Shouldn't it be 900?
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9001. Mudokons strewn across the land, Abe is knee-deep in knuckleheads all yammering away about not getting paid.
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I thought it would be 500.. NnT added extra 200 so if 200 was added to TzF it would make 500 no?
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We're using multiplication here, keep up.
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well NnT didnt multiply anything. If it were x3 it would be 297 not 299.
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Let's just have a workforce proportionate to the size of the brewery; thousands of mudokons, with a rigid work placement plan. Maybe we can ramp up the difficulty and give them benevolent supervisors and dental plans, that way Abe has to actively barter with each and every one as to the pros of giving up civilised industrial life to return to their shitty native swamp baby roots.
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Hiring a round number of workers just so it's a round number seems unpractical from economic point of view.
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The Glukkon plans are rarely well thought out. |
I'm sure mudokons could be replace by machines (in Lanning's mind). Nate, what are your suggestions for AEHD?
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They do, but that was supposed to be explained in the movie.
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The customers are the Khanzumers.
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I wouldn't really mind if 900 mudokons were in TzF. Considering that all the extra mudokons in NnT were really just extra copies of the initial mudokons, any extra mudokons in TzF wouldn't change the game in any fundamental way; it'd just make it seem bigger.
Though, even in the original Abe's Exoddus, a lot of the mudokons didn't serve any puzzling purpose and were, just like NnT, just there to make the game bigger. Maybe it's not really worth it to add in any more. |
There will be so much mudokons, your PC/PS4/other will overheat
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That's just a fact of life for my PC, regardless of how much things it has to render and calculate.
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Look at matthewmatosis New and Tasty criticism video on Youtube, there you have your suggestions, all his points are valid.
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Most of his points are "I don't like x". I don't agree with them.
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Like in: "He doesn't like lack of artistic touches", and "He dislikes bad animation tweaks resulting in characters looking choppy".
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Putting REAL ads in a anti-consumerism themed game is a flaw, the lame motion detector solution is a flaw, so are the "steam-zones", the way jumping works (without the classic control option) is a flaw, the overdone post-processing effects are a flaw, the lack of backround detail is a flaw, factory slaves making too many casual and silly comments is a flaw, visual clues for check points are a flaw... As far as the art direction is concerned, this is where it gets more subjective, although I think it's fair to say most people that played the original preferred the dark and gritty look and feel of Rupture Farms. |
Well, for some members, there is no such thing as objective flaws.
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It doesn't matter what they think, they're objective flaws. That's the point.
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Your assuming we have the same porblems with the game he does. |
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The background is pretty detailed IMO, I don't remember a single area where the original was more detailed than NnT. In fact, I remember that the background in AO was pretty much sheet metal for half of the damn game. And I have literally no problem with the visual cues for the checkpoints. Visual cues are good. In fact, the color-coded levers are pretty bad because of that but they're OK-ish when you disable the post-processing. The "ads" were stupid, yes, but they weren't paid for them, they were just shout-outs to other indie devs. Also, they removed them in the other versions of the game. And yes, the mudokon chattering was annoying. Point is, most of these are cases of "I don't like colours and neither should you". tl;dr matthewmatosis is salty af and if I understand this correctly he hurt the game's image so much that OWI lost sales over it, which means less money for TzF which means even more complaining. |
He didn't hurt the game's image. It's like blaming a journalist for giving a low score review. If anyone "hurt the game's image", it's who made the game.
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E: speedy shit
So? A guy made a negative review. How would you even know he lost made them lose sales? So what if he did? At no point is it "I don't like these things and neither should you" it's "I don't like this because X". It's well reasoned, well argued and I have no idea what point you're trying to make because it sounds like you're looking for a reason to be offended. |
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Ive probably asked this before, but whats wrong with the controls?
Theyre fine to me. |
Hopping sucked.
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