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*more like "fell through" :
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The saws were annoying, but worse was the way you could hop underneath one in its rest position and somehow hit the thing and die. In the original that could only happen if you deliberately jumped directly up into it.
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I made a fun little video.
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Oddworld Abe's Exoddus: Boiler Edition.
How many boilers do you blow in that game anyway? Three in the mines, five or six in the Bonewerkz, just one in the Brewery? |
SO HOW BOUT THAT ABE’S EXODDUS HD HUH
Here’s my prescriptive laundry list of changes to improve on NnT:
And here’s new things I want them to focus on:
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They will take every suggestion in this thread and do the exact opposite. Which is hard, because I think some contradict the other.
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I don't think they need to worry about their textures.
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I think this should probably be in the suggestions thread, though. |
I just wanted to move discussion away from wikis.
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It's official, Manco needs to work for OWI.
I've got some additional points that could be implemented into AEHD that would improve the general feel of the environments, rather than necessarily thinking about the mechanics of the game.
then again I just realised that maybe they largely shut down FeeCo because of the whole Abe terrorist activity thing Fuck I'm tired. |
God, Manco, you're such a Greeter.
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I welcome Slig Barracks to be completely goofy and not at all intimidating because Dripik of all people run it.
Anyone under Phleg and Aslik's watch would be way more serious because those two come off as complete tyrants compared to Dripik. |
I always assumed the FeeCo Depot was simply a freight station. These are fctories after all and presumably far away from the yet-to-be-seen cities of Oddworld.
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Yes. FeeCo is a backwater hub. It's Art Nouveau stylings are likely cheap and decades out of date.
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Can people please stop posting suggestions in here? There's a thread for that!
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E: New page don't ban pls |
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Just because you have serious management doesn't mean yo have serious employees! I would imagine, though, that Slig Barracks Sligs are more strict because it's a sort of boot camp. I'm sure it doesn't matter. All Sligs have the same basic personality anyway in Exoddus (apart from the Newscaster of course)
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The Abe games had slightly delayed controls that, to me, made it really feel like you were controlling Abe's will instead of his actual actions, which actually brings a unique flavor to how the game handles. New N Tasty, though more responsive than AO due to the lack of grid movement, still feels this way with most of the actions you perform. I can see both sides of this specific issue, but I don't think its ever just "that simple", especially when so many passionate people have their own notions of what Oddworld "is" based on their unique personal experiences and perception. |
Wait a minute. Wasn't there a complaint some years ago that Abe's mine deactivation animation for New 'n' Tasty was too quick in the trailers, resulting in a forum meme of Abe breaking his arm? Or am I thinking of something else?
Damned if you do; damned if you don't. |
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The beef back then was just with the animation. Nothing to do with the speed.
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What would be the ideal fix, however? I mean, as far as I'm concerned, the mechanic isn't broken, you just have to learn the delay, as it were. The animation feels fluent, and realistic, it's just a matter of remembering the routine:
Learn UXB (or whatever they're called now) pattern => Input selection slightly before green => Abe reaches out to deactivate => UXB is deactivated Of course, I'm somewhat biased, as it's the only game I've played in the past two years, and I have nothing to compare it to. And, yeah, the original felt far more instant, but on normal mode for the remake, my fiancé had no trouble with deactivating the UXBs, and she has never touched the original. So maybe it's just a habit us oddies carried over between the games. Or the mechanic just needs to be improved. |
This is how I think it should work. The animation for Abe to tap the UXB should be sped up, whilst keeping the motion natural. And here is the solution bit: if the button is pressed while the UXB is green, make the UXB stay green so that when Abe's hand touches it, it will still be green. Hopefully player perception won't notice that the green has stayed on slightly longer.
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We should have a DLC of what happened to that one blind mudokon, you know, the one that fell over the edge.
... Actually, now that I think of it, that would be an awfully short DLC. Then again, since Oddworld is all about poking fun of corporations and all that jazz, that would make a good load of sense! Or not, I don't know. |
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Varrok I totally agree, but that doesn't mean they can't be, or shouldn't be. Either the animator needs to up their game, or they should hire a new/additional animator.
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