Oh man, we've got two Nepsotics now. It's gonna be hard not to confuse one with another
Keep up the good work with the game! |
I'd upload the new update as a Birthday present to myself but unfortunately my internet's down, so till it's back up no update. Ahh well, Having no internet encourages me to do some work on it since there's less distractions. Not all bad I guess.
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Slig Suicide: Suicide This
So here we are again. It's always such a pleasure, remember when you tried to kill me precisely 22 times before the levels ran out?
Yup, I've finally got round to updating this to a certain degree of functionality. Sorry for the wait but Slig Suicide 0.4_2 Public Release Yeah, only two new levels. But the aim of this update was to sort out and clean the engine now that other projects have lead me to be more knowledgeable of correct Coding Grammar. This alone dropped the filesize by over 0.2 MB. I rewrote the way in which levers and other 'activators' worked which consequently lead to a change in level design. Levers are either on or off, Pressure Pads will always needs something above them to be activated - unlike before where some needed something and others didn't. Anywho, Here's a Download. Download Here Any feedback is greatly appreciated, thank you and enjoy! |
I keep winning by pressing R
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Just letting you know, Chrome said the file was malicious. Of course it isn't but you may want to look into it.
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I used Crome to download it after i uploaded it to check the link worked, I didn't get any virus warnings.
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I'm really enjoying the update, seems more responsive and overall smoother. Could I suggest upping the resolution if possible, it's hard to see on high pixel-density monitors. :S
http://i.imgur.com/PGaSwLf.png |
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If I can make a suggestion though, try :
xspd += (keyboard_check(vk_right) - keyboard_check(vk_left)) * 5; |
The alternative if you're too lazy to rework your movement logic is to have a flag that checks (vk_right && vk_left) every step and not do anything about moving left or right if it's true.
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Great game, I love the music and hey... Jumping sligs! :)
Got stuck on level 12 because I didn't run under the barrels in time. Ah well. This is really really good, definitely keep it up, because you're onto a winning formula here. Great gibs too! |
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Is level 12 the Combination Lock? if so: Try using the levers in a different order. oh and, Thanks! I'll definitely try to keep it up. Well from the HUD you can see there'll only be 25 levels, but it is by no means the end! |
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E:sorry for double post |
Pressing R on the first level screws you over by the way.
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