Oh I know I can scale them by doubling the height but it would be nice to have ready resources such as the sprites. Anyway it's only a suggestion :)
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I can understand that for sprite graphics (or the .ban files) lol.
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How come sometimes when I use the editor, the sligs I put aren't there.
I put the correct loading screen. Also, there are some bats in the stockyards that you can't delete (you can delete them in the editor but the game still uses them). |
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Thanks.
Can you use those collision paths as normal ones, as in, walls and floors? |
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Unknown 1 = 0 Unknown 2 = 33 Unknown 3 = 0 Unknown 4 = 35 Unknown 5 = 0 into: Unknown 1 = 0 Unknown 2 = -1 Unknown 3 = -1 Unknown 4 = -1 Unknown 5 = -1 |
Sweet!! Maybe using the camtool thing it may be possible to create a whole new level from the stockyards?
Just until it's possible to get rid of the FG1 layer in rupturefarms... |
hey paul can i ask you is it possible to repack ban files? if i missed on the tool or something...
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Can't you use his builder or something to do that (if you mean adding scrabs into rupturefarms)?
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no,i mean when using his decoder to unpack the ban files,is it possible to repack them to ban files again?
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That would of been awesome if you could repack it.
Can't wait for the new editor... Edit: Will the new editor support replacing CAMs? |
Here is version 0.5 Major changes are allowing replacing/exporting/adding of CAM's in AO and removing of FG1 in AO.
To use the new stuff in an AO map right click the CAM image/area. Edit: Fixed the zip, accidentally included the old version :P Edit: Also this means it should be easy-ish to make fully modded AO lvls now ;) |
Hey Paul, even though this isn't a bug or anything. The editor is called editor 0.4... even though it's 0.5.
Just thought I'd tell you. |
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Haha, I was just wondering that :).
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Thanks Paul, testing now. :D
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This is so cool!!! Does this mean this is like a complete level editor (for making completely new levels)?
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* Can't change AE cams * Can't change dimensions of AE or AO map size * Can't add new collision items, can only reuse whats there * Anything else I might have mentioned and forgot about |
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hey paul whats the original size for the images?
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sorry about interrupting someones question, with a question, but why do some objects i have edited not appear in AE when some do, ex. in the mines i have gotten rid of slam doors and added crawling sligs, but i have added a slog and its not appeared, and added a "getcha wings" and thats not there either?
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Which? The cams? Just right click and export one and you'll get the original size of 640x240. I exported a screen, photoshopped it and added it back in as a new secret area for testing, all seems to work ok. |
ODDWORLDisTHEbest: I think there's a limit to how many objects you can have on one screen and make sure the .BAN is inside the .LVL
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adding this to my question before, how do i add new screens? i tried to copypaste a picture, but it did sound a little to easy and shit...
EDIT: ok thanks odd man, you speedy shit. :P |
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Do you mean adding complete new screens or replacing. ADD: Right-click an empty box and press add CAM. Import your image and I think you have to make a unique ID. If it's a screen to start on move the start point to that screen and set the load screen correctly (duh!!). REPLACE: Right-click the screen to replace and press Replace CAM. Select the image and you're done. Did that help? |
yeah, thanks! before i thought i posted before you, thats why i edited.
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does it have to have a special extension bmp or something or can it be random?
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I'm pretty sure it's just .bmp
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