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-   -   Abe HD Ideas (http://www.oddworldforums.net/showthread.php?t=20450)

Sekto Springs 06-01-2012 08:55 AM

I'll design you a new one.
Put me on JAW's payroll.

Jordan 06-01-2012 09:02 AM

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maybe even fields of Meep in Monsaic Lines (although that wouldn't make much sense; it's just an example).

I like this idea. Perhaps if a new Oddworld game was released in the style of AO/AE there could be a place that has vast fields in the background with loads of Meep stood around. I dunno, I just love fields.

Connell 06-01-2012 10:09 AM

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A bit less comical?
AO is the darkest game in the entire OW catalogue.
It should have a bad ending much, much worse than Munch could ever dream of.

Read my post again. I said it should be done similar to a scene in Abe's Exoddus but less comically.. so it's in-keeping with the dark atmosphere of Oddsysee.

STM 06-01-2012 10:52 AM

If you're going to have meep in AOHD, please for the love of God make them more alien. Make them more like haggis. =D

Nepsotic 06-01-2012 11:52 AM

Who mentioned meeps? Meeps.. I can't believi OWI would come up with something that... Scientifically impossible. They've always cared dearly about their creature designs. Then they came up with the meep.

Sekto Springs 06-01-2012 12:07 PM

I thought Meeps were fucking stupid, and the herding challenge was one of the most blatant and shameless cases of length-padding in video game history. I'd rather we keep them confined to MO and not ruin AO/AE with their inclusion.

skychase2rebirth 06-01-2012 12:17 PM

I'd rather take some little bolamites hanging in dark areas. (like the birds or the glowing eyes in Paramonian temple)

Sekto Springs 06-01-2012 12:36 PM

Beyond the pigeons and the bees, I don't really think additional wildlife is necessary. I liked the lonely, solitary feel of the environments. I think making them busy with little critters would ruin that.

It might work well in the free-fire zone if it wasn't too blatant. Having undefined shadows scurrying between the tall grass, etc.

SpAM_CAN 06-01-2012 12:40 PM

Please... no bats. WORST ENEMY EVER. They bloody cheat, moving off their set path to get you. At least they are only in the nature areas... Hell, I can even stomach the bees, at least they serve a gameplay purpose by distracting Elum

MeechCrunchies 06-01-2012 01:44 PM

Even if it's just for one puzzle, I think the Elum Ray should be brought back. I'd love to see it in action. :D

JennyGenesis 06-01-2012 01:58 PM

Wasn't that simply replaced by the honey though?

I'm sure it would probably be the same to, run away and find something to get Elum away.

STM 06-01-2012 02:07 PM

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Beyond the pigeons and the bees, I don't really think additional wildlife is necessary. I liked the lonely, solitary feel of the environments. I think making them busy with little critters would ruin that.

It might work well in the free-fire zone if it wasn't too blatant. Having undefined shadows scurrying between the tall grass, etc.

Pretty much this, overall. Listen to the little dribbles of wisdom that come from this blokes mouth every once in a while!

Sekto Springs 06-01-2012 03:13 PM

I'm glad my ideas are getting so much praise.
Oddworld has always felt a certain way to me, and I feel like nothing should be added to the HD version out of necessity.

Nepsotic 06-01-2012 03:20 PM

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Please... no bats. WORST ENEMY EVER. They bloody cheat, moving off their set path to get you. At least they are only in the nature areas... Hell, I can even stomach the bees, at least they serve a gameplay purpose by distracting Elum

Bats on thier own don't bother me, but the two puzzles in the Paramonian Temple with the swinging boulders was an absolute arseache. I shit myself whenever I come to those parts. And on the one where you don't kill the Slog, the action music starts up again when you get back onto the swinging boulder screen, as if the Slog is chasing you, though it actually isn't. It always makes me rush myself so I either get hit by a boulder or bitten by a bat. Please, for the love of god, don't bring the swinging boulders back, or at least make those sections easier, remove the bats or something.

JennyGenesis 06-01-2012 03:28 PM

They were easy as hell, just roll off the edges.

Though I must admit I did have a lot of trouble with one of them when recording my LP otherwise I find them a breeze, I must be honest, I only know about rolling off the edge because of one of the demo's.

Nepsotic 06-01-2012 03:33 PM

Yes, thats the same tactic I use. But sometimes when I climb back up onto the ledge, or when I'm in mid air rolling to the next, I'll get hit by a boulder, even though its miles away from me. I'd say it must be mine thats glitched, but I have it on PSX, PC, and PSP, and it does it on all of them. I panic as well.

Phylum 06-01-2012 03:44 PM

I've always found the collision area of the swinging boulders greatly inconsistent. Rolling and hanging often sees me getting hit.

Nepsotic 06-01-2012 03:51 PM

It must've just been a mistake in the model or level designs.

JennyGenesis 06-01-2012 03:53 PM

To be honest they look more like animations than actual objects. I could be right about them being animations, I haven't looked at them in the level editor before, I just know they are called a "Z Ball"

I would have had no clue they were dangerous if it wasn't for the demo. I dread to think how much trouble I would have had if it wasn't for that demo :p

Nepsotic 06-01-2012 04:17 PM

They are physical animations that you can come into contact with, I don't know what the word is.

MeechCrunchies 06-01-2012 04:30 PM

I think the word you're looking for is bullshit.

Nepsotic 06-01-2012 05:22 PM

What I mean is. They are animations, but, there is a model too that... I don't know why I'm trying to explain it, other people know a lot more about it than me.

skychase2rebirth 06-01-2012 05:29 PM

Sprites ?

Nepsotic 06-01-2012 05:34 PM

Its more than just a sprite, I think. I'm not too sure, wait for Kapteeni or Paul or something.

MeechCrunchies 06-01-2012 05:55 PM

I think they're called Entities. Animations with hit boxes that interact with the foreground and I believe where the balls can kill abe are called death zones, if i'm correct.

Sekto Springs 06-01-2012 06:59 PM

I don't know if your terminology is correct, but you have the right idea.
The swinging balls are just animated props, and only certain frames of the animation trigger the command to make Abe fall/die.

Scrabaniac 06-01-2012 11:08 PM

I thought they were sprites, anyway please remove them or replace them with falling rocks or moving bombs or something

Sekto Springs 06-01-2012 11:33 PM

I thought the swinging boulders were a great challenge, and it had a very Indiana Jones feel, which was appropriate for the temples. It was also a more realistic alternative to falling rocks. I think falling rocks should be confined to levers/switches only, because an endless supply of them dropping at perfect intervals is another one of those game mechanics that would just seem silly by today's standards.

STM 06-02-2012 12:03 AM

It might work for Rupture Farms where those carcasses were falling, there's a number of reasonable explanations as to why that might occur. However, in the Monsaic and other native places, it makes less sense. Nevertheless, it seems over analytical to get rid of them, they were a fun mechanic and of course they weren't exactly overly complex or difficult. Those swinging balls were great as well, I'm playing through AO on and off at the moment, and I'm stuck on that area, although it's not always to do with the swinging boulders, the slog won't follow me unless I pull the lever, which gives me no time to escape before it kills me.

LIJI 06-02-2012 12:53 AM

I absolutely hate these, as they're pretty painful in a 2D environment, but in 3D they should be much less frustrating. Perhaps giving their swing a slightly higher amplitude would make then more obvious.

Nepsotic 06-02-2012 01:34 AM

At least remove the bats from one of those levels. It always puts a downer on my playthrough up until that point because I know its coming. I hate Paramonia anyway.

JennyGenesis 06-02-2012 02:34 AM

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The swinging balls are just animated props, and only certain frames of the animation trigger the command to make Abe fall/die.

Sounds like the way FMV games worked, I always found it hard to tell exactly when the "Death trigger" would be there, I simply rolled when the ball was as far away into the background as it could be, but that wouldn't always work, because you had to watch out for bats as well.

xXxrenhoekxXx 06-02-2012 02:57 AM

I always just ran as soon as the balls appeared on screen,
it works for the most part.

MeechMunchie 06-02-2012 03:39 AM

They're animated sprites with variable collision. I don't think they're actual 3D objects, given that the engine is 2D.

EDIT: Oh, new page.

Bats moving along a precise path is a little silly. We need something else, really.

STM 06-02-2012 04:02 AM

What's the big deal with them? Why do about 80% of the people want anything that makes the game remotely hard removed? Jesus, if it's such a chore go find one of those baby games where you have to put the right shaped blocks in the right shaped hole. I don't get why you lot seem to want to water down the difficulty so much?

Nepsotic 06-02-2012 04:03 AM

Bombs would be ok. But that would be stupid in the middle of an old abandoned temple.
Edit
Scrabtrapman you speedy shit.
I think there is a line between challenging and fustrating, don't you?

MeechMunchie 06-02-2012 04:03 AM

I don't mind the "avoid the flying objects by tracking their path" puzzles. That one with the flying mine where you have to whistle is great.

I just think they should be something instead of geometrically obsessive bats.

LIJI 06-02-2012 04:04 AM

Artificial Difficulty ≠ Hard

MeechMunchie 06-02-2012 04:14 AM

what

Difficulty = Hard

Artificial Difficulty = Hard

STM 06-02-2012 04:14 AM

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Hard: Adverb - Difficult to do or accomplish; fatiguing; troublesome: a hard task.
Does that fit the description for you?

I don't see what's wrong with it, if the only reason a to why they shouldn't be included is because it's hard or, 'it's not very realistic'...I think you need to realise that Oddworld, is not steeped in realism.

E: MM got there first.