nice update,could i ask if you can place in undo and redo cuz i messed up sometimes and needed to reset the level editor,and could i ask will it be possible to make a totaly new path?
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Did you fix the problem with rebuilding the lvl file and then editing it in the editor bug?
(The one that corrupts it) I'm curious if this is just me, Has anyone else tryed adding something to the Lvl file then editing it after? Does it crash the game for you? |
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Exoddus crashes every time :( |
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EDIT: Also, in doing that I can't get any sounds from anything in the picture (besides slog.) :fuzconf: edit2: just realised that novaman asked that... Also, Paul, the objects in exoddus "scrab left bound", and "scrab right bound" are used for glukkons as well. And, not trying to be annoying but a nice option in your editor would be a would you like to save dialog box if you havent saved. Oh, and every level I open in AO path an error comes up every time saying "This object has been duplicated" with title "Failed to parse object node fro..." 4 times, but everything is still fine. :) |
I'm still playing with the editor but when I put the slig bounds in they don't work. I set the right screen to load in but they still walk right past it.
It annoying. |
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I'll rename the scrab bounds for AE if thats the case too ;) The "Do you want to save" will also be added in the future. Your AO issue is because you copy pasted the "ao" and "ae" xml folders, some objects have been renamed since 0.2 due to wrong names etc, delete them all and reextract from the zip. :
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Edit: Nevermind, can't paste xml in here :) I'll have a new version soon which will have the updated xml in it. Also managed to fix the command line tool corruption issue. Just need to make sure it doesn't corrupt when saving fails too. |
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Edit: Oh yes!! It works! Paul you're legend. |
Here is version 0.4, major changes are reworking of the file saving to fix the corruption issues :) Also make sure you use the dlls in THIS version/zip for THIS version.
If you don't it will break because the app has been rebuilt with the open source tool chain rather than the m$ one, which appears to fix the OpenGL rendering mode problem (not sure if anyone but me saw this problem though). |
Thanks again.
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Hey Paul you are so fast! Thanks for updates!!!!!! :p :p :p
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Nice update paul :D
Could you please make the object list in alpabetical order in the next update? It's sometimes hard to find things. :S |
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Once this is done it should then be possible to make full mods using only the editor app and it will be almost feature complete. Just bug fixing and object documentation to do after that (which is actually a ton of stuff). |
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Found this with google: playstation sequence data and vag + vab + vb: |
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Has anyone else placed a paused slig in the air off the cliff in stockyards? It might just be my copy but he doesn't fall, he airwalks! |
Is anyone able to explain how to use the Well and Express Well features
Fall XPos Fall YPos Off XPos Off YPos On XPos On YPos Leaf XPos Leaf YPos Resource num/Resource Id and in other things 'Disable resources' Thanks in advance |
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I forgot about that XD |
Lol I'm not too sure how they work really, but I'm using them in one of my levels to make RuptureFarms (start) much longer.
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Interesting.
So, you're saying that adding screens to make the level longer will actually be possible? I really can't wait until you have finished your variation Chubfish! Don't forget to post it on my thread. :) |
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how did you do that? |
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If I try this out later I might write a guide if it is feasible enough. |
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Fall = where abe lands when he comes out of the well Off = location of the well when its not turned on On = location of the well when it is turned on Leaf = location of where the leaves are generated Note that this is affected by the "signed int" bug, so if you want to use XPos -40 its not possible since you can only have >= 0 values. |
is it possible to make a foreground for CAMs like the ones ingame? Will we be able to import these layers seperatly into the editor or is there some way of editing each layer some other way?
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