Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld Mods & Hacks (http://www.oddworldforums.net/forumdisplay.php?f=24)
-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

WolfensteinOdess 05-06-2012 08:49 AM

WTF??? I have a question. Why when I place a slog he bark and after...boum...he sleeps ?!?

JennyGenesis 05-06-2012 09:17 AM

:

()
I was wondering if it was possible to make an oddworld game similar to Metroid style using the level editor? Such as you explore the world and find ways to break into factories and finding switches to turn off electric walls so you can deeper into the factories/barracks/breweries?

Yes that would be possible, but it would take a long time to make probably. Would probably have to be made with r2.lvl because in terms of space to work with that is the biggest .lvl file.

skychase2rebirth 05-06-2012 09:22 AM

:

()
I was wondering if it was possible to make an oddworld game similar to Metroid style using the level editor? Such as you explore the world and find ways to break into factories and finding switches to turn off electric walls so you can deeper into the factories/barracks/breweries?

Using switches with Id values over 255 (if I remember correctly), you could activate electric walls from another level (I think I read something about this from Paul a long time ago, correct me if i'm wrong ^^). So yeah, it would probably be possible but the level select cheat would be useless then.

Edit: And the muds would come back each time you reenter a level, making the status board useless too....

morgl015 05-06-2012 11:36 AM

:

()
Using switches with Id values over 255 (if I remember correctly), you could activate electric walls from another level (I think I read something about this from Paul a long time ago, correct me if i'm wrong ^^). So yeah, it would probably be possible but the level select cheat would be useless then.

Edit: And the muds would come back each time you reenter a level, making the status board useless too....

I think the best way to get round the mudokons from returning is to do a Feeco hub, however that would prevent back tracking as you would have to permanently close doors when the area is completed so the status board wouldn't become useless. But it would be slightly annoying if you missed a hidden switch to save all muds in the final factory.

WolfensteinOdess 05-06-2012 12:40 PM

Sky I do a test and it's possible ! :) Don't miss to do a sort of executive office in BW with a switch/slig security phone and I will give you the ID to use wich can deactive an electric wall. And to access in Rupturefarm you have to finish :
-FeeCo
-SligBarracks
-Bonewerks

JennyGenesis 05-06-2012 01:32 PM

*Cough*

It's spelt Bonewerkz.

skychase2rebirth 05-06-2012 06:45 PM

First Path !


xXxrenhoekxXx 05-07-2012 01:39 AM

that's not it
 
:

()
Birdportal too high? ^^
Or other issue? :)

I like your and skychase's levels :p

that's not the problem, I'm guessing they never programmed an exit properly for the background.

^to sky^

like what you've done so far :)

WolfensteinOdess 05-07-2012 02:56 AM

Great =) I will send you my FeeCo lvl to place 2 CAMs with electric wall because it's don't work for me =/

kapteeni13 05-07-2012 08:39 AM

:

()
that's not the problem, I'm guessing they never programmed an exit properly for the background.

Maybe that ^^ http://www.oddworldforums.net/images...icon10_odd.gif

skychase2rebirth 05-07-2012 09:13 AM

Is there anyone here who knows why electric walls and doors work no matter what size you are ? (I mean, when Abe's at normal size, he can die from bg electric wall and enter scale 1 doors, same thing with little abe and big electric walls and doors)

xXxrenhoekxXx 05-07-2012 04:58 PM

they didn't program a response
 
well I'm guessing it's because they never programmed a proper response for them, they probably never expected anyone to start modding the game. So why should they?

there's no area in the game that has something like that as well.

Paul 05-07-2012 06:20 PM

:

()
Is there anyone here who knows why electric walls and doors work no matter what size you are ? (I mean, when Abe's at normal size, he can die from bg electric wall and enter scale 1 doors, same thing with little abe and big electric walls and doors)

How annoying. Seems you guys find another limitation of the engine everyday!

RoryF 05-07-2012 10:33 PM

:

()
Is there anyone here who knows why electric walls and doors work no matter what size you are ? (I mean, when Abe's at normal size, he can die from bg electric wall and enter scale 1 doors, same thing with little abe and big electric walls and doors)

I suppose it's like xXxrenhoekxXx said, you never encounter anything like it in the game so it would just make sense to ignore it in programming to save time.

Much like modern games if you go outside maps it'll be really glitchy and have little to no collision detection because you're not supposed to encounter it so they don't program it.

xXxrenhoekxXx 05-08-2012 03:51 AM

update
 

I've updated the level and am starting to do commentary over certain things in the video :) thanks for the feedback so far.

WolfensteinOdess 05-08-2012 06:11 AM

Dark...very dark

xXxrenhoekxXx 05-08-2012 06:32 AM

it's a lot brighter
http://i49.tinypic.com/2n9vkzq.jpg
going full screen helps to.

Varrok 05-08-2012 09:04 AM

I too think it's a little too dark

MeechMunchie 05-08-2012 10:01 AM

It's pretty fucking dark. But not nearly dark enough.

Varrok 05-08-2012 10:09 AM

http://img7.imagebanana.com/img/5dv5vnfv/after.gif
Enhanced for MM

MeechMunchie 05-08-2012 10:10 AM

Darker.

Varrok 05-08-2012 10:11 AM

Yes, yes it is. No need to thank me. Ok, I lied. Thank me.

RoryF 05-08-2012 12:36 PM

:

()
Darker.

http://www.oddworldforums.net/attach...1&d=1336505768
I do see the point in making it darker, it's better than any cam ever made.

skychase2rebirth 05-08-2012 12:54 PM

:

()
http://www.oddworldforums.net/attach...1&d=1336505768
I do see the point in making it darker, it's better than any cam ever made.

Because no matter how you do a black screen, it always looks professional.

Except for this: http://1.bp.blogspot.com/_7v0kUwDTG4...A/s1600/15.gif

:P

JennyGenesis 05-08-2012 01:32 PM

You know what, that would make an excellent CAM for a directory :p

Just pressing the directory, the screen goes dark, and then, BAM, that CAM is there.

xXxrenhoekxXx 05-08-2012 05:44 PM

aw how sweet
 
aw you guys are hilarious

that was so funny I'm going to release a demo.

I told you it's a lot brighter in game!
http://www.mediafire.com/?8dmslg9islh9yu2

skychase2rebirth 05-08-2012 10:56 PM

New Bonewerkz - Annex 1 - preview.

http://i281.photobucket.com/albums/k...rth/bonez2.jpg

Oh and xXxrenhoekxXx, I tried to get through your level (;P )but I got stuck in a wall (X1&2: 4375 Y1:726) in E1P01C08 by doing a run jump from the edge of E1P01C11. But anyway, nice level ^^.

xXxrenhoekxXx 05-09-2012 01:36 AM

:

()
I tried to get through your level (;P )but I got stuck in a wall (X1&2: 4375 Y1:726) in E1P01C08 by doing a run jump from the edge of E1P01C11. But anyway, nice level ^^.

thanks for that I'll see what I can do

any one able to beat the section yet?

good job on the level btw.

WolfensteinOdess 05-09-2012 04:53 AM

Great sky, I'm now, working on Slig's Barracks.

NEW EDIT : Great new ! Sky, do you know why it doesn't work ? (To place electric wall CAMs)
First : My folder was named r2.lvl (not r2) :)
Second : I don't edit CAM id :D

I'm so happy ^^

Tadimo 05-09-2012 05:35 AM

After some trial and error I finally beat your level xXxrenhoekxXx, also your level was too dark in the video :P