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-   -   Abe HD Ideas (http://www.oddworldforums.net/showthread.php?t=20450)

Nate 05-25-2012 06:04 PM

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True, but you could still interpret it that Abe uses invisibility to ultimately gain access to Soulstorm Brewery, by accessing the other executives first. I don't remember any invisibility in the brewery either, but he's also already in the brewery by that point, so...

Point of clarification: Are you suggesting that when they say 'Lock this place up so tight', that 'this place' is the Brewery, but that they lock it up by preventing access from Feeco? If yes, that doesn't affect my original point that Feeco was on tighter security than normal.

Sekto Springs 05-25-2012 06:14 PM

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Point of clarification: Are you suggesting that when they say 'Lock this place up so tight', that 'this place' is the Brewery, but that they lock it up by preventing access from Feeco? If yes, that doesn't affect my original point that Feeco was on tighter security than normal.

Right, but security would only be that tight at the Brewery gate. I can't imagine why a major transportation hub would lock down all the gates when they were only trying to prevent Abe from getting to one location. That's not to say that they didn't up the general security. Oddworld TSA, anyone?

MeechCrunchies 05-25-2012 09:55 PM

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JAW, you just had your first brilliant trophy suggestion handed to you on a plate. If this isn't featured in the game I will be highly disappointed.

This should be from pulling the lever in Zulag 1 before escaping, and getting crushed to death :D

Also, I believe they knew the extent of Abe's abilities after he shut down Rupture Farms, so they took major security precautions to try and prevent him from getting anywhere *near* the Brewery.

Manco 05-26-2012 04:38 AM

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Right, but security would only be that tight at the Brewery gate. I can't imagine why a major transportation hub would lock down all the gates when they were only trying to prevent Abe from getting to one location. That's not to say that they didn't up the general security. Oddworld TSA, anyone?

Possibly to prevent Abe from reaching the executives and coercing them into opening the main gate?

I can’t imagine a bunch of selfish, cowardly Glukkons wouldn’t up the security around themselves.

Scrabaniac 05-26-2012 10:08 AM

There is already a lever in scrabania that when you pull it a rock falls on you if you stand to the right of it

Spooce-aholic 05-26-2012 10:11 AM

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There is already a lever in scrabania that when you pull it a rock falls on you if you stand to the right of it

That lever was the reason I was stuck on Scrabania. I thought the lever was a trap and I never bothered standing to the left of it. So I had no idea how to activate the well.

Nepsotic 05-26-2012 10:37 AM

Even though it had the Well activation symbol aabove it?

Sekto Springs 05-26-2012 11:26 AM

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Even though it had the Well activation symbol aabove it?

He thought the boulder with that symbol was the trap.

Nepsotic 05-26-2012 11:41 AM

The second time I did it, I thought the boulder would fall on me either side I was standing on, so pulled the lever and ran. I ran too far, consequently falling off the cliff. It took me many more goes before I realised to just stand on the other side.

STM 05-26-2012 12:06 PM

I was wondering, if you are going to do AOHD 2 player as it was in AO original, could there be a possibility of playing over the internet with someone instead of having two controllers? That might be fun? o.o

Hazz-JB 05-26-2012 12:07 PM

Speaking of missing the obvious solution, I completed everything up to the end of Scrabania without even knowing you could do a running jump to grab a ledge. I thought you had to stand still and jump up from underneath and it made some of the chase sections insanely hard, and I think I must have gotten past certain bits through sheer luck. The game never actually tells you you can hoist by running and jumping.

Also in Scrabania I would do massive back and forth trips to get red rings to blow up mines that were about 5-10 screens away that you were supposed to just dodge.

Nepsotic 05-26-2012 12:20 PM

I've pulled that one. I did up to scrabania without knowing you could run into a roll, it was an absolute pain at the end of scrabanian nests. The game tells you how to do it, I just didn't pay any attention.

skychase2rebirth 05-26-2012 01:21 PM

On my first AE playthrough (at 9 years old), I did Bonewerkz executive office, without knowing how to run into a roll too. That's painful ><'

Scrabaniac 05-26-2012 01:47 PM

I could never run into doors or wells, always over or undershot it. So I had to rely on the flick-screen trick and the ledge trick to finish certain levels

Hazz-JB 05-26-2012 01:54 PM

Oh, another thing was that I didn't know you could take cover from background Sligs. the part where you first enter the Scrab temple was just a mad scramble to try to avoid getting shot. I also couldn't progress from Feeco into the Bonewerks in AE and gave up entirely. It wasn't until I learned the concept of taking cover from action films and games that I worked it out.

Spooce-aholic 05-26-2012 09:27 PM

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Even though it had the Well activation symbol aabove it?

I either didn't notice it or never knew what it meant until now. I thought it was purely for decoration.

DarkHoodness 05-27-2012 12:09 AM

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I've pulled that one. I did up to scrabania without knowing you could run into a roll, it was an absolute pain at the end of scrabanian nests. The game tells you how to do it, I just didn't pay any attention.

I remember years ago, the very first time I played AO I stumbled into a secret area in Stockyard Escape with a slog to avoid, but didn't know how to roll while running. I describe that also in my Let's Play. However you're given a tutorial later in Monsiac before you get to Scrabania so I don't know how you missed it.

xXxrenhoekxXx 05-27-2012 12:24 AM

he just said he didn't pay any attention.
that's how he missed it :p

Scrabaniac 05-27-2012 01:26 AM

I think I remember an unlimited rock/grenade/meat trick where you crouch next to it and (on the PsOne) press Up and Square at the same time to pick one up as it remains on the floor still. Then continue to do so until you get as many as you want

Nepsotic 05-27-2012 01:38 AM

There is another way to do that. However, if you use tht glitch and pick up more than ten, it crashes the game.

Scrabaniac 05-27-2012 04:18 AM

I know, I used to pick up lots of grenades and throw one and when it exploded the screen froze and corrupted haha

MeechCrunchies 05-27-2012 02:14 PM

You can do that with less than 10 as well. If you pick up the grenades in Zulag 4 that give you I believe 9, and then get shot or zapped, I think all 9 grenades fall out and it crashes the game.

Nepsotic 05-27-2012 03:01 PM

And if you put tonnes of mudokons under a meat grinder.

Anyway, I meant it crashes when you actually pick them up. Pick up more than ten and the infinity symbol appears, any more and the game crashes.

JennyGenesis 05-28-2012 12:47 AM

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You can do that with less than 10 as well. If you pick up the grenades in Zulag 4 that give you I believe 9, and then get shot or zapped, I think all 9 grenades fall out and it crashes the game.

I don't think that's true if memory serves me right, and besides, how on earth could something like that slip through game testing?

Steamer_KING 05-28-2012 05:51 AM

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And if you put tonnes of mudokons under a meat grinder.

Anyway, I meant it crashes when you actually pick them up. Pick up more than ten and the infinity symbol appears, any more and the game crashes.

I don't remember this happening, but gotta say, I don't play AO for almost two years.

luigipunk 05-28-2012 06:27 AM

Make sligs smarter. they always stand still 5 seconds, and then shot.

xXxrenhoekxXx 05-28-2012 07:10 AM

it's to give you time to react.
Other wise it's impossible to complete

Nepsotic 05-28-2012 08:08 AM

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I don't think that's true if memory serves me right, and besides, how on earth could something like that slip through game testing?

He's right, it happens to me. Maybe it was just on the PS1 though, as they get burned out really easily, like I said, many Muds under a meat saw does it too.

And have you seen some of the other things that slipped through testing?

Glitch 05-28-2012 08:27 AM

You should try to trouble shoot the problems people are having on the Steam forums :(

SpAM_CAN 05-28-2012 11:42 AM

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You should try to trouble shoot the problems people are having on the Steam forums :(

Sod that. Steam is problematic for the PC gaming world because it removes the barrier to entry that is technical competency. These days they just have to click and buy, its a nightmare to try to explain to these people that their Pentium 3 won't run Mirrors Edge.

MeechCrunchies 05-28-2012 12:47 PM

Well physical box gaming won't help that either.
Stupid people are gonna be stupid, you can't stop that.

Also, incoming massive post.
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Perhaps this belongs in Oddworld's Q&A (and if it is, feel free to merge) but on the other hand it can promote some discussion.

While studying Rupture Farms very carefully to build a representation of it in Minecraft and also while looking for stuff to talk about during my Let's Play, there is one thing I did notice which begs the following question:

Just why DOES Rupture Farm resemble an oil refinery and not a meat processing plant?

To quote the long-arse list of stuff I noticed during the LP:



I mean, check it the pictures below - It also explains why oil refineries always reminded me of Rupture Farms since I played AO. I know they're the epitome of industrial architecture but thinking about it now, it kind of bugs the over-critical part of my personality 'cause of just how impractical it looks as a meat plant. :P

On the other hand, the whole Oil Refinery motif really does the job well to make RF look oppressive, alien and cold compared to the native environments in the game - Or even any of the industrial areas featured later in Abe's Exoddus.

http://a4.sphotos.ak.fbcdn.net/hphot...39692964_n.jpg

http://static.guim.co.uk/sys-images/...l7_460x276.jpg

http://fc07.deviantart.net/fs42/i/20...goodmother.jpg

http://www.oddworldforums.net/attach...1&d=1338238684

http://stockpix.com/image/2642.jpg

http://www.oddworldforums.net/attach...1&d=1338240742

http://thumbs.dreamstime.com/thumbla...2261xmJHJ3.jpg

I really really want to see something along the grandiose scale that was given to us in the opening cutscene of AO. When you study the images from the very first few seconds you see this massive, absolutely gargantuan factory setting, with buildings off so very far in the distance, little buildings scattered every which way, and a giant line to bring things in. I'd just love to see more of this, even if it had to come in the form of a fan remake. I'd love to see a place like this with maybe 600, 700, or even a thousand mudokons to save, and the story being progressively told through the game play with very very few or no cut scenes at all Ala
Portal 2 and Half Life 1&2, etc.
Perhaps as you make your way through the last of the zulags, etc. the batallion of sligs start to thin out and the management has no control any more, and wild animals start escaping, mixing in and fighting with the slogs and sloggies, perhaps the last zulag could just be one big countdown/chase scene with Mullock giving the gas orders and then eventually just offing himself as he knows what's going to happen because he hasn't been able to stop Abe.

Nepsotic 05-28-2012 04:08 PM

My friend recently bought Portal 2 on steam (even though he also has it on xbox). I warned him but he wouldn't listen. He had to find out the hard way that an old Dell won't be able to run Portal. He's a moron.

Nate 05-28-2012 09:54 PM

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Perhaps as you make your way through the last of the zulags, etc. the batallion of sligs start to thin out and the management has no control any more, and wild animals start escaping, mixing in and fighting with the slogs and sloggies, perhaps the last zulag could just be one big countdown/chase scene with Mullock giving the gas orders and then eventually just offing himself as he knows what's going to happen because he hasn't been able to stop Abe.

As you progress through the zulags, you're getting further in to the centre of Rupturefarms, not further out.

Also, Molluck's hubris would be far too great for him to top himself. And it's important for the quintology that his death be ambiguous.

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My friend recently bought Portal 2 on steam (even though he also has it on xbox). I warned him but he wouldn't listen. He had to find out the hard way that an old Dell won't be able to run Portal. He's a moron.

You'd be amazed. Portal 2 ran fine on my 8-year-old computer.

Nepsotic 05-28-2012 10:19 PM

Really? Portal 1 lagged on my Toshiba sattelite.

Meech Crunchies, I like those ideas, with all the zulags and overgrowth. Considering Rupture Farms is said to be 'the biggest meat proccessing plant on oddworld', you don't get to see very much of it.

Scrabaniac 05-28-2012 11:13 PM

From observing the pictures above, it seems like RuptureFarms produces its own fuel and THEN burns it to run the machinery to process meat

Sekto Springs 05-28-2012 11:32 PM

I wouldn't be surprised if RuptureFarms processed the animal fat into combustion fuel.

MeechCrunchies 05-29-2012 06:28 AM

*And this is just a slight fix of my previous post and a total what if* What if, possibly after finding the last mudokon in some far off building or Zulag, you had to not necessarily backtrack, but find your way to the innards of Rupture Farms, to make your way to the Boardroom, all the while dodging the random animals that have escaped and the slogs that are no longer sleeping peacefully because there's no longer any sligs left, due to the extremely high volume of them that were deployed by Mullock attempting to stop Abe when he returned and started helping the Mudokons escape, there's simply none left, most of them that *were* left after that having high tailed it out of there, or been possessed, or eaten by animals. You could see Rupture farms slowly be painted in blood as you make your way through familiar places up to a boardroom in panic with Glukkons screaming and flittering on their toes for they know what's gonna happen when Abe shows up, as they've seen his power but are unable to leave for whatever various unknown reasons.

xXxrenhoekxXx 05-29-2012 06:37 AM

that sounds like fan fiction.

DarkHoodness 05-29-2012 06:53 AM

@MeechCrunchies - Gotta agree it would be cool seeing the Glukkons lose a bit of control toward the end of the game - Sort like Half-Life 2: Episode 1 where you see the Combine lose control in a similar way. That had a cool effect. Maybe it wouldn't work at the extent that you described though, but it would aid in showing direct consequences of Abe's actions and make the player feel that they're really damaging the Glukkons' establishment.

However I think it may change the core game too much unless it was something that took place purely in the background or some tiny details in the foreground when a player firsts enters a screen for example.

skychase2rebirth 05-29-2012 07:05 AM

I was thinking about the moment in the first Prince of Persia, when you must wait for a mouse to save you. It would be funny if you get trapped between a wall and a slig, he shouts: Freeze !, then if you wait, an unleashed scrab arrives and kill the slig, or just a sneaking mud come and slap him then run away...