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Also, I believe they knew the extent of Abe's abilities after he shut down Rupture Farms, so they took major security precautions to try and prevent him from getting anywhere *near* the Brewery. |
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I can’t imagine a bunch of selfish, cowardly Glukkons wouldn’t up the security around themselves. |
There is already a lever in scrabania that when you pull it a rock falls on you if you stand to the right of it
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Even though it had the Well activation symbol aabove it?
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The second time I did it, I thought the boulder would fall on me either side I was standing on, so pulled the lever and ran. I ran too far, consequently falling off the cliff. It took me many more goes before I realised to just stand on the other side.
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I was wondering, if you are going to do AOHD 2 player as it was in AO original, could there be a possibility of playing over the internet with someone instead of having two controllers? That might be fun? o.o
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Speaking of missing the obvious solution, I completed everything up to the end of Scrabania without even knowing you could do a running jump to grab a ledge. I thought you had to stand still and jump up from underneath and it made some of the chase sections insanely hard, and I think I must have gotten past certain bits through sheer luck. The game never actually tells you you can hoist by running and jumping.
Also in Scrabania I would do massive back and forth trips to get red rings to blow up mines that were about 5-10 screens away that you were supposed to just dodge. |
I've pulled that one. I did up to scrabania without knowing you could run into a roll, it was an absolute pain at the end of scrabanian nests. The game tells you how to do it, I just didn't pay any attention.
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On my first AE playthrough (at 9 years old), I did Bonewerkz executive office, without knowing how to run into a roll too. That's painful ><'
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I could never run into doors or wells, always over or undershot it. So I had to rely on the flick-screen trick and the ledge trick to finish certain levels
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Oh, another thing was that I didn't know you could take cover from background Sligs. the part where you first enter the Scrab temple was just a mad scramble to try to avoid getting shot. I also couldn't progress from Feeco into the Bonewerks in AE and gave up entirely. It wasn't until I learned the concept of taking cover from action films and games that I worked it out.
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he just said he didn't pay any attention.
that's how he missed it :p |
I think I remember an unlimited rock/grenade/meat trick where you crouch next to it and (on the PsOne) press Up and Square at the same time to pick one up as it remains on the floor still. Then continue to do so until you get as many as you want
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There is another way to do that. However, if you use tht glitch and pick up more than ten, it crashes the game.
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I know, I used to pick up lots of grenades and throw one and when it exploded the screen froze and corrupted haha
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You can do that with less than 10 as well. If you pick up the grenades in Zulag 4 that give you I believe 9, and then get shot or zapped, I think all 9 grenades fall out and it crashes the game.
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And if you put tonnes of mudokons under a meat grinder.
Anyway, I meant it crashes when you actually pick them up. Pick up more than ten and the infinity symbol appears, any more and the game crashes. |
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Make sligs smarter. they always stand still 5 seconds, and then shot.
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it's to give you time to react.
Other wise it's impossible to complete |
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And have you seen some of the other things that slipped through testing? |
You should try to trouble shoot the problems people are having on the Steam forums :(
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Well physical box gaming won't help that either.
Stupid people are gonna be stupid, you can't stop that. Also, incoming massive post. :
Portal 2 and Half Life 1&2, etc. Perhaps as you make your way through the last of the zulags, etc. the batallion of sligs start to thin out and the management has no control any more, and wild animals start escaping, mixing in and fighting with the slogs and sloggies, perhaps the last zulag could just be one big countdown/chase scene with Mullock giving the gas orders and then eventually just offing himself as he knows what's going to happen because he hasn't been able to stop Abe. |
My friend recently bought Portal 2 on steam (even though he also has it on xbox). I warned him but he wouldn't listen. He had to find out the hard way that an old Dell won't be able to run Portal. He's a moron.
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Also, Molluck's hubris would be far too great for him to top himself. And it's important for the quintology that his death be ambiguous. :
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Really? Portal 1 lagged on my Toshiba sattelite.
Meech Crunchies, I like those ideas, with all the zulags and overgrowth. Considering Rupture Farms is said to be 'the biggest meat proccessing plant on oddworld', you don't get to see very much of it. |
From observing the pictures above, it seems like RuptureFarms produces its own fuel and THEN burns it to run the machinery to process meat
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I wouldn't be surprised if RuptureFarms processed the animal fat into combustion fuel.
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*And this is just a slight fix of my previous post and a total what if* What if, possibly after finding the last mudokon in some far off building or Zulag, you had to not necessarily backtrack, but find your way to the innards of Rupture Farms, to make your way to the Boardroom, all the while dodging the random animals that have escaped and the slogs that are no longer sleeping peacefully because there's no longer any sligs left, due to the extremely high volume of them that were deployed by Mullock attempting to stop Abe when he returned and started helping the Mudokons escape, there's simply none left, most of them that *were* left after that having high tailed it out of there, or been possessed, or eaten by animals. You could see Rupture farms slowly be painted in blood as you make your way through familiar places up to a boardroom in panic with Glukkons screaming and flittering on their toes for they know what's gonna happen when Abe shows up, as they've seen his power but are unable to leave for whatever various unknown reasons.
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that sounds like fan fiction.
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@MeechCrunchies - Gotta agree it would be cool seeing the Glukkons lose a bit of control toward the end of the game - Sort like Half-Life 2: Episode 1 where you see the Combine lose control in a similar way. That had a cool effect. Maybe it wouldn't work at the extent that you described though, but it would aid in showing direct consequences of Abe's actions and make the player feel that they're really damaging the Glukkons' establishment.
However I think it may change the core game too much unless it was something that took place purely in the background or some tiny details in the foreground when a player firsts enters a screen for example. |
I was thinking about the moment in the first Prince of Persia, when you must wait for a mouse to save you. It would be funny if you get trapped between a wall and a slig, he shouts: Freeze !, then if you wait, an unleashed scrab arrives and kill the slig, or just a sneaking mud come and slap him then run away...
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