My experience with wells is that they take a lot of trial and error to get right, but from what I could understand, basically you are typing in the coordinates that Abe will land on.
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guys look my new cam!:Dhttp://www.oddworldforums.net/attachment.php?attachmentid=13353&stc=1&d=1334519774
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Got an idea... ALL ABOARD THE FEECO TRAINS !!1!!!11
http://i281.photobucket.com/albums/k...otrainsint.jpg I put an invisible rolling ball at Speed:1 Acceleration:1 that start when you pull a rope, so the level shakes like in a train. ^^ |
So do the ropes actually activate something or are they literally just there to make the train shake?
Also how long does the effect last? That is a brilliant idea by the way but the security droid looks a little silly being half inside and half outside. |
It activates the electric wall and desactivate one so you can go farther (because there's no closed door in stockyard ><') and yeah the security orb will be lower later, just putting stuff. And the shacking effect will last as long as you are on the train... It won't be too long because it's linear and the shacking may become annoying.
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I saw closed doors in your Stockyard edit, or were they part of the CAM?
And if you want to make it more realistic, you could have the shaking activated by an invisible switch. |
That closed door was part of the cam, then I put an invisible grenade machine so Abe would react like with a closed door.
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What about my suggestion to have the shaking activated by an invisible switch?
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Works great ;P, seems more natural.
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So how is the wheel invisible?
Is it off screen or something? |
It's in the roof with a shadow. Black on black. ^^
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Where?
I can't see it :p |
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HAHA, I was only messing about you fool!
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I had nothing better to do yesterday and I like answering questions sometimes soo... ^^
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Thanks for good tip. http://www.oddworldforums.net/images...icon10_odd.gif |
skychase2rebirth you can put my cam in you level plzzi dont have much time to do a level :(
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Ok, so I will do a door in FeeCo, but the first cam will be this cam but with an electric wall :)
http://img15.hostingpics.net/pics/49...3C14CAMcam.png |
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Amazing! :p
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Hate to criticise but.. the top cam has a big pillar that just ends magically in the screen below? Won't that look a little strange in game?
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Yes, I know, I will correct it with a shadow ^^ Or other
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Stockyard edit is most likely finished, I won't upload the level now, maybe I'll add something later. Two new (short) areas:
New secret: http://i281.photobucket.com/albums/k...rth/secret.jpg Feeco train: http://i281.photobucket.com/albums/k...irth/train.jpg |
I will re-edit my lvl, because there is a lot of bugs :/
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I'll try, at first these benches are just cropped Silent hill 4 wall textures with two horrizontal bars with "Bevel and emboss", might be easy to edit. Thanks for the comment. ^^
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Your levels are great, mine are rotten...
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Don't worry, you'll find your own tricks with time, level pieces alone won't do everything. Practicing is the key, some free photoshop tutorials (can probably work with Photofiltre), free textures, lots of trial and errors. I often use the same pieces, rulers and guides.
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Ok
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Good hint for you, the clone stamp tool is a great thing to use in Photoshop, I used it sometimes. However, when I would make a sign, I would make it from scratch with the paint brush tool, and now I look back and think "What was I thinking? they look awful!"
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