Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld Mods & Hacks (http://www.oddworldforums.net/forumdisplay.php?f=24)
-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

JennyGenesis 04-15-2012 11:59 AM

My experience with wells is that they take a lot of trial and error to get right, but from what I could understand, basically you are typing in the coordinates that Abe will land on.

Andress 04-15-2012 12:56 PM

guys look my new cam!:Dhttp://www.oddworldforums.net/attachment.php?attachmentid=13353&stc=1&d=1334519774

skychase2rebirth 04-15-2012 02:42 PM

Got an idea... ALL ABOARD THE FEECO TRAINS !!1!!!11

http://i281.photobucket.com/albums/k...otrainsint.jpg

I put an invisible rolling ball at Speed:1 Acceleration:1 that start when you pull a rope, so the level shakes like in a train. ^^

JennyGenesis 04-15-2012 02:51 PM

So do the ropes actually activate something or are they literally just there to make the train shake?

Also how long does the effect last?

That is a brilliant idea by the way but the security droid looks a little silly being half inside and half outside.

skychase2rebirth 04-15-2012 02:56 PM

It activates the electric wall and desactivate one so you can go farther (because there's no closed door in stockyard ><') and yeah the security orb will be lower later, just putting stuff. And the shacking effect will last as long as you are on the train... It won't be too long because it's linear and the shacking may become annoying.

JennyGenesis 04-15-2012 03:16 PM

I saw closed doors in your Stockyard edit, or were they part of the CAM?

And if you want to make it more realistic, you could have the shaking activated by an invisible switch.

skychase2rebirth 04-15-2012 03:34 PM

That closed door was part of the cam, then I put an invisible grenade machine so Abe would react like with a closed door.

JennyGenesis 04-15-2012 04:00 PM

What about my suggestion to have the shaking activated by an invisible switch?

skychase2rebirth 04-15-2012 04:05 PM

Works great ;P, seems more natural.

JennyGenesis 04-15-2012 04:41 PM

So how is the wheel invisible?

Is it off screen or something?

skychase2rebirth 04-15-2012 04:45 PM

It's in the roof with a shadow. Black on black. ^^

JennyGenesis 04-15-2012 04:55 PM

Where?

I can't see it :p

skychase2rebirth 04-15-2012 05:06 PM

There.

http://i281.photobucket.com/albums/k...trainsint2.jpg

:)

JennyGenesis 04-16-2012 01:45 AM

HAHA, I was only messing about you fool!

skychase2rebirth 04-16-2012 07:22 AM

I had nothing better to do yesterday and I like answering questions sometimes soo... ^^

kapteeni13 04-16-2012 07:59 AM

:

()
http://i281.photobucket.com/albums/k...titled-1-1.jpg

Try these numbers, if it doesn't react like you want try these numbers and do -100 or +100, for the Off and On, it works a little bit like the doors.

For an express well, copy these numbers on FallXPos, FallYPos, OffXPos, OffYPos, OnXPos, OnYPos. That may not work but it's worth a try, It usually take me some time before I find the good configuration.

Ahaa!! It works like that. http://www.oddworldforums.net/images.../icon3_odd.gif
Thanks for good tip. http://www.oddworldforums.net/images...icon10_odd.gif

Andress 04-16-2012 08:09 AM

skychase2rebirth you can put my cam in you level plzzi dont have much time to do a level :(

WolfensteinOdess 04-16-2012 09:38 AM

Ok, so I will do a door in FeeCo, but the first cam will be this cam but with an electric wall :)

http://img15.hostingpics.net/pics/49...3C14CAMcam.png

WolfensteinOdess 04-18-2012 09:06 AM

Re-edit level :

http://img11.hostingpics.net/pics/305702F1entier.png

kapteeni13 04-18-2012 11:12 AM

Amazing! :p

Paul 04-19-2012 09:17 AM

Hate to criticise but.. the top cam has a big pillar that just ends magically in the screen below? Won't that look a little strange in game?

WolfensteinOdess 04-19-2012 09:52 AM

Yes, I know, I will correct it with a shadow ^^ Or other

skychase2rebirth 04-19-2012 04:20 PM

Stockyard edit is most likely finished, I won't upload the level now, maybe I'll add something later. Two new (short) areas:

New secret:
http://i281.photobucket.com/albums/k...rth/secret.jpg

Feeco train:
http://i281.photobucket.com/albums/k...irth/train.jpg

WolfensteinOdess 04-20-2012 04:06 AM

I will re-edit my lvl, because there is a lot of bugs :/

Varrok 04-20-2012 04:08 AM

:

()
Stockyard edit is most likely finished, I won't upload the level now, maybe I'll add something later. Two new (short) areas:

Are you planning to make the train benches smaller? (if it's possible)

skychase2rebirth 04-20-2012 05:31 AM

I'll try, at first these benches are just cropped Silent hill 4 wall textures with two horrizontal bars with "Bevel and emboss", might be easy to edit. Thanks for the comment. ^^

WolfensteinOdess 04-20-2012 06:33 AM

Your levels are great, mine are rotten...

skychase2rebirth 04-20-2012 10:14 AM

Don't worry, you'll find your own tricks with time, level pieces alone won't do everything. Practicing is the key, some free photoshop tutorials (can probably work with Photofiltre), free textures, lots of trial and errors. I often use the same pieces, rulers and guides.

WolfensteinOdess 04-20-2012 11:48 AM

Ok

JennyGenesis 04-21-2012 02:50 AM

Good hint for you, the clone stamp tool is a great thing to use in Photoshop, I used it sometimes. However, when I would make a sign, I would make it from scratch with the paint brush tool, and now I look back and think "What was I thinking? they look awful!"