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-   -   Oddworld Questions & Answers VII (http://www.oddworldforums.net/showthread.php?t=16599)

Josh 09-27-2009 01:23 AM

Well kids, when a Mommy Intern and a Daddy Intern love each other a lot...

Bullet Magnet 09-27-2009 01:48 AM

And they eat many hot meals...

abe is now! 10-05-2009 05:58 AM

Question: why in AO and in AE when something explodes (for example a mine or a bomb) Abe falls to the ground but the other Mudokons don't?

Wil 10-05-2009 06:56 AM

They're chained to the ground. Chained upright to the ground.

Josh 10-05-2009 07:22 AM

I knew it!

abe is now! 10-05-2009 09:38 AM

And why isn't Abe chained to the ground?

Bullet Magnet 10-05-2009 10:02 AM

He needs to move around more.

Wil 10-05-2009 10:30 AM

He escaped.

Bullet Magnet 10-05-2009 10:31 AM

That too.

used:) 10-05-2009 11:02 AM

Blue is allergic to momentum.

Fuzzle Guy 10-05-2009 11:07 AM

That's true. I always wondered why the sky doesn't fall down.

It just heaves down on grey days :(

Nate 10-05-2009 05:04 PM

God, you guys are silly. Obviously the Mudokons are not chained to the ground, otherwise they wouldn't be able to follow Abe. Rather, the section of Mudos that we have thus far explored is very prone to earthquakes, so the Glukkons provided their slaves with magnaboots that clamp down tightly to the floor when they're standing still. This way, they can still work even when the entire factory is shaking around them.

Bullet Magnet 10-05-2009 05:26 PM

...


Haaay, they're not wearing any boots! You're deceptive.

used:) 10-05-2009 05:32 PM

Actually, the green skin of the other Mudokons is because their cells have been fused with a type of green algae with unique organelles called "Vibratosomes" that take large vibrations such as explosions and store it as energy. It was recently introduced to make the remaining Mudokons more efficient since their numbers were expected to drop fast due to New n' Tasty.

Idiots.

Nate 10-05-2009 06:02 PM

They're invisible boots, obviously.

MeechMunchie 10-06-2009 08:14 AM

Mudokons can really fly, and they hover a few inches above the ground by instinct in a life-death situation. They can't remember how to do it at will though because of their captivity. Also, they're too stupid to dive for cover.

AlexFili 10-06-2009 11:29 AM

They also can't climb ladders, jump or slap a Slig. Go figure!

abe is now! 10-06-2009 12:28 PM

And they can also ejaculate in their faces even though they're asexual >.>

BirthNote 10-06-2009 05:17 PM

Alright every1, I have a question:

What was Lorne Lanning's reaction to BioWare's statement (or something) about violence in games? The link that TOL provides is no longer good or in existence.

sam250 10-10-2009 10:06 AM

Question: Do the downloadable versions of AO and AE on Steam have copies of the original instruction booklets? Because they were awesome.

Xavier 10-11-2009 10:53 PM

:

()
Alright every1, I have a question:

What was Lorne Lanning's reaction to BioWare's statement (or something) about violence in games? The link that TOL provides is no longer good or in existence.

I'm afraid this was lost during OverGame's (now OverJeu) move to blog form due to publisher constraints. Although they hinted that they may put back their old content in a not too distant future.

:

()
Question: Do the downloadable versions of AO and AE on Steam have copies of the original instruction booklets? Because they were awesome.

Hell yeah it has the original instruction booklets. Max and I worked quite hard too find most of them back.

abe is now! 10-12-2009 09:38 AM

Help me: at the beginning of AE Abe goes to Necrum with five friends and when they reach it he falls down and he leaves his friends. When he finds them they are working in the Mines... so my question is, who found them?!? Why are they wowking and why didn't they try to find Abe???

Jordan 10-12-2009 10:11 AM

My guess would be that a Slig found them and took them down to the place where you next find them. Most likely the Slig found in the screen to the left of the wheels.

SparkErosion 10-13-2009 12:16 AM

A few questions
 
So I sure cannot wait for both oddworld games coming to the PSN soon...hope to play them on my PSP. I played the first one but I don't believe I played the second one (exodus)

First, I have a question what does zulag one, two, etc mean?

Also, we have heard that rupture farms may be 'turning on the lights' again. I seem to remember reading an interview where the creator of OI Lanning that Strangers wrath would be their last game, and all of the programmers and staff were gone. Did the company get sold to another company? What happened here? Because I remember in this interview he had he said he wanted to move onto bigger things...like movies. So is it possible this is false and we may get another new oddworld adventure?

Nate 10-13-2009 01:50 AM

:

()
So I sure cannot wait for both oddworld games coming to the PSN soon...hope to play them on my PSP. I played the first one but I don't believe I played the second one (exodus)

First, I have a question what does zulag one, two, etc mean?

Also, we have heard that rupture farms may be 'turning on the lights' again. I seem to remember reading an interview where the creator of OI Lanning that Strangers wrath would be their last game, and all of the programmers and staff were gone. Did the company get sold to another company? What happened here? Because I remember in this interview he had he said he wanted to move onto bigger things...like movies. So is it possible this is false and we may get another new oddworld adventure?

This should have been in Q&A. *moves*

Question #1: They're zones within Rupturefarms. Could you not work that out from context? 'Zulag' is a made up word, probably inspired by the Russian gulags.
Question #2: Lorne never said that SW was the last game ever; just that they were closing down internal game production so that they could focus on films. Any future games were to be made by outsourced companies under the direction of OWI.

SparkErosion 10-31-2009 07:07 PM

Sorry nate, I'm bringing my question over here. Forgot about this section even though it was right in front of me:

"Given that it's unrelated, why didn't you just ask it in the Q&A thread?

Each screen has a unique code. That way if you get stuck and need help, you can tell people that that is the screen you are on."

So was this code put in there by the developers in the original game or was it only for the PSN release? Interesting idea if so to get help..

Nate 10-31-2009 07:41 PM

It's been there from the original. They probably didn't just do it to help us out; developers need to identify screens also.

abe is now! 11-08-2009 03:37 AM

I have a question about Munch's Oddysee: when Abe is in a native place he meets many free native Mudokons and he can ask them for help. If a native Mudokon dies Abe can bring him to life with a particular engine. But if he doesn't do it, and so that Mudokon is dead for ever, is Abe's karma worse?

Wil 11-08-2009 03:40 AM

Yes.

abe is now! 11-08-2009 03:46 AM

So he must save the free Mudokons or he can let them there???