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-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

xXxrenhoekxXx 06-08-2012 06:50 PM

I think in one of the secrets on the return (when you backtrack through rf) you there's a slig that if you kill a whole bunch of others drop down.

Paul 06-08-2012 09:24 PM

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I think in one of the secrets on the return (when you backtrack through rf) you there's a slig that if you kill a whole bunch of others drop down.

Yeah I thought there was something like that. No idea which property it is though. Hopefully there is one though :o

Edit: Can't find anything that causes a trigger when the slig dies so far. I thought a reset path object might do it but no luck :(

WolfensteinOdess 06-09-2012 12:04 AM

Interresting...But 1st, a slig spawn, second, if he die, a new slig spawn, but if the final lever is pushed, there is no new slig.

Andress 06-09-2012 02:53 AM

im worng kapteeni. my idea for nurveco (enviroment how soulstorm brewberry) is soulstorm brewberry but in blue :) i will upload an example but i dont know when.

JennyGenesis 06-09-2012 03:44 AM

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Yeah I thought there was something like that. No idea which property it is though. Hopefully there is one though :o

Edit: Can't find anything that causes a trigger when the slig dies so far. I thought a reset path object might do it but no luck :(

Maybe it's an unlabeled byte for the actual Slig object?

xXxrenhoekxXx 06-09-2012 04:12 AM

it's a mystery,

maybe it's hard coded into the game like the ground and walls?

WolfensteinOdess 06-10-2012 03:18 AM

Hey ! It can be the Unknow : 3 Code 1 : 57 !!!

xXxrenhoekxXx 06-10-2012 03:57 AM

is the 57 seen in the other sligs?

RoryF 06-10-2012 08:02 AM

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Hey ! It can be the Unknow : 3 Code 1 : 57 !!!

How did you come that? :p
Anyway, I'll start messing with paint.net to try and make a decent level. No GIMP this time.
[EDIT]
http://www.oddworldforums.net/attach...1&d=1339343881
Told you I would. I need to work out the collisions on the floor though, and the hoists. But that looks decent in the shot.

JennyGenesis 06-10-2012 12:24 PM

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it's a mystery,

maybe it's hard coded into the game like the ground and walls?

And how would that hard code be executed?

Because clearly it does not happen with every Slig.

I do have a theory for it! Maybe it's the red alarm that triggers it and not the actual death of the Slig?

xXxrenhoekxXx 06-11-2012 01:33 AM

how's the red alarm triggered?
was it shooting?

skychase2rebirth 06-11-2012 02:41 AM

Red alarms can be triggered by gunshots, explosions, motion detectors or switches so it's possible.

WolfensteinOdess 06-11-2012 09:02 AM

OddMan, do you want peaces of level ? Background images ???

Paul 06-11-2012 09:06 AM

Which camera is this slig spawning in?

RoryF 06-11-2012 09:07 AM

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OddMan, do you want peaces of level ? Background images ???

Would be pretty helpful yeah, I need to fix that moon though. Or use the official game's moon. :p

JennyGenesis 06-11-2012 09:58 AM

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Red alarms can be triggered by gunshots, explosions, motion detectors or switches so it's possible.

That sounds like it to me, because even when you run into those screens, the first Slig shouts freeze so your forced to shoot.

MeechCrunchies 06-11-2012 06:19 PM

Can someone post the links to the tutorials on how to change cams, and edit levels?
I know they're here somewhere but they're so damn far back I can't find them anymore :S

xXxrenhoekxXx 06-12-2012 01:01 AM

you right click the cam you want to change
you need a bmp to change it.

JennyGenesis 06-12-2012 03:42 AM

Here we go, a entire guide on level editing, CAM editing is in there.

http://www.oddworldforums.net/showthread.php?t=20269

RoryF 06-12-2012 08:20 AM

I remember that post, still helps making levels. Most notably Jango's RF guide. The way the Paths are organised sucks.

WolfensteinOdess 06-12-2012 08:54 AM

Ok

Paul 06-12-2012 10:57 AM

I've still been trying to make scenes with blender :(

RoryF 06-12-2012 11:00 AM

Nice! Try adding the textures posted in that other thread that I used, put them on the sides on the blocks.

Paul 06-12-2012 11:02 AM

I can't get the sizes etc to be correct though. Things don't line up properly or the perspective looks wrong :S

RoryF 06-12-2012 11:04 AM

Looks fine to me, just need to shrink it to the right size, and make sure that screen fits the whole game screen.

Paul 06-12-2012 11:11 AM

I would like to be able to set up something like this which AvengingGibbons has done.

RoryF 06-12-2012 11:20 AM

That looks amazing. Have you tried asking him for tutorials of some kind?

Paul 06-12-2012 11:37 AM

Nope, might send him a PM and see what he says..

RoryF 06-12-2012 12:53 PM

I haven't seen him on in a while, he might not reply. I have not really got any experience with blender so I just use Paint.NET and GIMP.

Paul 06-12-2012 12:55 PM

I think 3D stuff is easier than creating cameras from 2D sources personally. You could create a big library of 3d objects and then quickly throw some scenes together.

Plus then you can go crazy by putting stuff in the backgrounds like how in RuptureFarms P15 and Stockyards secret area backgrounds match up which gives the illusion that its all connected.

AvengingGibbons 06-12-2012 04:31 PM

paul, the screenshot of your scene.. I think you need to pull the camera back and adjust the field of view. Just play around with those settings and see how it goes.

I can't believe I had the patience to do that feeco scene the other year. I'm such a loser nowadays :D.. :(

Paul 06-12-2012 04:43 PM

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paul, the screenshot of your scene.. I think you need to pull the camera back and adjust the field of view. Just play around with those settings and see how it goes.

I can't believe I had the patience to do that feeco scene the other year. I'm such a loser nowadays :D.. :(

This is my new attempt, can't line up the grid with the camera :s supposed to be the 2nd camera of rupture farms p15.

Edit:

http://www.youtube.com/watch?v=tjTAVcXeQQw

This guy seems to have managed it without any problems.

AvengingGibbons 06-12-2012 04:48 PM

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This is my new attempt, can't line up the grid with the camera :s supposed to be the 2nd camera of rupture farms p15.

Edit:

http://www.youtube.com/watch?v=tjTAVcXeQQw

This guy seems to have managed it without any problems.

That looks like you altered the field of view too much, or Moved the camera too far away from the scene.

EDIT: actually it looks okay. depends what perspective you're wanting

Andress 06-12-2012 04:55 PM

i try it with 3d max but i dont have patinecee: D

Paul 06-12-2012 06:15 PM

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That looks like you altered the field of view too much, or Moved the camera too far away from the scene.

EDIT: actually it looks okay. depends what perspective you're wanting

I'm just after an easy way to create stuff that looks like the original cameras. I can't really model stuff yet either so there's a long way to go.

WolfensteinOdess 06-13-2012 04:46 AM

Nice.

AvengingGibbons 06-13-2012 06:57 AM

It'd be good if you could have a grid and when moving objects, the objects snap into place on the grid.. this is probably possible somehow.

Paul 06-13-2012 07:31 AM

Thats a really good idea.. a 3d wireframe grid. Get the rendering of the grid working properly and then I guess it would be easy to add geometry in.

Andress 06-13-2012 08:25 AM

why you dint use unreal kit edit?? taht i see.in a thread a guy give a grids in 3d to everybody make your own rupture farms

AvengingGibbons 06-13-2012 03:16 PM

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why you dint use unreal kit edit?? taht i see.in a thread a guy give a grids in 3d to everybody make your own rupture farms

u must mean fartuess. I dont remember him supplying a grid. I know he was trying to remake Abe's Oddysee in 3D, beginning with rupturefarms, and he got most of zulag 1 done, i know that much. He modelled various assets, and set them up to replicate rupturefarms in Unreal Development Kit.

You'd want to be rendering the CAM inages in software like 3dsmax/blender/maya anyway, so I guess it'd be easier to just stick to one of those softwares.