looks promising!
Sorry I forgot to add the subs! |
Nice to see your still working on this after more than 6 years. Not many can claim that for fan projects like these.
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Looks pretty sweet at the minute, nice work.
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Wow it's really impressive how much work you've put in, and honestly with what you've accomplished, I don't care if it took just you or a 100 people with you, but you managed to dive that far into a 20 year old game engine.
You sir are now officially an idol of mine. (Especially seeing as how I'm nowadays studying Computer Science at college) I wonder if it'll be possible to use the scale functions to make widescreen-friendly versions of screens. |
Scaling will be easy since everything is textured quads. If you look at the screen shot the background is much higher quality too due to texture filtering and some scaling delta that Crafn applied.
For true wide screen though I think the grid size needs to be changed. I'm planning on making that dynamic so widescreen/higher res mods can have more grid sections. |
I was thinking, and this might be tiring, if someone corrected the screens for 16:9 resolutions by adding a tiny bit to the sides of the current screen from the 2 adjacent screens.
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Its probably easier just to scale the whole screen as some puzzles depend on a certain number of grid steps.
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Out of sheer curiosity: Are you planning to add core gameplay mechanics (walking, jumping, etc.) anytime soon?
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