This is a really stupid thing for which to look for an in‐universe explanation.
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Ok, so new question: before Glukkons became important for Oddworld, rich, strong and before they wore their clothes, what were Glukkons doing? How were they living? What were they wearing?
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___ Is Abe's voice done through a computer or something? Everytime I watch a video of Lorne doing the voice it sounds nothing like Abe! I was just wondering whether it was recorded then altered through the computer, or whether he's just forgotten how to do the voice :( |
I can imitate Abe's voice perfectly... it is easy. I will show you it. When I have a microphone.
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I'm not saying it's impossible to do the voice, I am just asking if Lorne can do it, or if it is done through a computer.
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Lorne can really speak like Abe, Munch or Stranger, there are some interview videos on TOC where he does a couple of sentences with their voices. ;)
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OMG really?! What is TOC? Can someone post me the link to it please?
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http://oddworldlibrary.net/archives/cinema/
I think he does it in the one before the last one on this page: http://oddworldlibrary.net/archives/cinema/MO01.htm |
On the first link what do I click on?
Ok thanks Max. =) When Munch ecaped the Vykker's ship-thing shouldn't his leg still be broken? When he set the fuzzles free he was walking. |
On the first link, click the titles listed under ‘Contents’.
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Why do some of the creatures abe possesses blow up, and some are just..realesed?
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Probably because Abe can choose who he wants to kill as he leaves them. He kills evil people who will kill him. Animals, they are just taking their place in the food chain when they're killing Abe, and because they are holy, he won't blow them up.
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I think it's because Scrabs and Paramites are native creatures, so they don't die when Abe unpossesses them. And because they wouldn't do anything to Abe if he doesn't go in their territory. But Sligs and Glukkons want to kill him. So, they die.
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Sometimes, though, he blows up slogs, and sometimes he releses them, like in the slog huts.
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Munch leg wasn't realy broken in MO. That's why he could begin to walk directly after he was freed by the fuzzles.
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Possessor is perfectly correct:
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I don't feel that this will have an especially reasonable explanation, but at the beginning of AO, how would Abe have known how to chant and possess things already? When could he have had a chance to practice or find out even without being shot on the spot, seldom suddenly be perfectly easily capable of it. Even if he is some gifted chosen one, how would he have known how to do it in his seclusion?
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This point was touched upon briefly in the last Q&A incarnation.
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I played the Italian and the English version of AE, but in the English version there is a cash in the 8th Annex of the Bonewerkz but I can't see it in the Italian version. What is it? I think it contains Slurgs... is it true? I attach a screenshot with the cash.
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well yeah, it kind of explains why there are slurgs there...
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Yes, indeed. So that box isn’t there in the Italian version? Could we have a screenshot of that? :p
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So they brought Slurgs to Bonewerkz.. but why? Do Slogs eat them? Or something else... :fuzconf:
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The Magog Cartel might have need to ship Slurgs to RuptureFarms to make Slurg Sundaes, but I don’t know why there’d be a box of them in Bonewerkz. Perhaps the Magog Cartel has caught on to the idea that they are a cheap security system. Or perhaps it’s a last-minute attempt to explain why there are Slurgs there. That might explain why the crate isn’t there in the Italian version: it was added to the English version after a copy had been sent off for Italian localization.
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Perhaps they're squished and the oil produce is used as lubrication for machinery and slig funtimes. I've never actually noticed that box before. That's really interesting.
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That certainly isn't in the Playstation english version either. And the Slurgs are the wrong colour. How, well, odd (no pun intended).
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Just looked in my official french guide of AE, the screencode is bwp04c07, and there is no box in my book either...
So this could be something OWI put in fast before releasing the game. |
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True, but I was referring to the idea that Slurgs might be decomposers, and might rely on the waste of others for energy. That way, Mudokons can be more focused on their jobs, Slogs will in a waste free environment, and Slurgs are doing their job. (Slurgs probably are much cheaper than having to get Mudokons be re-bought for being killed by Slogs)
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Although the Vykkers in theory have free access to all the Mudokon labourers they want, every one they keep to themselves is one they can’t sell to anyone else. And this doesn’t explain why the Sloghuts need to employ Mud sheet sweepers. I’ll leave it to BM to speculate about the industrioecological benefits of employing eupulmonates for fæcal detritivory.
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They do manufacture ingredients for a popular beverage. It's one thing to get brew-sickness from SoulStorm, but quite another to catch mad slog disease from it. But unless the Phleg has a side business producing slurgs for RuptureFarms, I don't see what the benefits are of exchanging grime for slime.
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I don't know if this has been asked before but.
Why do Mudokons get sick/drunk from drinking brew? |
Why do Mudokon get drunk from consuming an alcoholic beverage? Same reason we do. Same reason Peter is right now. Come to think of it, I don’t really know why that is, but it’s not a phenomenon confined to Oddworld, so information on it will be readily available. Try the Wkipedia articles on alcohol or inebriety.
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I think its because of a cannibalism side-effect.
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Why when Abe gets back to Necrum Mines and finds his sick friends, he can thumps them but if he does that they don't die?
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how does Oddysee end look like?
hello
is there a video or screenshots of the last minutes before end of Abe's Oddysee? I used the cheat to go to latest levels, and the last ones are inside the factory and I found them boring, so I just wanted to know how the end looks like thanks |
This is the good ending:
This is the bad ending: This is the clip before the ending: http://oddworldlibrary.net/archives/...Vs/STR0792.avi |