Abe's Oddysee dealt with humour much better. The comedy comes from the gameplay itself. I still think farting in that game is one of the few instances where it's still funny, because it's just ridiculous given the context.
That's the whole point, the game is so broken and inconsistent that every time you play through it is unique and some hilarious shit that you've never seen before will happen no matter how many times you've played previously. That's one of the reasons I love AO so much. Abe's Exoddus had that, too, but the forced humour in the cutscenes is definitely detrimental to the atmosphere. |
I guess that depends on what constitutes forced humour? I mean is Abe's slapstick moments with Looney Tunes sound effects in Oddysee forced humour? Most of the humour in Exoddus comes from character. I think it's all pretty successful in that regard. I also don't think it undermines the more serious themes.
I think Exoddus' biggest drawback, storywise, is that it's just a rehash of Oddysee's plot without the benefit of taking Abe, or the storyline, moving in any real interesting direction. It literally is just a bonus game in every sense of the word. It's just Abe going on a very similar tangent while we wait for the real story to continue (although Munch didn't deliver in that regard as we saw). However, it's blend of humour and dark themes is actually one of its saving graces I think. |
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Nice, got it right. I could've sworn I remember reading something like that a while ago but I couldn't remember from where or who said it.
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I wonder if Abe isn't the first mudokon terrorist to attack RF or the cartel, I just wonder because even your every day slig can tell that if another slig is acting funny he is possessed, perhaps it's not such an uncommon occurence?
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I've finished AE (again). I notice something: Mudomo felt rushed (shorter than Mudanchee with less interesting puzzles).
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I always thought it was the other way round. Mudomo had the more interesting puzzles because the Paramites had a bit more depth to them. (Gamespeak and climbing the webs) while the Scrabs was just howl+spin kill everything.
I remember that secret where you have the guide a Paramite and yourself to save Mudokons from getting crushed. That was really neat. |
But can we really talk about "puzzles" in Mudomo? Gamespeak isn't even necessary. With a paramite you have to do only two things: killing fleeches and climbing the webs. You don't have to use your head. Moreover, it's much shorter than Mudanchee. Play it again, you will see. Compare to Paramonia (more complex).
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Agh. I forgot about if you start killing Fleeches, the other Paramites will just do the same thing. I keep thinking Gamespeak is required for that.
I think I will give it a replay soon. |
Well the whole game was "rushed", they had a hard deadline to keep. Considering this they did quite an impressive job.
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I did not say that. I'm only talking about Mudomo.
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Even though they managed to get the game made for Christmas 1998, it still shares some the glitches with Abe's Oddysee like the ledge glitch and the stop 'n' turn glitch. I wonder if Soulstorm will have the same areas to explore like Nexcrum Mines, Necrum, Feeco depot and the vaults. It will be interesting when we finally get to see a trailer for Soulstorm.
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This also makes me even more excited for SoulStorm, if this is meant to be Lorne's true vision for Exoddus. :) |
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