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Honestly the control styles feel so different comparing them seems silly, back to the whole "N'n'T is just a different game" thing. I think we've gone enough off topic. The near future of oddworld is pretty apparent, we're going to get TzF yes nep, that's just for you due to how well N'n'T has done, but post that I really don't know. I can't possibly imagine TzF being more popular that N'n'T so it probably wont really bring in more of a fanbase. |
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I feel OWF is heading the same direction as OWI with NnT, in terms of humor.
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Alf becomes a sarcastic and bitter old Mud who constantly tells Abe he hates how much he’s changed over the course of his adventures.
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I have a question : when Lanning reveals all the plots of the quintology in 2008 with Nate (I think) doesn't that mean that, at the time, he just gave up about Oddworld ?
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I think vlam is referring to Maggie's grandmother and the whole Gorman Disenza (I think that's how it's spelled) story arc. But that was just the bare synopsis of Squeek if I remember correctly, definitely not the entire Quintology. |
That's not even a synopsis. It's a plot element.
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Correct kjjcarpenter. It was like "it's a conspiracy in a conspiracy". He also implied that we will be playing Molluck.
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As we all know, NnT is a complete different game than AO.
I fell in love from the first moment when I played NnT. The gameplay itself is awesome. The controls are much more sensitive and may feel unfamiliar compared to the original, but you’re getting into it quickly. It’s not like pushing the arrow to the right or left and Abe is making one single calculable step. You need to be more carefully (I play it on PS4 and have no idea what the PC, Wii or whatever version is like). But: Am I the only one who thinks that the most needless thing is the health indication? I never use it and have no idea why I should. I agree that NnT could have been more darker and gloomy. But the movements and overall speed of the game are so fast anyway that you really can’t enjoy the in-game graphics and stunning settings. You just run through the screen. It feels more hectic and stressful to me. But most people play it more than only one single time so you will discover the details anyway. The cutscenes... well I felt like I wanted to scratch my eyes out (or Abe’s). The characters look exaggerated and way too cartoonish (except the Sligs, they always look cool, but they don’t really have face to ruin, at least I have no worries about their look in the future). It just doesn’t „feel“ like the old ones, which were just EPIC! Everything is so „round“, colorful and shiny in NnT. Really unusual for Oddworld and especially for the old fans. Plus the extra cutscenes in Paramonia and Scrabania are redundant and made me discover the skip option. Overall I’m missing the „Oddworld-Magic“ that AO and AE had. Compared to the HD remakes of MO and Stranger they had no base to work with. Always keeping in mind that they started at almost zero when they made NnT and for that OWI & JAW did a really really great job. And publishing it to as many platforms as possible is absolutely the right way to reach new fans and catching back the old ones. I’m hoping that they will get back to the old glance someday. I can’t wait to play TzF. |
The health indicator was a tiny but very useful inclusion that I took full advantage of.
I even knew where all the healing spots in a level were. But I needed to see what my health was like to run through bats. Bats rinse ur health in a second. |
I miss the darkness....
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Aren't cheap deaths just the best... Bees were never one-hit kill and bats were buggy and infuriating. I like the new system. I just wish falls still killed you... |
I prefer playing through NnT simply because you can now kill the bats.
Actually, the shitty meat grinders negate that fact so back to AO it is. |
Falls and Bats should still kill you. So many sections have been made easier by the fact that you no longer die if you miss the ledge and bats are what made some of the ST and PT levels so hard and fulfilling once beaten.
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That's false, the bats were cheap as fuck because a lot of the sections they were in were buggy as shit.
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I never recalled them being buggy but I believe you if you say they were it wouldn't surprise me if they were and I just didn't notice
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I'm mainly referring to the areas with the swinging boulders.
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"Constantly whining about it."
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The mood, atmosphere, and aesthetics are the problem not the dynamics.
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Also, it shows that they didn't get what this is about : you're Abe, a guy who is weak and has to rely on his intelligence . He is so weak that bees et bats could kill him ! So in the "hard" mode it should have been the same thing. It was intentional in the first place (Lanning said something like "there is no life bars for a purpose"). |
PS1 was the realm of hard games (AO, silent hill, RE1, Medal of Honor, etc.). Now all games are easy in comparison.
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