That's some good news, good to see they are making progress on the other versions of the game :)
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Good news!!! I hope that this weekend say more news
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Now those of us on PC can start the twitching too :3
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Given that they'll probably announce at least 1 month ahead of release and the news item says they're still uncertain, I think my Christmas estimate is starting to become pretty accurate. For optimism sake I'm going to say the first week of December for now, though.
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The saddest thing would be if it came out for Christmas, because you can’t wrap digital downloads and put them under a tree.
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I'm going to go to Play Expo and try it on PC before all you bastards.
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Then I send the Steam gift on Christmas morning before going downstairs to open stuff; everyone sticks together i.e. away from computers until the afternoon, so it's almost like the act of opening the envelope caused the DLC to magically spawn in her inventory. |
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Any news from Play Expo?
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No idea, I'm going tomorrow. Missed Saturday because of work.
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It's running well so far, given the caveat that it's still in development.
Bring a name badge. :) |
I'm really looking forward to the PC version. Hopefully the keys will be all rebindable so I can play it play just like the originals on PC. :)
Also. A quick, off topic question. Are you and Wil not working at JAW anymore? I ask because of the "Oddworld Inhabitant" title you now both have. |
The PC port is looking great, I spent almost the entire time just sat there playing through various levels, and I have to say that after actually playing the game most of the worries I had about it have been completely evaporated. Besides the logo.
There were a couple of small bugs though. One of the more notable ones had me returning to the area where Elum was drinking honey, only to see that he decided to stop drinking honey and jump over to the other side of the platform, which was weird. There was also a couple of minor glitches, heavy frame-rate drops in some cut scenes and the fact that the Alf's Escape DLC was unplayable for some reason. There still seems to be a lot to do, though, and they still have no idea when it'll be ready for release. Speaking of Alf's Escape, I had a chance to play it on PS4 and it's great, it's difficult as hell though. The only way I can describe it is imagine if Abe's Oddysee was Portal 2. Alf's Escape would be the (good) community test chambers which are relentless in their difficulty. With the main game, I may have been too cocky when I said "put me on the hardest difficulty" because there were quite a lot of little differences to the original (as expected) which threw me off and had me dying all the time and making a fool of myself. The extra puzzles and set pieces were a welcome change and it was actually really exciting to see new things in this 17 year old story. Overall I give it the official Manc seal of approval: "sick mate". Also I met Wil, Alex and CrowbarSka, who gave me an awesome New 'n' Tasty poster. The one from the game, not the logo of the game. Pics to come. Edit: Also I met Craig Charles. Yeah. |
No release date?
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Were the controls different for PC than the original, Nep?
EDIT: Also, OWI_Alex, now? |
Why is _alex in OWI instead of JAW now?
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Most likely explanation is they’re working full-time on Oddworld.
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I am glad to hear the PC port is looking like it'll be just fine and awesome, can't wait. |
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Great to meet you Nep, glad you liked it in the end...!
Cut-scenes are pre-rendered, first pass using a new decoder, so they were a bit rough! The ones on the PS4 are much better, not sure if you got chance to see them. :
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Wait, wasn't NnT supposed to had realtime cutscenes? Why was the idea dropped?
(To be honest I'm all for pre-rendered, it makes it possible to render something which can't be rendered by a limited engine [and Unity is really limited]. I just want to make sure why) |
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Another major reason is loading times. The intro sequence, for example, is made up of several complex scenes. You would either have to have the whole thing loaded in memory at once, or you would have to have loading times when the scene changes part way through. Both of these methods would impact performance. If it's pre-rendered, performance is not an issue, so we're able to pack in way more detail and have it run smoothly on all hardware. |
What do you peoples think sqeak will look like
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EDIT: Actually, I have an another question: Was it rendered by a software like Maya or 3DSmax or via engine? :
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The characters were all animated in 3D modelling software like Maya or Max and then exported, and brought into Unity. Then in Unity the environments were built around them, lighting was added, VFX added, and camera work was done. |