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That’s what your posts are saying, even if you refuse to admit that. Look: :
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You have no way of showing that fans wanted another Quintology game to the extent that they refused to buy Stranger’s Wrath. It is an unsubstantiated claim that you have made up to support your opinion that they should make more Quintology games first. |
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Why's that? There is absolutely no reason for it, it's just your opinion, which is fine, but your defending the argument badly. Really badly.
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With regards to making something to reinvigorate brand awareness of Oddworld, something quintology-related would be the best option in my opinion. With the story effectively beginning mid way through the overarching quintology plot, new gamers will feel encouraged to get the previous games to bring them up to speed if they haven't played them. If something separate like Stranger or Fangus is released, it might feel a little disconnected. This is not to say that I would mind either way, though I must admit that I like Abe the most.
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As for Stranger's Wrath, what I'm saying is that things might've turned out differently if they'd recovered the Quintology by making another Quintology Area game to improve on what Munch's Oddysee is. That's it. |
But we all already know that isn't correct, stop now.
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We don't know, though. I agree that building upon the existing two games and continuing the Quintology might be interesting. But then you do realise, Pupbenny, that a new instalment will bring about a new hero any way? Having a look at Fangus would be equally interesting because you get to move away from what we know and see something new. Broaden your horizons and live a little, dude.
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Pup, you want to see a new Quintology game for whatever reason. That's fine. I hope that's what you voted for. Your opinions on spinoff games are outright wrong, but you're still allowed to want a new Quintology game. You really must acknowledged that Stranger didn't kill the franchise, especially given the fantastic reviews the HD rerelease is getting.
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Either Munch's Exoddus or Fangus.
To be honest, I really don't want an AE HD. AE was flawless in my opinion, and fuck it, we need a brand new Oddworld game. |
Well, a reason I'd like AE HD is because part of me would like the other half of the first Quintology entry, so we have all four of the Oddworld games in an HD form of some description. Also, since there'd be potential for lock on between the two, I might feel more inclinded to actually make an LP of it as a complete game.
And considering the interest it's getting from people, if NnT does well it's GOING to happen anyway. Munch's Exoddus, however, I've been waiting for since... well, since I made that concept art. :D So naturally I'd like to see that next, most certainly. ^^ |
We all have to remember that the "Something completely new on Oddworld" includes Slig Storm, Squeeks Oddysee and Fangus. So, as it is coming on 2nd highest voted with only like 10 votes behind, I see something new taking the lead.
Not only that, I think Stu has an interest in Slig Storm. I only say that because when there was an interview with Lorne via skype, Stu asked if he could make it. They were joking around, but I get a feeling he likes that idea more. Either way, I see AE HD as the more logical option, but really wish they had an all of the above option. Also, quick question to anyone who might know the answer, but do Muds dislike sligs in the wild? That is if there are even wild sligs? Because if hes trying to escape and no party likes him, that slig is going to be in a bit of a bind. Maybe he can just hang out with slurgs, but even they can be a bitchy bunch. |
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And by the way, I DID NOT say that I agree with everything you've ever said. Do you see my point now? |
Even new quintology game brings (practically) new hero which will have obviously some destiny. Look at story of Brutal Ballad - Fangus have destiny to defend WHOLE Oddworld man. Isnt this sounds like quintology game? The story sounds nothing but really EPIC. Plus - with dark design and mature atmosphere it could be truly perfect.
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But it doesn't have all the good things from the Quintology Area. Sligs, Glukkons, Scrabs, Paramites, ect. Also, it is good to hgave Oddworld dark but I think that the humour of Oddworld is unique and osmething that is a good unique thing to Oddworld, especially the Quintology games. Also, Stragners Wrath was a good game. But it deosn't have the feel of an Oddworld game, because it's not what people are used to. It's not got all the good things from the previous 3 games. This makes it different and less Oddworld. This could happen with Fangus Klott.
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So what you're saying is: "Fuck all these other experiments, we want JAW to make the same game over and over again! WHOOOO!"
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Oddworld must evolve. Someday there will be next quintology game. Probably Squeek. And Pup - dont be shocked if that game will be very different from what we saw already. That's why Fangus is the best choice for now - its not quintology and that makes perfect situation for "more time" to learn by JAW. Then they can (with much more experience) start to make better quintology games than Munch Oddysee unfortunately was.
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Then we think the complete opposite. ;) I think the first Oddworld game should be a Quintology Area game, you think not. I suggest we leave it there, we all have our own opinions. ;)
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I voted for SW2 but in retrospect I think I'd prefer Sligstorm. It would probably be better for JAW as a still relatively new studio to work on something of that scale as opposed to a new full blown epic.
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If a game takes place in a region different from that of the quintology, there will still be evidence it's part of the same universe (in SW, there were fuzzles, a vykker, and other species that were very clearly related to ones we had seen previously in Eastern Mudos in some manner Also it dealt with a lot of the same themes the previous games dealt with.) the main differences will be almost entirely the story and characters involved. You can't expect to see scrabs and paramites everywhere. They're endangered for fuck's sake. They made that pretty obvious in the first game. Unless a game takes place before Rupture Farms completely slaughtered the wild life. Sligs seem to have a very controlled population, and if there are any wild ones odds are they are on a completely different continent than Mudos. If you hadn't noticed, AO was a very dark game. It was dark and still had a bit of humour in the mix. Farting being used as a form of communication? Fucking hilarious. Heck, dying in that game was hilarious. Whatever happens to come next can be just as dark and still incorporate the humour that usually comes along with Oddworld games. Nothing past the first two games are going to have the "Oddworld feel" to them because they are completely different styles of gameplay. There's really no getting around that since the general set up of the older games is considered outdated anyways. The biggest thing that makes SW not feel much like an Oddworld game is that it deals with directly confronting enemies rather than manipulating them to solve puzzles. Other than that? Nothing about it doesn't say Oddworld. There's nothing wrong with different. Different appeals to larger audiences. The larger the audience is the more funds OWI and JAW will get, the better games we will get in return, as well as more possible merchandise. Eventually, all of that "different" will start to intertwine and become something distinctly Oddworld. SW has already completely integrated itself as just that. Oddworld. Plus it's a separate story from the quintology so you don't even have to pay it any mind if you oppose anything but the quintology so much and most people won't give a shit. but for whatever reason, you're so intent on letting everyone know just how much it wasn't a real Oddworld game so... ... .. And don't say anything along the lines of "please read more carefully before commenting" or "that's exactly what I was/wasn't saying". Just. Don't. |
One problem I have with the old games is that once you play through a level once, you know exactly what to do next time. My idea is something more like a roguelike or like Binding of Isaac. Some kind of random shuffling or random level placement would be quite cool, so like you would never know what would be on the next screen, be it a slig, a slog, a glukkon etc. I can't wait for New n Tasty!
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I agree with most of the things you say there. And I'm not saying that Oddworld: Stranger's Wrath isn't a real Oddworld game. I'm just saying it was almost completely different, aside from a few references, such as the Vykker and Fuzzles. It was even different gameplay as you said. M ypoiint is is if I played AO and then played SW I wouldn't know they were of the same series. That can be bad, because that means Oddworld then have to appeal to different audiences and try to satisfy everyone. As V_O_T said, regardless of what they make, we'll all buy it because it's Oddworld. So lets just end that argument here. As I said in my previous post, "We all have different opinions". That's it. :P |
Sure, okay, whatever you say.
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The fact that once you figured out the puzzles the game suddenly became easy to speed through is probably the only thing about the first two games that I didn't like. At the same time, though, it allowed for me to catch so many things I had missed through the first play through, and eventually that's how I became such a huge fan of the series. At least the games had replayability. |
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A lot of developers do that and they manage just fine?? The only difference is they don't tack the same general name to every game they make. At this point if something says Oddworld, it's safe to say the game just takes place on Oddworld and isn't necessarily tied in with a previous game at all. It's like a bunch of short stories. |
Let's not forget that Hand of Odd was a drastically different game to AO and AE in terms of scale and overall objective. I could see asymmetrical gameplay working similarly to Natural Selection or Star Wars Battlefront.
While I enjoyed Stranger's Wrath, I was a bit disappointed to see a lack of former races in other games, not even a single baby sliglet. (Considering how many of them were in AE/MO) |
Why should Oddworld have to restrict itself to one genre? Why is having games with different styles of gameplay a bad thing?
Why does the series have to cater to the same target audience all the time? The answer is it doesn’t. As long as the series’ core of strong storytelling, communication of environmental/anti-corporatism messages, and unique characters and aesthetic style remains intact, it doesn’t have to stick to one thing to be recognized as Oddworld. |