Ah, of course- everybody loves a first- person shooter ahaha
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Not everyone. But yeah...
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Stranger is the perfect place to start. Of all the games, it was the most polished and refined. It's the one with the greatest appeal to the modern market, and the one it'll take the least effort to patch up to something closer to today's graphical standards. Munch would be the worst possible game to try and sell Oddworld to a new generation of gamers. Throwback gameplay, monotonous environments... At least there's a chance JAW will fix the clunky controls and annoying sounds.
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I agree, unfortunately the current good game is shooty shooty, not story story, and while SW is shooty story not shooty shooty it's closer to the average retarded gamer than story story.
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However, I think the Quintology very much is Abe’s story. The idea behind the Quintology is that it focuses on five characters that start taking back the world from Industrialists, and Abe is definitely going to be the leader of any kind of five-man band. It’s like Middle-Earth: there’s a huge world out there to be explored in extra stories, but the central story focuses on certain characters and their journey. |
Abe may not be the only OddWorld character, and I agree the game play made AO awesome - not necessarily Abe; but fuck, gabbits are ugly and so I'd really rather we didn't have another game staring Munch.
That said mudokun character designs really are a bit bland, their pretty much just green humans. What about a game starring grubbs (or a scuba toad!) they look pretty cool; still human like but not as much as mudokuns. |
I liked Munch. I thought his characterization was a bit lacking, but he was very "ugly cute", which sums up Oddworld pretty well.
Mudokons are the most humanoid (comparatively, anyway), but that's the point. When you present a humanless narrative, you have to have a few very human characters for the audience to relate to. That considered, I don't think the Mudokons are too humanoid. They could have gone full Na'vi with their design, but they took a risk and kept them a little ugly, ensuring their congruity with the rest of Oddworld's denizens. |
They're supposed to look pitiful. Y'know, so we pity them.
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Why do people keep sayin' that SW is the most polished title from oddworld games? What makes it? I think AO was a more polished game.
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Only because you know details of their lifecycle and culture. Based only on the physical appearance, Muds are not quite as Odd as those other two.
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I am talking strictly about physical appearance. Scuba Toads are blobs with limbs and a face for goodness sake. I've gone on and on about it, mostly during the early days of Stranger being revealed to us.
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I don't think 'Odd' in the context of Oddworld would be defined as being least human-like. What makes them more Odd, in my opinion, is when they are more human-like, 'cause they are easier to relate to (as someone said) and so the higher level of real-ness is odd in an exciting way.
Edit: I take all that back. i've confused myself |
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I agree, also it seems oddly fast and sometimes a little unresponsive, nevertheless even on the PC the backgrounds are remarkable.
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From a conceptual standpoint, AO has alot more creativity behind it. SW is "polished" in that it's more tailored to modern gaming trends, but also managed to keep some of Oddworld's signature uniqueness.
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So even though it wouldn't affect gameplay, they removed it. Which I found quite interesting |
Maybe they removed it to better suit the young target age range, like, they wanted to keep the story all happy and optimistic for the children.. -_-
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Maybe they removed it because they removed pretty much everything interesting about that game?
That's not me being snarky; I'm just making the point that once you start this line of questioning, you'll never stop. |
It was probably removed during the production crunch because it wasn't imperative.
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More like it was probably never programmed in the first place because it wasn't imperative.
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Yet that didn't stop them from intending it's implantation. Where, anyway, were they going to find a sound effect for an amphibious organism simultaneously singing and crying that does not sound, to the general adolescent video game audience, somewhat orgasmic. After a while (as with almost all repetitive sounds) it would have seemed to sound really stupid.
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it's unfortunate that munch's Oddysee turned out the way it did; it's original scope was so much grander than it ended up being. However, I actually quite like Munch as a character; I just wish his game was more fun.
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