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Something unique, Something new.... I'm still not sure though... |
I found more unused collision paths if anyone needs some. They're in the first Mudomo Vault level in Exoddus.
http://img43.imageshack.us/img43/911...collisions.png It spells "Web" for those who can't see, lots of hidden messages left from the level editors :p |
@SligValet, your new .CAM images look really good, but I think that you ought to change the level itself a little in order to make it more interesting to play. :)
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Can someone just tell me quickly - how do I set a picture of my choosing as a level background?
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Example: Adding things to first and second screens of R1 > Start game > Nothing on first screen > move to second screen > I crash. :
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I do set it to the screen it is on. |
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Saving a (readonly) = (Re Done Ly) lvl may cause a crash = You can easily get it by overwriting the same lvl file many times by making minor changes for debugging stuff and so on screen for screen. Adding and deleting objects here and there. Change their position and so on. The level editor will 100% show you what you can't see in the game while testing it by using Alt+Tab to oddworld process:( I never shutdown oddworld for a minor screen change, like replacing a cam with a bitmap and then deleting and adding objects and so on. For debugging. And then when i get bored. I lose interest. = The lvl file got corrupted by pauls editor:( So overwriting a lvl that is in use will cause the lvl file to get corrupted and no undo:( and maybe the same if i do everything offline:( |
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Edit: You should try to be more clear when explaining a bug, your post is extremely hard to understand |
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I save my maps so many times, even for the smallest changes and they still work fine. There might be something with bad properties in your map or an item that dosn't exist for that sort of map.
Like, if you try to add a Slog to r1 without adding it through the LVL extractors. It will either not exist or crash your game as you try to move to the next scene. Same thing with bad properties, aparently. There's something labeled "Disabled Resources" and there needs to be a specific number in there for the object to work. Just look around the map for that same object and use that same number there. |
Security Orbs, which already are in R1's first path. It's all I added to the first and second screens. Results in a crash.
Security Orbs already exist in the first path in some of the secret areas. I compared properties to the pre-existing ones and the ones that I placed, they're exactly the same. Only difference? X and Y coordinates, and the screen to load them in. |
I'm not quite sure what it could be, Have you set 'Disable Resources' to 6?
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Please can all questions and problems be posted in Chubfish's Help Thread, because this thread is only for posting, downloading, giving feedback for and talking about variations that have already been made.
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I'm just wondering if its a good idea to make a new thread for level editor bugs which has a description of HOW to report bugs. See my last post in LVL files, ideally I want a step by step guide of how to reproduce your issue. And make sure you've tried it on a "clean" retail lvl file etc.
At the moment people are saying things like "I change some stuff and do a few things and it doesn't work" which is useless to me and means the problem will never get fixed :) |
I just beat the hard mode one (up to partway through Stockyards), while mostly this was pretty fun, I am going to have to say that I found the overuse of UXBs to be tedious after a while, especially without QuikSave...
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Also, which bit did you stop/end at? The screen that you are meant to use the Shrykull on (the one with lots of moving bombs)? Or did you get even further and get to the one full of landmines? You're meant to reach the one full of landmines. |
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I didn't even realise the Shrykull was available. o_O
I look forward to playing this when it's finished though, that way I'll know the whole game is possible. =P |
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My variation is finished. It's simply an alternative to the usual escape from RuptureFarms (ie: higher security). I'm looking forward to the variations that we have been shown previews of, and Chubfish's variation. Can't wait for them to finish it. :) |
Still too many things seem to be happening for me to finish my main project...I started work on something else I'll have up soon though. So sidetracked :P
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I've gone back too look at this lvl editting after about a month and my god i'm impressed.
I really want to learn how to make lvls now. Make my own fan game out of Exoddus :D |
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Chubfish's help thread! There's a link to it on the first post. :) |
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That's what he said.
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