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Oh. I just saw. Attributes were set to Read-Only. Silly Me. |
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Edit: I will add a lot more error handling for file I/O in the next version since its the first point of failure ;) |
That explains why I couldn't read files directly from the CD... :P
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is the link with my modified lvl file working?
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It worked!
So I finally got some time to finish off the file I/O stuff and add object copy pasting to my editor, check out the screen shot of many copy pasted LED scrollers :D
I imagine the AE engine will work the same way, so it should be possible to add in new objects there too, note that this does mean its not possible to add collision items with out lots of effort and it would only work in certain versions of the game.. |
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1,85 MB (1*945*600 bytes) File version 2.0 |
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There is coming fullworking level editor. :) I'll keep thumb's up (and have fun with previous version) ;) |
Yay. :)
Great work Paul! Is your editor able to add new objects, or is it copy-paste only? |
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Can i add slogs glukkons scrabs and paramites???.
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This looks well good. I can't wait!! :D
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Not sure if the lever thing is possible, not doc'ed all objects yet, you can try adding more to the XML and figure them out if you like :) |
I just wanted to point out (which is kind of obvious anyway) that moving objects to different screens will only load them if you've visited the screen they were on prior to entering the screen.
That kind of means you can make a scrab chase you from a screen you were on without it ever being there. Just a pointer for people to use. |
This is a dumb question but, Could I request a video tutorial on how to edit Exoddus? because even though Chubfish's written one was good, i'm still having problems
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Crashpunk I will talk to you on steam about it. I was going to make a separate thread for any guides because I knew it would clutter this one up. I was thinking of a "Level Editting Support" thread.
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That sounds like a great idea. thanks Chub.
oh and NovaMan. you ain't funny. |
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Also, will deleting objects that are already there be possible too? |
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and maybe same for triggers from both levers and other stuff. |
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This is a feature request. Replacing a room from necrum mines with a room from rupture farms. Everything was replaced: collisions, triggers, objects, backgrounds, layers and bgm music. |
how did u do that, plus rep pls tell me
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when may we expect to see your next level editor Paul?
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And then this was a feature request for paul. |
Im happy with a release with just the mudokons to be added. :D
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