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-   -   .lvl files (http://www.oddworldforums.net/showthread.php?t=15680)

Littleleeroy 11-05-2010 12:17 AM

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Downloaded your R6.LVL and it seems to work fine! It contains one path which is the ending level with the gas..

Ok. I downloaded it and saved it to my desktop and it worked, but copying it from the Program Files didn't work. Weird. It might be something to do with folder security?

Oh. I just saw. Attributes were set to Read-Only. Silly Me.

Paul 11-05-2010 06:25 AM

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Ok. I downloaded it and saved it to my desktop and it worked, but copying it from the Program Files didn't work. Weird. It might be something to do with folder security?

Oh. I just saw. Attributes were set to Read-Only. Silly Me.

Good find, that's still a bug because it should beable to read the files if its read only! When I fix up the saving so you can save over the same lvl.. thats the point where it should fail ;)

Edit: I will add a lot more error handling for file I/O in the next version since its the first point of failure ;)

LIJI 11-05-2010 09:12 AM

That explains why I couldn't read files directly from the CD... :P

Scraby 11-06-2010 07:10 AM

is the link with my modified lvl file working?

Paul 11-11-2010 11:01 AM

It worked!
 
So I finally got some time to finish off the file I/O stuff and add object copy pasting to my editor, check out the screen shot of many copy pasted LED scrollers :D

I imagine the AE engine will work the same way, so it should be possible to add in new objects there too, note that this does mean its not possible to add collision items with out lots of effort and it would only work in certain versions of the game..

NovaMan 11-11-2010 11:54 AM

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It would only work in certain versions of the game.

Exoddus.exe
1,85 MB (1*945*600 bytes)
File version 2.0

kapteeni13 11-12-2010 12:36 AM

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So I finally got some time to finish off the file I/O stuff and add object copy pasting to my editor, check out the screen shot of many copy pasted LED scrollers :D

I imagine the AE engine will work the same way, so it should be possible to add in new objects there too, note that this does mean its not possible to add collision items with out lots of effort and it would only work in certain versions of the game..

Wow, :D This is too cool for me! ;)
There is coming fullworking level editor. :)
I'll keep thumb's up (and have fun with previous version) ;)

Jango 11-12-2010 08:02 AM

Yay. :)
Great work Paul!

Is your editor able to add new objects, or is it copy-paste only?

Paul 11-12-2010 08:48 AM

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Yay. :)
Great work Paul!

Is your editor able to add new objects, or is it copy-paste only?

Copy paste only for the moment, you'll only be able to add in fully documented objects when this feature is added, setting wrong values etc can/will crash the game. I'll still aways off finishing version 0.2 due to lack of spare time though :|

NovaMan 11-12-2010 10:28 AM

Can i add slogs glukkons scrabs and paramites???.

RoryF 11-14-2010 08:52 AM

This looks well good. I can't wait!! :D

Paul 11-15-2010 11:14 AM

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Can i add slogs glukkons scrabs and paramites???.

Yeah eventually! Lots of things appear to crash the game though.

NovaMan 11-15-2010 01:37 PM

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Lots of things appear to crash the game though.

Then debug the crashes and fix it. And can i add a new lever that is connected to trigger like if i drag the lever, then a scrab is spawned.

Paul 11-15-2010 02:44 PM

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Then debug the crashes and fix it. And can i add a new lever that is connected to trigger like if i drag the lever, then a scrab is spawned.

The GAME crashes, not my level editor, which means some stuff just is not fixable or possible.

Not sure if the lever thing is possible, not doc'ed all objects yet, you can try adding more to the XML and figure them out if you like :)

Chubfish 11-15-2010 10:22 PM

I just wanted to point out (which is kind of obvious anyway) that moving objects to different screens will only load them if you've visited the screen they were on prior to entering the screen.

That kind of means you can make a scrab chase you from a screen you were on without it ever being there. Just a pointer for people to use.

Crashpunk 11-16-2010 04:02 AM

This is a dumb question but, Could I request a video tutorial on how to edit Exoddus? because even though Chubfish's written one was good, i'm still having problems

NovaMan 11-16-2010 05:43 AM


Chubfish 11-16-2010 07:18 AM

Crashpunk I will talk to you on steam about it. I was going to make a separate thread for any guides because I knew it would clutter this one up. I was thinking of a "Level Editting Support" thread.

Crashpunk 11-17-2010 11:23 PM

That sounds like a great idea. thanks Chub.

oh and NovaMan. you ain't funny.

Jango 11-20-2010 07:14 AM

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Yeah eventually! Lots of things appear to crash the game though.

Eventually, will you be able to make it so adding simple objects is possible. If so, how long until you would have finished? :)

Paul 11-21-2010 07:40 AM

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Eventually, will you be able to make it so adding simple objects is possible. If so, how long until you would have finished? :)

Adding all objects will be possible in the next version, its just that it won't be clear what they are if they're not documented. As for when its hard to say since I only do this in my spare time, but I'd guess before Xmas :P

Jango 11-21-2010 07:47 AM

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Adding all objects will be possible in the next version, its just that it won't be clear what they are if they're not documented. As for when its hard to say since I only do this in my spare time, but I'd guess before Xmas :P

Great! That would make a splendid Xmas present! :)

Also, will deleting objects that are already there be possible too?

NovaMan 11-21-2010 09:46 AM

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Deleting objects

Replace them with empty invisible objects that do nothing.
and maybe same for triggers from both levers and other stuff.

Paul 11-21-2010 10:45 AM

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Great! That would make a splendid Xmas present! :)

Also, will deleting objects that are already there be possible too?

Yeah deleting is already done, adding just needs me to go through and grab every possible object type and its length along with default rect size etc.

Jango 11-21-2010 10:23 PM

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Yeah deleting is already done, adding just needs me to go through and grab every possible object type and its length along with default rect size etc.

Awesome. Can't wait. :)

NovaMan 11-22-2010 03:21 AM

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NovaMan. you ain't funny.

http://img690.imageshack.us/img690/2655/anga.png http://img690.imageshack.us/img690/2655/anga.png http://img690.imageshack.us/img690/2655/anga.png


This is a feature request.

Replacing a room from necrum mines with a room from rupture farms.
Everything was replaced: collisions, triggers, objects, backgrounds, layers and bgm music.

Scraby 11-22-2010 09:04 AM

how did u do that, plus rep pls tell me

jayden732 11-22-2010 11:00 AM

when may we expect to see your next level editor Paul?

NovaMan 11-22-2010 11:34 AM

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how did u do that

Its faked by me by using print screen button and paint.
And then this was a feature request for paul.

mlg man 11-22-2010 11:35 AM

Im happy with a release with just the mudokons to be added. :D