Editor doesn't even work for me. I get this:
http://filesmelt.com/dl/error6.jpg I have all the Qtwhatever.dll files in the correct folder (from previous versions of the editor), as well as some other .dll's i didn't need before (?) but are now needed. Could someone just upload whatever their copy of the the editor is for me or pm me it? |
Here's my one: http://www.megaupload.com/?d=RO1EGX89
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Thank you, works perfectly. Let me screw around now...=P
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How do I add the electric fence and bomb machine to the CAM? I really need this as there on the same screen HELP! D:
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Also don't worry about duplicated CAM id's the editor won't let them collide and when you add a new CAM the pre populated Id IS the next free one. Additionaly each screen should likely have a preloader, not sure its that a requirement or not.. but a continue zone is so that game knows where to spawn abe if he dies. :
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everything is okay ignore the panel on the left,it has no use cuz i placed it on another object from another cam,thats why the settings were wrong
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lol,oddman i made that cam in paint(you wont belive it)and used the editor to inject it into the game...
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does anyone want a cam,ill take requests for 5 mins cuz my head is killing me :/
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ugh is it possible to add a fg1
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And same for zelda 2 temple. And don't forget shadow objects with lights. |
Video for fun, anyway really nice work Paul! I am glad your editor has progressed so far as to allow us to do amazing stuff like this! :
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nice screen :D
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Interesting screen :D Adding FG1 will likely won't ever be possible :( I might beable to make it easy to add electric walls or other anim's that are within the cam.. then again I might not ;) My priority now is to fix all bugs/finish off features and document AE objects. |
great :D
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they look nice
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Yeah Paul you may need to also eventually add the ability to load items into certain cams because the montion detectors arn't showing up either..
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worked for me :D but i didnt edited mutch exoddus,i was in for making green glukkons be executives like aslik dripik or phleg...
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There just has to be a way to edit those AE CAMs...
If the file is compressed then obviously the exe decompresses the file to read it, So how come you coulden't just find it's compression algorithm with IDA? I mean it's not like an RSA Encryption key, Surely for a game made in 1998 it coulden't be that unreversable as you have allready proven with Abe's Oddysee? (Yes I know Abe's Oddysee's CAMs wern't compressed but alot of games that use compression algorithms have been cracked too) |
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Edit: Btw that is also an extremely complex thing to do, I'm not trying to say a hook DLL is "easy" :p |
I just read about it. I've seen it mentioned before, especially in older DOS games.
If anyone else is interested, you can check it out here: http://www.webopedia.com/TERM/H/Huff...mpression.html Paul, could you perhaps give me an idea of where to start if I want to learn to reverse engineer file formats, my programming skills are next to none and the little bit of Spectrum Basic I did is useless when it comes to real applications such as your Level Editor. :fuzconf: On the topic of compression of the AE CAMs, I would recommend asking at the Xentax forums, in the Graphic Formats section. |
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The real compression type is a modified MDEC compress type, see here: http://code.google.com/p/jpsxdec/dow...8.txt&can=2&q= Now tell me if you think that seems simple ;) I'm experimenting with a DLL since I already had some hook code, not looking too likely that its going to work though. |
Coulden't you just Memory Patch it? like poke an address in the RAM when the exe loads using the editor or something.
Is there more needed to do than poke some addresses with specified bytes to ignore the compression? |
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But I guess thats that. If it's not possible then I guess we will just have to work with the annoyance of AO level making :( EDIT: Argh, You really need to make it so that the objects automaticly select the correct screen when you place it there. Because having to set/reset the screens can become quite fraustrating when dealing with alot of objects.. |
What other "features" are still planned for the Editor apart from bug fixes?
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I can't find the download links for the editor at all, I've probably spent about 30 minutes searching this forum and only find bits and pieces that don't even match up.
There should be an area where all the download links are located for easy access instead of flipping through page by page. |
I agree. Paul, you should edit the first post to include some stuff.
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Or a thread for different oddworld tools in one place.
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Yeah he just needs to make a new thread. I mean this thread has gone from Research to Development...
You just need to make a dedicated Level Editor thread Paul. It's funny how this thread has potentialy got more views than the entire 2 pages of threads in the Oddworld Discussion; Also has the most replys lol. |
The mods are currently contemplating a more elegant solution to the growing modding/backgineering community. Might as well just keep using this thread until that time (shortly) comes.
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Still, something has to be done about all the scattered files. I can't even use the editor because I can't even find the damn thing here... The first post should definitely edited and updated with all downloads that are both optional and required.
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BlackVenom, You can get the Editor on page 49
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Thanks for that, but I still think it needs to be put somewhere for easy access.
=[EDIT]= Also, I keep getting this error upon startup which causes the editor to crash. http://i686.photobucket.com/albums/v...g?t=1294184081 |