Lets say something relevant to the discussion! kapteeni13 your winter level is nice although the brown stick objects are a bit distracting, you should use collision lines IMO. I think the next version of the editor will have better collision line placement.
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you are freak
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Next editor version could have option to hide rolling ball stopper stick sprites. :confused: |
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I'm not patient !!! I want the PLE7 ^^
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Alright, even i'm waiting that also... http://www.oddworldforums.net/images...icon11_odd.gif ^^ Maybe we need ask Paul to create somekind of timemachine? ;) |
Kapteeni, I remember you managed to make paths out of trap doors by simply moving the sprite away from the actual object. Can't you do that again with the wooden sticks?
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But would it be possible to have editor to move stick sprites off? http://www.oddworldforums.net/images...icon10_odd.gif ___________________________ I have started to make something random with Editor. http://www.oddworldforums.net/images.../icon3_odd.gif Some screens are made simply and one screen is used from Abe's Exoddus Demo Beta Area: http://www.oddworldforums.net/attach...1&d=1328629743 Added sticks to avoid falling. Only thing i added to this image is that red line :) |
Here's the lastest version of my underground/sewer/bunker/whatever level, there's a surprise inside, something new :D... Still uncompleted, the last screen is the one with a meatsaw and a slig... Enjoy ! ^^
http://filesmelt.com/dl/r16.lvl |
Insaneee
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Very nice skychase, I especially like the lab part ;)
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My level is finally completed, there was just two little part missing in the last version, but this time, I removed the first screen "hoist", and abe's bird portal from the second, a new secret, a little "stockyard" teaser... ^^
S2R / Abe's Oddysee hack - Sewers http://filesmelt.com/dl/r17.lvl http://i281.photobucket.com/albums/k...ebirth/x84.jpg http://i281.photobucket.com/albums/k.../x85copy-1.jpg http://i281.photobucket.com/albums/k...ebirth/x86.jpg http://i281.photobucket.com/albums/k...ebirth/x87.jpg http://i281.photobucket.com/albums/k...ebirth/x88.jpg |
Very very very very very good !!!! Congratulations ! Bravo ! Muy belissima !
It' a good level ! It's better than the mine ! |
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Am I the only one who can't get the download link to work?
I played through it, I assume the end is when you use the platform to get outside? When I walked to the left the game took me to the Stockyards. This is your most amazing work yet skychase! How did you come up with the idea for that shrink door!? Just a couple of complaints though :- Again, part of the level required you to jump over a slog. I think you should have made this screen much easier with a sign or something, took me ages to figure it out! http://i44.tinypic.com/2jbm9hy.jpg |
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And sorry for the slog part, I got so used to this trick that I put slogs without even thinking about it... but I think there's another way to get rid of them, it takes longer though. |
Sorry for the double posts... I throwing out some ideas. ^^ Glukkons' honey production.
http://i281.photobucket.com/albums/k...h/sfdfgs-2.png |
Made of mudokon... um... ear wax?
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I know most factories visited by Abe make products based on Mudokons :P Meat, Bones
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Hi ! Stockyard escape's first path completed, two secret areas, whole new BGs. Hope you'll like it. ^^ http://filesmelt.com/dl/e18.lvl
Screenshots: http://i281.photobucket.com/albums/k...2rebirth/1.png |
Fantastic !
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The image looks stunning, but I don't have AO installed to play :/
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Today my computer crashed and no hope to play Sky's amazing levels... :crying: :compmad:
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Is everything in that screenshot a background object?
I can't seem to tell. |
I took screenshots and put the inside/secret parts together so it look's better... ^^
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How did you align them perfectly?
Was the CAM originally just one big image which you then split up for the separate screens? |