I’m sure he’ll bear this in mind once he’s been turned into flesh confectionery.
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It's their way of telling him he may as well stay here - He's fucked either way.
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I think the Shrink wants to make his escape harder... maybe to make the game more interesting (if I remember well that clip was an advertising spot)
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Now I have a question. Why, for the love of Odd, would anyone built a factory like this: http://oddworldlibrary.net/archives/...E/SSAE0204.jpg Not a single employee can get to any of those doors... |
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Well there not accessible. I have thought this aswell in some other areas.
You can get to it though, through the well. |
Yes but sligs and glukkons can't go there since they can't jump up on platforms. I mean, every place built by Glukkons uses a modular catwalk system which makes absolutely no sense.
(Yes, gameplay, but you people are always being such wise asses who have an answer for everything I'd like to see you figure this one out :P) |
A lot of these places Glukkons wouldn’t ever want to go, so it’s of no concern to them. Flying Sligs can reach these doors just fine.
Maybe to move Sligs around the factory there is some kind of pickup/dropship, maybe on a crane. This would prevent lazy Sligs from leaving their designated posts to find more out-of-the-way spots. |
How do flying sligs get through the door....?
I think, there is an alternate route for every place, don't forget teleporters. |
By flying up to it and going through. We’re considering this question from the point of view of what’s physically possible and not what was done for programming and gameplay reasons, as per Havoc’s instructions.
Teleporters in AE required a teleporter arch for disembarkation. MO teleporters would not allow workers to leave each Zulag and also they were shit. This isn’t necessarily out of keeping with Glukkon employee care, but also presents impracticalities. |
Yes but the doors are small for the propellor to pass... mabey anyway.
Teleporters would work though, each zulag arch could lead to a teleporter hub, like Havocs image. MO's idea of teleporters was just to make a quick ending for the levels instead of being creative. |
But there isn’t an arch in every Zulag is there? How many have arches?
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Oh, sorry I misunderstood when you said were not talking about gameplay. Well I can't think of any more ideas on how sligs get to the zulags.
Why would you make it easy for Mudokons to get about but not sligs. |
You're all forgetting the very important fact that we can only see one side of this scene. On the other side there's a big path that all the sligs and glukkons use, and then walk around to the doors.
Like this - http://img134.imageshack.us/img134/4444/around.png *Big ass path on other side* And yes, I know that image exceeds it's physical bounds (there's a transparent bit around it :p) Edit: What was I smoking when I said that last bit. Vectors, probably (in reference to this thread) To summarise, it made no scene (only the last bit, the rest was clear as day). Apologies |
from were can i download oddworld abe's oddysee for windows vista?
and is there a version of AO that all the muds and abe have 3 fingers? ;) |
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but i don't want to "buy" them i just want to "download" them i don't have even "1" $ :( edit"how can u became oddworld forums owner? (just asking) :) |
You’re welcome. You can’t purchase the games for free. They’re commercial products. Downloading them for free is illegal. Sorry.
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Also it’s not an option. Even those who offer to pay are turned away.
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Question: why couldn't Abe possess Scrab and Paramites in AO? Wasn't him wise and mature enough to do it?
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Exactly.
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Why isn't there any Elum in AE?
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And why isn't there any SoulStorm Kennel in the Mudomo Vaults?
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