Wow, you did great job documenting objects! Haven't tried the editor itself yet, I'll try it soon. :)
|
:
|
The AO objects you have documented almost perfectly match their AE equivalents I have. The AE objects tend to be cleaner and have more features. For example, the Hand Stone in AO includes level, path and CAM. In AE it only includes CAM. (As they never use different paths and levels for these anyway)
|
AO and AE Level Editor by Paul with recently added QtXml4.dll is here:
http://www.oddworldforums.net/showpo...postcount=1106 And paul, can you make it possible to duplicate a object while holding shift and dragging with the mouse. and snapping to grid while holding alt and dragging with mouse. I want to reload the path if i can't make undo my changes. And then be able to rotate collisions to make line slopes. |
An AO level editor for any level = what I've been looking forward to for ages and ages! :D
Wow, I can't wait until I come back from school tomorrow. :) Well done Paul. Do you think that you could include a tutorial as well? Or is it similar to use to LIJI's editor? Because if it is, then I should know how to use it anyway due to Chubfish's one. :) |
:
Also saving back to the same level too because saving to a new one while having a working copy open is annoying as hell :( @Jango it should be pretty easy to use, check my you tube vid. |
Is rotated collisions possible???
|
:
|
So oddworld abe's exoddus is not made to be compatible with long slopes.
Then collision hacking is needed for making slopes to work as i have imagined. |
I think slopes are likely to just crash the game in most situations. Also I've found a bad bug in my editor, editing the last few bytes of an object appear to change them, e.g if byte 7 is the last byte then changing byte 6 also changes 7 :|
|
Great job Paul!
Your editor is fantastic! With the ability to edit the .lvls directly helps alot! Oh, and after you add The add object feature, can you also add new screens? Or new cams? floors, walls.... |
:
|
I'm not sure if you know of this Paul, or if it is just me, but when I open any of the level files (from either game) no paths show up to select. I found the solution tho, which is to extract the level with your lvl extractor, then to rebuild it. After doing that your Editor v0.1 will read the path files located in the .lvl archive. (This process also doubles the size of the archive)
Awesome work on your editor tho! |
:
|
Okay. After Chubfish's tutorials and all these files I still have no idea how to edit lvls on Exoddus. Its too complicated :S
anyway its nice to see the lvl editor though. |
:
:
|
When can i use mine car anywhere in abe's exoddus?
|
:
I've uploaded the r6.lvl of Oddysee for you to see: http://url.file.am/?NPhii |
:
If it has then it might be broken, if not then try uploading it some where and I'll take a look :) |
Paul, how to you use the 'Add object' feature of your editor? Or haven't you put it in yet?
EDIT: Just finished reading the readme.txt file, and realised that isn't possible yet. When do you intend to put it in there Paul? :) |
....when new version is released :/
|
:
This is certainly the case with adding new collision items though, so that won't be possible for the foreseeable future.. blame whoever decided that hard coding file offsets into the game exe was a super cool idea ;) they COULD have just added these to the path files themselves but oh well.. The reason I'm prioritizing this over other bug fixes and features is simply because it makes figuring out what things do a lot easier! (E.g I can put everything into screen 1 of rupture farms ;)) |
Will you also put in some sort of grid lock feature into the new version? Because when I move objects, it is hard to get them into the right place.
Thanks Paul. :) |
:
It has not been edited by any other tool since it was copied off the CDROM? Yes All the .lvl files copied from the CDROM are not working without extracting/rebuilding. |
:
|
:
http://uploading.com |
Paul, I can say "When the new version is released", whenever you want.
And a technical question, but please use simple english :) Is it possible to change skins of objects? |
:
:
|
I mean how they look in-game, is this even possible?
|
:
:
|