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-   -   .lvl files (http://www.oddworldforums.net/showthread.php?t=15680)

Mou5e 01-01-2011 01:56 AM

Oh I know I can scale them by doubling the height but it would be nice to have ready resources such as the sprites. Anyway it's only a suggestion :)

Chubfish 01-01-2011 04:28 AM

I can understand that for sprite graphics (or the .ban files) lol.

RoryF 01-01-2011 06:26 AM

How come sometimes when I use the editor, the sligs I put aren't there.
I put the correct loading screen.
Also, there are some bats in the stockyards that you can't delete (you can delete them in the editor but the game still uses them).

NovaMan 01-01-2011 09:13 AM

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there are some bats in the stockyards that you can't delete (you can delete them in the editor but the game still uses them).

Just move all the collisions path objects for bat, outside the screen.

RoryF 01-01-2011 09:22 AM

Thanks.
Can you use those collision paths as normal ones, as in, walls and floors?

NovaMan 01-01-2011 09:33 AM

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Can you use those collision paths as normal ones, as in, walls and floors?

Maybe, just change their properties from:
Unknown 1 = 0
Unknown 2 = 33
Unknown 3 = 0
Unknown 4 = 35
Unknown 5 = 0
into:
Unknown 1 = 0
Unknown 2 = -1
Unknown 3 = -1
Unknown 4 = -1
Unknown 5 = -1

RoryF 01-01-2011 09:37 AM

Sweet!! Maybe using the camtool thing it may be possible to create a whole new level from the stockyards?
Just until it's possible to get rid of the FG1 layer in rupturefarms...

Scraby 01-02-2011 03:39 AM

hey paul can i ask you is it possible to repack ban files? if i missed on the tool or something...

RoryF 01-02-2011 03:44 AM

Can't you use his builder or something to do that (if you mean adding scrabs into rupturefarms)?

Scraby 01-02-2011 04:02 AM

no,i mean when using his decoder to unpack the ban files,is it possible to repack them to ban files again?

Paul 01-02-2011 04:12 AM

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no,i mean when using his decoder to unpack the ban files,is it possible to repack them to ban files again?

Nope its not possible and won't ever be possible. I may have a new editor version soon that allows you to replace cams/remove FG1.

RoryF 01-02-2011 04:18 AM

That would of been awesome if you could repack it.
Can't wait for the new editor...
Edit: Will the new editor support replacing CAMs?

Paul 01-02-2011 05:22 AM

Here is version 0.5 Major changes are allowing replacing/exporting/adding of CAM's in AO and removing of FG1 in AO.

To use the new stuff in an AO map right click the CAM image/area.

Edit: Fixed the zip, accidentally included the old version :P

Edit: Also this means it should be easy-ish to make fully modded AO lvls now ;)

RoryF 01-02-2011 05:25 AM

Hey Paul, even though this isn't a bug or anything. The editor is called editor 0.4... even though it's 0.5.
Just thought I'd tell you.

Paul 01-02-2011 05:26 AM

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Hey Paul, even though this isn't a bug or anything. The editor is called editor 0.4... even though it's 0.5.
Just thought I'd tell you.

Yeah just fixed that, the 0.4 really was the 0.4 version.. doh ;)

RoryF 01-02-2011 05:28 AM

Haha, I was just wondering that :).

Mou5e 01-02-2011 05:31 AM

Thanks Paul, testing now. :D

RoryF 01-02-2011 05:35 AM

This is so cool!!! Does this mean this is like a complete level editor (for making completely new levels)?

Paul 01-02-2011 05:39 AM

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This is so cool!!! Does this mean this is like a complete level editor (for making completely new levels)?

All previous limitations and restrictions still apply:

* Can't change AE cams
* Can't change dimensions of AE or AO map size
* Can't add new collision items, can only reuse whats there
* Anything else I might have mentioned and forgot about

RoryF 01-02-2011 05:41 AM

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All previous limitations and restrictions still apply:

* Can't change AE cams
* Can't change dimensions of AE or AO map size
* Can't add new collision items, can only reuse whats there
* Anything else I might have mentioned and forgot about

Well they're only minor limitations. Apart from the collision items but at least we can still use what's there.

Mou5e 01-02-2011 05:51 AM

:

* Can't change AE cams
* Can't change dimensions of AE or AO map size
* Can't add new collision items, can only reuse whats there
* Anything else I might have mentioned and forgot about
Are Hint fly messages restricted to only the existing ones?

Scraby 01-02-2011 06:04 AM

hey paul whats the original size for the images?

ODDWORLDisTHEbest! 01-02-2011 06:08 AM

sorry about interrupting someones question, with a question, but why do some objects i have edited not appear in AE when some do, ex. in the mines i have gotten rid of slam doors and added crawling sligs, but i have added a slog and its not appeared, and added a "getcha wings" and thats not there either?

Paul 01-02-2011 06:10 AM

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Are Hint fly messages restricted to only the existing ones?

All messages etc are in the EXE so can't be changed (unless you decide to hex edit them)

:

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hey paul whats the original size for the images?


Which? The cams? Just right click and export one and you'll get the original size of 640x240.

I exported a screen, photoshopped it and added it back in as a new secret area for testing, all seems to work ok.

RoryF 01-02-2011 06:12 AM

ODDWORLDisTHEbest: I think there's a limit to how many objects you can have on one screen and make sure the .BAN is inside the .LVL

ODDWORLDisTHEbest! 01-02-2011 06:13 AM

adding this to my question before, how do i add new screens? i tried to copypaste a picture, but it did sound a little to easy and shit...
EDIT: ok thanks odd man, you speedy shit. :P

RoryF 01-02-2011 06:19 AM

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adding this to my question before, how do i add new screens? i tried to copypaste a picture, but it did sound a little to easy and shit...
EDIT: ok thanks odd man, you speedy shit. :P

I don't have any problems.
Do you mean adding complete new screens or replacing.
ADD:
Right-click an empty box and press add CAM. Import your image and I think you have to make a unique ID.
If it's a screen to start on move the start point to that screen and set the load screen correctly (duh!!).
REPLACE:
Right-click the screen to replace and press Replace CAM. Select the image and you're done.



Did that help?

ODDWORLDisTHEbest! 01-02-2011 06:22 AM

yeah, thanks! before i thought i posted before you, thats why i edited.

Scraby 01-02-2011 06:24 AM

does it have to have a special extension bmp or something or can it be random?

RoryF 01-02-2011 06:25 AM

I'm pretty sure it's just .bmp

Scraby 01-02-2011 07:02 AM

it works i made a new screen,but i cant make abe start from there :/

RoryF 01-02-2011 07:46 AM

Have you moved the start point and continue point there and set the correct load screen?

Scraby 01-02-2011 09:23 AM

yes,still no dice
this is how the area looks
ps im having trouble with the electric wall too :/
http://i1112.photobucket.com/albums/...g?t=1293993024

RoryF 01-02-2011 09:41 AM

Change the ID of the cam there's already a cam named R1P15C15! Right-click and choose change cam ID then put R1P15C81 or something near that.
Tell me if it works.
PS: How the hell did you do that cam! Did you use photoshop? It's awesome.

Scraby 01-02-2011 09:43 AM

no that preloader is from another cam,and if you want a cam like that ill make it for you :D
EDIT: send a pm if you want a "speshul" cam ;)

RoryF 01-02-2011 09:49 AM

No what was saying was (what Paul said earlier) you can't have 2 cams with the same name e.g R1P15C03 and R1P15C03 won't work.

Scraby 01-02-2011 09:50 AM

no no that was a nother preloader,i selected it and went off screen to show this cam i made... i didnt copy it and the cam file i made is 33

RoryF 01-02-2011 10:22 AM

I'm having a simular problem... Abe dies as soon as he spawns but he doesn't respawn.

Scraby 01-02-2011 10:31 AM

mine respawns,so u want cams or not?

RoryF 01-02-2011 10:40 AM

I was just asking how you made it.