Oh I know I can scale them by doubling the height but it would be nice to have ready resources such as the sprites. Anyway it's only a suggestion :)
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I can understand that for sprite graphics (or the .ban files) lol.
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How come sometimes when I use the editor, the sligs I put aren't there.
I put the correct loading screen. Also, there are some bats in the stockyards that you can't delete (you can delete them in the editor but the game still uses them). |
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Thanks.
Can you use those collision paths as normal ones, as in, walls and floors? |
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Unknown 1 = 0 Unknown 2 = 33 Unknown 3 = 0 Unknown 4 = 35 Unknown 5 = 0 into: Unknown 1 = 0 Unknown 2 = -1 Unknown 3 = -1 Unknown 4 = -1 Unknown 5 = -1 |
Sweet!! Maybe using the camtool thing it may be possible to create a whole new level from the stockyards?
Just until it's possible to get rid of the FG1 layer in rupturefarms... |
hey paul can i ask you is it possible to repack ban files? if i missed on the tool or something...
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Can't you use his builder or something to do that (if you mean adding scrabs into rupturefarms)?
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no,i mean when using his decoder to unpack the ban files,is it possible to repack them to ban files again?
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That would of been awesome if you could repack it.
Can't wait for the new editor... Edit: Will the new editor support replacing CAMs? |
Here is version 0.5 Major changes are allowing replacing/exporting/adding of CAM's in AO and removing of FG1 in AO.
To use the new stuff in an AO map right click the CAM image/area. Edit: Fixed the zip, accidentally included the old version :P Edit: Also this means it should be easy-ish to make fully modded AO lvls now ;) |
Hey Paul, even though this isn't a bug or anything. The editor is called editor 0.4... even though it's 0.5.
Just thought I'd tell you. |
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Haha, I was just wondering that :).
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Thanks Paul, testing now. :D
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This is so cool!!! Does this mean this is like a complete level editor (for making completely new levels)?
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* Can't change AE cams * Can't change dimensions of AE or AO map size * Can't add new collision items, can only reuse whats there * Anything else I might have mentioned and forgot about |
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hey paul whats the original size for the images?
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sorry about interrupting someones question, with a question, but why do some objects i have edited not appear in AE when some do, ex. in the mines i have gotten rid of slam doors and added crawling sligs, but i have added a slog and its not appeared, and added a "getcha wings" and thats not there either?
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Which? The cams? Just right click and export one and you'll get the original size of 640x240. I exported a screen, photoshopped it and added it back in as a new secret area for testing, all seems to work ok. |
ODDWORLDisTHEbest: I think there's a limit to how many objects you can have on one screen and make sure the .BAN is inside the .LVL
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adding this to my question before, how do i add new screens? i tried to copypaste a picture, but it did sound a little to easy and shit...
EDIT: ok thanks odd man, you speedy shit. :P |
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Do you mean adding complete new screens or replacing. ADD: Right-click an empty box and press add CAM. Import your image and I think you have to make a unique ID. If it's a screen to start on move the start point to that screen and set the load screen correctly (duh!!). REPLACE: Right-click the screen to replace and press Replace CAM. Select the image and you're done. Did that help? |
yeah, thanks! before i thought i posted before you, thats why i edited.
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does it have to have a special extension bmp or something or can it be random?
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I'm pretty sure it's just .bmp
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it works i made a new screen,but i cant make abe start from there :/
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Have you moved the start point and continue point there and set the correct load screen?
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yes,still no dice
this is how the area looks ps im having trouble with the electric wall too :/ http://i1112.photobucket.com/albums/...g?t=1293993024 |
Change the ID of the cam there's already a cam named R1P15C15! Right-click and choose change cam ID then put R1P15C81 or something near that.
Tell me if it works. PS: How the hell did you do that cam! Did you use photoshop? It's awesome. |
no that preloader is from another cam,and if you want a cam like that ill make it for you :D
EDIT: send a pm if you want a "speshul" cam ;) |
No what was saying was (what Paul said earlier) you can't have 2 cams with the same name e.g R1P15C03 and R1P15C03 won't work.
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no no that was a nother preloader,i selected it and went off screen to show this cam i made... i didnt copy it and the cam file i made is 33
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I'm having a simular problem... Abe dies as soon as he spawns but he doesn't respawn.
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mine respawns,so u want cams or not?
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I was just asking how you made it.
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