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-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

JennyGenesis 12-13-2011 01:22 AM

Animation objects?

So you mean background animations?

Does that mean that I can put 100 Sligs in one screen?

Paul 12-13-2011 05:16 AM

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Animation objects?

So you mean background animations?

Does that mean that I can put 100 Sligs in one screen?

Yeah background animations. In theory yes, but I guess the game engine might die when trying to process 100 AI objects!

kapteeni13 12-14-2011 03:58 AM

Uh 100 sligs in one screen? x_x

But still i have weird disappearing object problem, maybe i use too much trapdoors and rollingball stoppers? xD :D

JennyGenesis 12-14-2011 04:17 AM

Why do you all your levels have random background trap doors?

kapteeni13 12-14-2011 11:02 AM

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Why do you all your levels have random background trap doors?

It's cause it is only standable object i see... :p
Adding collision items is not possible =/

JennyGenesis 12-15-2011 03:18 AM

But they are background objects when Abe is in the foreground and they appear to be placed along perfectly fine collision paths.

skychase2rebirth 12-17-2011 08:04 PM


Paul 12-17-2011 08:47 PM

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It's cause it is only standable object i see... :p
Adding collision items is not possible =/

You do know you can use the "animation offset" to move the trap door image off screen and still have a floor?

mlg man 12-17-2011 11:56 PM

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That's a pretty cool technique you've got there :D

Oh, and and maybe people could start using my program? http://www.oddworldforums.net/showthread.php?t=20632

kapteeni13 12-18-2011 06:30 AM

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You do know you can use the "animation offset" to move the trap door image off screen and still have a floor?

It works, HUGE thank you, Paul! :)

"Abe on Led Screen" =)

JennyGenesis 12-18-2011 07:00 AM

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WOW! That screen with the Scrabs looked amazing!

But where is Abe supposed to go or is it cut off because it's not complete yet?

Paul 12-18-2011 07:22 AM

The bit with the scrabs is like some sort of death arena :S

skychase2rebirth 12-18-2011 09:47 AM

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WOW! That screen with the Scrabs looked amazing!

But where is Abe supposed to go or is it cut off because it's not complete yet?

Thanks ;)

Yeah, not complete yet, i'm making some more cams, changing some blood spot and shadow, adding holes in the floor and ceiling, dead ends, maybe loops (path transition) kinda like a maze maybe... ^^

JennyGenesis 12-18-2011 10:34 AM

Which Rupturefarms .lvl file are you using for this?

skychase2rebirth 12-18-2011 10:39 AM

r1.lvl

JennyGenesis 12-18-2011 10:53 AM

If you going to do this maze you spoke of, it might be best to use R2.lvl since that has loads of paths to work with.

skychase2rebirth 12-18-2011 11:15 AM

That's what I'll do later, I duplicated r1 (I don't want to lose what I already have ;P) to prepare my level and start without the level select cheat, the real level will be in r2/path 15-16 probably.

skychase2rebirth 12-20-2011 10:40 PM

Preview !!!

http://i281.photobucket.com/albums/k...rebirth/sp.png

luke3212 12-20-2011 10:59 PM

That looks great! Nice work :D

Also, how did you manage to get the sprites/background objects from the actual levels? Did you photoshop them into the CAM?

skychase2rebirth 12-21-2011 05:25 AM

I use Paul's Decoder 0.5 and Photoshop.

JennyGenesis 12-21-2011 05:36 AM

Your probably not going to answer this question, but why is there an electric fence sign above the door?

kapteeni13 12-21-2011 10:30 AM

Added new level

Another RuptureFarms variation (r1.lvl)
https://skydrive.live.com/?cid=4fa52...704B99A686!516

Used invisible trap door method to hide trap door sprites, now it's looking ground... :)

JennyGenesis 12-21-2011 12:03 PM

That was great,

But at the same time it was damn hard!

skychase2rebirth 12-21-2011 02:57 PM

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Your probably not going to answer this question, but why is there an electric fence sign above the door?

Because from this place, there will be a switch to shut down electric walls. ^^

Tadimo 12-21-2011 06:11 PM

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Added new level

Another RuptureFarms variation (r1.lvl)
https://skydrive.live.com/?cid=4fa52...704B99A686!516

Used invisible trap door method to hide trap door sprites, now it's looking ground... :)

Nice level!

luke3212 12-21-2011 06:47 PM

God, about 5 years back we saw level editing for Abe as almost impossible, but now :P

skychase2rebirth 12-21-2011 11:05 PM

Here's a new playable beta... Sorry for the "slog jump", I did it again... >_<'

Sewers/Maintenance Room/Bunker/Whatever:

http://filesmelt.com/dl/r15.lvl

JennyGenesis 12-22-2011 03:30 AM

That was awesome! I love the CAM's

I just have a few question and things to point out.

Is the end the screen where the electric fences are? Because I can't seem to get further than that.

When the Slig goes through the trap doors, why does he face the wrong way when he's falling?

Why is the lever for the electric fences so small?

Tadimo 12-22-2011 03:33 AM

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Here's a new playable beta... Sorry for the "slog jump", I did it again... >_<'

Sewers/Maintenance Room/Bunker/Whatever:

http://filesmelt.com/dl/r15.lvl

A good start indeed, the gritty design fits nicely with the game. I've found that there's nothing after the screen with the electric door which I assume was the end of the level.

skychase2rebirth 12-22-2011 02:49 PM

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That was awesome! I love the CAM's

I just have a few question and things to point out.

Is the end the screen where the electric fences are? Because I can't seem to get further than that. Yes, for now ^^.

When the Slig goes through the trap doors, why does he face the wrong way when he's falling? I don't know, I'm still trying to fix this -_-'

Why is the lever for the electric fences so small? I don't remember, I did this at 2am, going to work at 8am I was just too tired to test ;P...

Thanks ^^