Animation objects?
So you mean background animations? Does that mean that I can put 100 Sligs in one screen? |
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Uh 100 sligs in one screen? x_x
But still i have weird disappearing object problem, maybe i use too much trapdoors and rollingball stoppers? xD :D |
Why do you all your levels have random background trap doors?
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Adding collision items is not possible =/ |
But they are background objects when Abe is in the foreground and they appear to be placed along perfectly fine collision paths.
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Oh, and and maybe people could start using my program? http://www.oddworldforums.net/showthread.php?t=20632 |
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"Abe on Led Screen" =) |
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But where is Abe supposed to go or is it cut off because it's not complete yet? |
The bit with the scrabs is like some sort of death arena :S
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Yeah, not complete yet, i'm making some more cams, changing some blood spot and shadow, adding holes in the floor and ceiling, dead ends, maybe loops (path transition) kinda like a maze maybe... ^^ |
Which Rupturefarms .lvl file are you using for this?
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r1.lvl
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If you going to do this maze you spoke of, it might be best to use R2.lvl since that has loads of paths to work with.
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That's what I'll do later, I duplicated r1 (I don't want to lose what I already have ;P) to prepare my level and start without the level select cheat, the real level will be in r2/path 15-16 probably.
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That looks great! Nice work :D
Also, how did you manage to get the sprites/background objects from the actual levels? Did you photoshop them into the CAM? |
I use Paul's Decoder 0.5 and Photoshop.
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Your probably not going to answer this question, but why is there an electric fence sign above the door?
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Added new level
Another RuptureFarms variation (r1.lvl) https://skydrive.live.com/?cid=4fa52...704B99A686!516 Used invisible trap door method to hide trap door sprites, now it's looking ground... :) |
That was great,
But at the same time it was damn hard! |
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God, about 5 years back we saw level editing for Abe as almost impossible, but now :P
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Here's a new playable beta... Sorry for the "slog jump", I did it again... >_<'
Sewers/Maintenance Room/Bunker/Whatever: http://filesmelt.com/dl/r15.lvl |
That was awesome! I love the CAM's
I just have a few question and things to point out. Is the end the screen where the electric fences are? Because I can't seem to get further than that. When the Slig goes through the trap doors, why does he face the wrong way when he's falling? Why is the lever for the electric fences so small? |
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