Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld Discussion (http://www.oddworldforums.net/forumdisplay.php?f=6)
-   -   Oddworld Questions & Answers VII (http://www.oddworldforums.net/showthread.php?t=16599)

Jordan 06-10-2009 06:13 AM

:

()
Hey guys I've got a question... What are really Slurgs? Seriously, who created them? Why do they live in Necrum and in the Bonewerkz? Why are they near some Fleeches in Necrum and in the Bonewerkz they're alone?

Slurgs are tiny creatures, said to be the lowest life forms on Oddworld. They like to be with Fleeches because Fleech poop is their food. And they were most likely put in Bonewerkz to serve as alarms if someone stepped on them.

Laser 06-10-2009 07:35 AM

If a Glukkon falls over and no one is around to hear it land, does it make a sound?

Wil 06-10-2009 07:47 AM

Slurgs are Slugs. There’s never been a simpler analogy. Slurgs are in Necrum because they eat Fleech offal (apparently). We’ve spoken at length about their appearance in Bonewerkz.

shaman 06-10-2009 11:30 AM

Question: why was the "All a ya'" sound only brought in in AE? Going back and forth for mudokons in AO was very irritating.

shaman.

joshkrz 06-10-2009 01:45 PM

:

()
Question: why was the "All a ya'" sound only brought in in AE? Going back and forth for mudokons in AO was very irritating.

shaman.

It's actually much harder to code more than one Mudokon following you than one, believe me I'm doing it now and I'm sticking to how Abe's Oddysee was.

If that's not the case then it might of been because they didn't think of it, but that's highly unlikely.

UnknownSlig 06-11-2009 05:54 PM

:

()
It's actually much harder to code more than one Mudokon following you than one, believe me I'm doing it now and I'm sticking to how Abe's Oddysee was.

If that's not the case then it might of been because they didn't think of it, but that's highly unlikely.

How so? Details? :p

joshkrz 06-12-2009 07:51 AM

:

()
How so? Details? :p

Well at the moment I am working in Adobe Flash. To code 1 mudokon to follow you is aright. You make a small invisible ring graphic and when Abe says hello the ring graphic expands from Abe's position. When it hits the first mudokon (the one closest to Abe) that mudokon will respond.

The mudokon has an attached invisible rectangle graphic to stop him from following Abe too close. When this graphic hits Abe the mudokon will stop a few steps behind him. Now if I did it so more than one mudokon will follow Abe they will all stop behind Abe at the same place they will all be crowded in one spot when Abe stops walking. Also when they follow you into the next screen, there will possibly be glitches and more code will be required to make sure everything works fine.

EDIT - FORGOT TO MENTION: Coding in Oddworld probably follows this kind of concept, but may not.

Wil 06-12-2009 02:53 PM

:

()
Well at the moment I am working in Adobe Flash. To code 1 mudokon to follow you is aright. You make a small invisible ring graphic and when Abe says hello the ring graphic expands from Abe's position. When it hits the first mudokon (the one closest to Abe) that mudokon will respond.

The mudokon has an attached invisible rectangle graphic to stop him from following Abe too close. When this graphic hits Abe the mudokon will stop a few steps behind him. Now if I did it so more than one mudokon will follow Abe they will all stop behind Abe at the same place they will all be crowded in one spot when Abe stops walking.

Just like on Oddworld, then.

joshkrz 06-12-2009 03:10 PM

:

()
Just like on Oddworld, then.

No it's not, but the general concept probably is. In theory it would be harder to code in any coding language, just because of the fact you have more than one mudokon. Although perhaps easier in some rather than others.

UnknownSlig 06-12-2009 04:10 PM

I need some info on these Oddworld creatures.

1%ers

Khanzumerz

Meetles

Mugs

Musklums

Worry Fish

Skeeters

joshkrz 06-12-2009 04:19 PM

Here's your information:

http://oddworldlibrary.net/toe/FAQ#W...nd_Scuba_Toads

Worry Fish and Musklums are not mentioned in that page unfortunately.

moxco 06-12-2009 04:24 PM

Thanks for the link josh. I always thought the boat in SW was a bit dodgy.

UnknownSlig 06-12-2009 06:47 PM

:

()
Thanks for the link josh. I always thought the boat in SW was a bit dodgy.

Speaking of boat wasn't it supposed to talk?

Wings of Fire 06-12-2009 07:36 PM

That idea was canned. There's a rather hilarious thread about it somewhere.

used:) 06-12-2009 08:00 PM

Wind Waker in MY SW?

abe is now! 06-13-2009 04:34 AM

:

()
We’ve spoken at length about their appearance in Bonewerkz.

I can't remember... :(

MA 06-14-2009 09:06 AM

was the slig assistant of Molluck in AO named Toast? i swear i read that somewhere but i cant for the life of me remember where.

if someone could shed some light on this it would be appreciated.

joshkrz 06-14-2009 09:20 AM

I think I saw that in a fanfic, but it may be used in the game, I don't know.

UnknownSlig 06-14-2009 10:59 AM

:

()
I think I saw that in a fanfic, but it may be used in the game, I don't know.

I recall hearing that somewhere too :fuzconf:

abe is now! 06-14-2009 11:53 AM

Why can't Mudokons jump and climb up a overhang? I think this has been told before but I just cannot understand...

MA 06-14-2009 12:53 PM

sometimes you cant take everything mudokons can and cant do in a game as gospel when comparing it to 'real' life. i think its just the way the game is structured.

if i'm wrong then i apologise.

AlexFili 06-14-2009 02:20 PM

Making Artificial Intelligence jump and climb ladders is always tricky in videogames. Most FPS games don't have a jump button for example. Plus it would look daft in a WW2 game if everyone was bunny hopping across the map.

joshkrz 06-14-2009 02:46 PM

:

()
Making Artificial Intelligence jump and climb ladders is always tricky in videogames. Most FPS games don't have a jump button for example. Plus it would look daft in a WW2 game if everyone was bunny hopping across the map.

Which again comes to my coding theory. The Oddworld Abe games seem really simple when you look at them. They are in fact not. Especially with the A.L.I.V.E. engine.

One thing I don't get is: Why was A.L.I.V.E. ten times better than A.L.I.V.E. 2? What good differences are there?

Nate 06-14-2009 06:03 PM

:

()
was the slig assistant of Molluck in AO named Toast? i swear i read that somewhere but i cant for the life of me remember where.

if someone could shed some light on this it would be appreciated.

It's the fan name from the character, based on a mis-hearing of a line of dialog.

If you watch the opening FMV of AO, at the point where the investors are shouting at Molluck, he turns to his slig and says "Show em". Some people thought he said "Toast" and assumed that that was the slig's name. Whilst it's not a canonical name, we still occassionally use it as a nickname to refer to that slig.

mr.odd 06-14-2009 06:09 PM

how do they get toast out of show em?

Back on topic: what are 1%ers?

Xavier 06-14-2009 10:47 PM

this is: http://oddworldlibrary.net/archives/...=CAMO0147.jpg5

Guekko 06-14-2009 11:16 PM

Been wondering for a while. The symbols that the glukkons wear - seen it on Molluck, Dripik and Aslik - what is it meant to represent? Is it just a symbol of the Magog cartel? I be referring to the symbol on Molluck's 'necklace' on this image - http://oddworldlibrary.net/archives/...=CAAO0002.jpg1

moxco 06-15-2009 12:01 AM

Yes that is indeed the Magog Cartel.

UnknownSlig 06-16-2009 11:22 AM

According to the artbook there was an Oddworld short film that ran for one day. How come there is no information on this short film and what is it exactly?

abe is now! 06-16-2009 11:34 AM

Why in the free fire zone there are many moons but they're not all marked with Abe's hand?