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If a Glukkon falls over and no one is around to hear it land, does it make a sound?
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Slurgs are Slugs. There’s never been a simpler analogy. Slurgs are in Necrum because they eat Fleech offal (apparently). We’ve spoken at length about their appearance in Bonewerkz.
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Question: why was the "All a ya'" sound only brought in in AE? Going back and forth for mudokons in AO was very irritating.
shaman. |
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If that's not the case then it might of been because they didn't think of it, but that's highly unlikely. |
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The mudokon has an attached invisible rectangle graphic to stop him from following Abe too close. When this graphic hits Abe the mudokon will stop a few steps behind him. Now if I did it so more than one mudokon will follow Abe they will all stop behind Abe at the same place they will all be crowded in one spot when Abe stops walking. Also when they follow you into the next screen, there will possibly be glitches and more code will be required to make sure everything works fine. EDIT - FORGOT TO MENTION: Coding in Oddworld probably follows this kind of concept, but may not. |
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I need some info on these Oddworld creatures.
1%ers Khanzumerz Meetles Mugs Musklums Worry Fish Skeeters |
Here's your information:
http://oddworldlibrary.net/toe/FAQ#W...nd_Scuba_Toads Worry Fish and Musklums are not mentioned in that page unfortunately. |
Thanks for the link josh. I always thought the boat in SW was a bit dodgy.
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That idea was canned. There's a rather hilarious thread about it somewhere.
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Wind Waker in MY SW?
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was the slig assistant of Molluck in AO named Toast? i swear i read that somewhere but i cant for the life of me remember where.
if someone could shed some light on this it would be appreciated. |
I think I saw that in a fanfic, but it may be used in the game, I don't know.
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Why can't Mudokons jump and climb up a overhang? I think this has been told before but I just cannot understand...
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sometimes you cant take everything mudokons can and cant do in a game as gospel when comparing it to 'real' life. i think its just the way the game is structured.
if i'm wrong then i apologise. |
Making Artificial Intelligence jump and climb ladders is always tricky in videogames. Most FPS games don't have a jump button for example. Plus it would look daft in a WW2 game if everyone was bunny hopping across the map.
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One thing I don't get is: Why was A.L.I.V.E. ten times better than A.L.I.V.E. 2? What good differences are there? |
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If you watch the opening FMV of AO, at the point where the investors are shouting at Molluck, he turns to his slig and says "Show em". Some people thought he said "Toast" and assumed that that was the slig's name. Whilst it's not a canonical name, we still occassionally use it as a nickname to refer to that slig. |
how do they get toast out of show em?
Back on topic: what are 1%ers? |
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Been wondering for a while. The symbols that the glukkons wear - seen it on Molluck, Dripik and Aslik - what is it meant to represent? Is it just a symbol of the Magog cartel? I be referring to the symbol on Molluck's 'necklace' on this image - http://oddworldlibrary.net/archives/...=CAAO0002.jpg1
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Yes that is indeed the Magog Cartel.
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According to the artbook there was an Oddworld short film that ran for one day. How come there is no information on this short film and what is it exactly?
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Why in the free fire zone there are many moons but they're not all marked with Abe's hand?
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