That was awesome!
The CAM edits were great. +rep |
Thanx :)
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New crazy levels are coming!!! I got a new bit of odd!
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I decided to try making backgrounds using Minecraft.
I think it looks like quite a cool cave... http://www.oddworldforums.net/attach...1&d=1321708432 |
Good idea :)
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Very quick level (1 hour of making)
f4 Hard level: paramonian bizzare/paramonian realms (paramonian nests) Download:http://filesmelt.com/dl/paramoniabizz.rar NOTE: lot of cam edits(some of them bizzare).;) |
this..... total mindfuck :D great !
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Very trippy level gishy, I like it ;)
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Although, I'm tempted to try to see the 'mindfuck' part :P. |
Excuse me but,
What in the hell did I just play? |
bizzare...thx
there were PORTAL portals |
OddMan's MineCraft Map idea sounds great... =D
I played gishy's map, lot's of enemies tries "eat" you at end xD =) Any other new maps? I'm "small" map hungry :D |
Almost finished with my Scrabania temple, 2 more tests/path.
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Scrabania (temple + nest) full version finally completed... Critics and testers needed ;P
http://filesmelt.com/dl/scrabania_full_pack.zip (d1d2d7) |
That's probably the biggest edit I've seen to date skychase2rebirth, nice work ;)
The only things that bothered me were when you had to perfectly time the rocks to fall on the slogs, and the part where you needed to get the mudokon past the falling rocks. |
I'm going to edit Monsaic + Scrabani + scrabania temple + scrabanian nest with a lot of new cams :)
I work now :) |
Crazy scabania nests will be made too.
//If I have time// those will be funny |
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Thanks for defeating the purpose...
Well sky chase, that level had the best .CAM edits I have ever seen! At the same time, it was THE WORST level I have ever played, I don't have anything against a hard difficulty, but sheesh! It was too hard to the point that it was just not enjoyable. Also, what is up with that secret hole (Well not really secret) that takes you to the nests? |
AE levels are coming!!! I'm tired with AO.
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Probably because I learn't all my tricks by watch SS and TAS, and by playing this game since 2001, I started with AE and never used quicksave... Too much practice maybe. -_-' Walkthrough ! |
The very first door (after the part with the slugs in the background)
That Scrab on the very bottom screen, I found that it relies on luck to get past him. |
I'm writing a level installer now, it will make it easier for you guys to play them. So rather than manually renaming the levels in a mess, this will handle it automatically. :D
Should be done by today! EDIT: Level Installer 0.1 finished! Functions: *Open File Dialog to pick downloaded .lvl *List of AO levels *Progress Bar to show if it's working or not *Stores a backup of the original .lvl file in BACKUP folder *Stores old downloaded levels in DOWNLOADED LEVELS folder *Able to overwrite .lvl file with new .lvl file data *Able to restore the original .lvl file *Helpful notifications Download Here (No longer existant!) Please inform me of any errors or stuff you want added to this! And keep posting levels! Edit 2: A big error on my part, I had mistakingly enclosed a lot of the code in a conditional part. So after 1 run, it wouldn't bother doing anything. Fixed now though! Version 0.12 Download Here! |
kapteeni13, that Inverted RuptureFarms was rather strange to say the least. I take it that the inverted part referred to it being upside-down although the weirdness didn't end there. I ended up on the "You Won!" screen though yay. An interesting level overall.
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I died as soon as I entered that screen.
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I cancelled Inverted R Project cause i guess there is somekind of limit of objects D:
(When i visit many screens, then some objects disappear in newer areas) =/ I guess i now wait for newer editor to edit Exoddus levels (or levels made by others) :p http://www.oddworldforums.net/images...icon10_odd.gif |
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There is a limit in AO,
Thought I can't specify it, I put so many Possession Orbs on a screen once that the game crashed. |
I would also edit Exodus if it weren't for the lack of documentation and object properties information.
I wish the dev team would've just released the tools they used since AO/AE along with their engine have long been abandoned. Thankfully we've got people like Paul helping out ;) |
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I found there is a limit to animation objects (about 30 per screen). But the upper limit for the number of objects in the whole level is almost unlimited. |