Genius! I dont find another word to display things! You are gonna make Abe2 to editable. :D I like it. :) *show's Thumb's up*
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Alpha 2 released!
New features introduced in this version: Moving objects via drag&drop 3 Grid modes Lock Y position Moving objects via text boxes Resizing object via text boxes Ability to split and rejoin BND files Ability to edit ANY .path file, as long as it's documented in Paths.ini (Currently all MIP paths are documented.) Bug fixes: Fixes the 2 crashes found in the previous version |
My feature requests:
1. Moving objects with snap to grid enabled 2. Adding and removing objects with right click menu 3. Change a mudokon into slig with right click menu 4. Redesign the whole level = adding/removing screens + screen sidescrolls |
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2. Will happen, as promised, in the final version. 3. Will not happen as it's not safe. Removing the mudokon and adding a slig instead is the right way to do it. 4. Might happen. Might not. |
Thanks for response LIJI.
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Found a bug that crashed me when editing; if you edit properties for an object on the wrong cam screen it will cause crashing, but other than that I had quite a good level going :) ! Will toy with it later.
How do I get CAM screens to show? I have them all as .bmp's but I've tried naming them to the format and it's not working for me. |
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Can you tell me the X and Y values of the mudokon?
Also save your images as .png's, the image will be smaller in size and still have a good quality. |
I'm not sure why CAMs won't load for you! Can you send me a screenshot of Windows Explorer showing the CAM folder?
About the disappearing mudokon - I've had this bug before, I thought I fixed it. Make sure the Y position is dividable by 20 and the X position fits the foreground grid. Tell if it solves it. |
Here you go: http://filesmelt.com/dl/fffff1.png
I changed the name of the first 3 just to see if anything else in a name change would work, which didn't; do I have to place them in a folder called "mi" or something? It's probably me being bleeding stupid with it but if you can't spot anything... |
Your Windows Explorer is configured to hide the file extension of recognized files. The actual names of your files are "MIP01C01.CAM.BMP.BMP". Paul's converter uses .CAM.BMP by default which is the reason I used this naming scheme. Just remove the extra extension (Leave it .CAM) or display the hide extensions option, so you can see the actual name of your files. ;)
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Yeah that's why I had 3 renamed files. I tried it as what you had said (the first file in the row) and that didn't work.
It's the bit in the red box I wanted you to focus on...if it had extensions it would be MIP01C01.CAM.BMP for the first one but that still doesn't work. The third one doesn't work either, and that one is the default; it came out as .cam.cam.bmp EDIT: Just incase that is a bit tl;dr none work regardless of what I put, even with what you've said, and even the first one in the red box which is correct from what you've said. I still can edit the path files but it would look nicer with them is all. |
Could you try and disable the hide extensions option? It's only good for nothing and only causes problems everywhere. The first file really should work!
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I've just tried making a few fiddles to the existing objects in MIP01, not even moving or adding anything, but somewhere along the line something must be going wrong. I put the rejiggered .path inside the .bnd, then put the .bnd back in the .lvl, but the game crashed when starting a new game. I restored the original .lvl and the game ran fine. So I tried putting the original .path inside the .bnd and putting that in the .lvl. The game crashed again. I feel quite lost with all of this. |
Did you rename the .path file to a .bnd file? That's what I did Max, then I recompiled the level after replacing mipath.bnd with that path file I renamed. Unless I'm misunderstanding you.
Also LIJI I can't quite remember how to make it show file extensions, I have it done on my other PC that is Vista but not this one because I found it too much of a pain. This is a good test of user friendliness/ease of use for an Alpha, I want to write a readme for the editor :)! EDIT: I got my cam files working, well sort of. http://filesmelt.com/dl/camwat.png This is the only one that shows up, and it shows up for every cam image for some reason. I am very confused. |
Alright, using Paul's editor, I
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Hmm...To avoid MASS rename and hassle. Use pauls Version 0.3 of his converter.
It outputs the filenames differently. Besides that it all works for me; Backgrounds and all! Oh and LIJI, I just love how the editor gets sprites for objects using there ID, cause I make my own sprites! |
Mlg man, have you tried splitting and rejoining .bnd's yet? Or does that fall under "all"?
Also my pictures all work now, so it's all good. Do we have any update on the ID's of objects or is it still the same as last time but with scrabs as ID 29 and fleeches as ID 54? I will work on a level tomorrow for fun, hopefully it wont crash me again if I'm a bit more careful. |
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That's exactly what I've been doing with one exception: Instead of using extract.exe and builder.exe I've been using editor.exe, which is the most recent .lvl editor I found in the thread. It took me long enough to find the two you name, I had to go back pretty much to the start of the thread. I'll give them a whirl, but are you sure editor.exe won't do?
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If it does the same as builder it's fine I guess. Could you upload the resulting BND and LVL files? It'd be easier to diagnose the problem.
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Success! Using the early builder.exe makes non-crashing .lvls! Thanks LIJI, I'm looking forward to fiddling around with things. :D
I'd attach the .lvl file, but it's too big. I'll email it to you if you PM me your address, if you like. I suspect the problem is that Paul's editor.exe just appends added files to the end of the .lvl. I may be completely wrong. |
Well, never mind it then if it works now! :)
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I've done what you said to do but he's still not there.
Also, I'm having the same CAM problem. I've tried renaming them .bmp, .cam.bmp and .cam.cam.bmp. I don't know what I have to do to fix it.:fuzconf: |
Please upload the problematic .path file. For the CAM issues, try to disable hiding extensions in Windows Explorer (It's under folder options) and make sure they're name .CAM.bmp after you disable the feature.
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The CAM works now! Thanks. I put it as just the filename .CAM.
12057 BTW the .path is in a .rar. Just take the .ttf off. EDIT: I've fixed it now! Don't worry. I think it was because I tried to put him in the air. Whoops :p. I've taken the file off now because it's done. |
Does anyone else find it ironic that one of our most genious members has one of the most uncreative usernames? ;) I joke, Paul, I joke- you hold a power second only to God himself. Keep it up!
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I don't find it ironic, I find it expectable.
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