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-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

Paul 04-26-2012 02:16 PM

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yeah i am making it clear so i want to find out what u making so far.

I think the links to the map images are a good place to start looking for what they have so far :P

RoryF 04-26-2012 02:28 PM

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yeah i am making it clear so i want to find out what u making so far.

http://www.oddworldforums.net/showthread.php?t=20236
In case you're bored of the level creation rate so far.

Just please, don't turn into a gishygleb.

johnnyk89 04-27-2012 07:54 PM

hey guys maybe it's time to make a very hard mod level like something different and similar it's seem's to me u guys have any idea's.

Tadimo 04-27-2012 11:20 PM

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hey guys maybe it's time to make a very hard mod level like something different and similar it's seem's to me u guys have any idea's.

Maybe it's time you made a level :p

johnnyk89 04-28-2012 12:46 AM

ah actually i haven't made a level only u guys have any ideas and i download the level u make so only i make my levels myself and with out posting online

Phylum 04-28-2012 01:36 AM

I like the part where he says he's 20.

skychase2rebirth 04-28-2012 02:01 AM

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ah actually i haven't made a level only u guys have any ideas and i download the level u make so only i make my levels myself and with out posting online

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hey guys maybe it's time to make a very hard mod level like something different and similar it's seem's to me u guys have any idea's.

Sorry if it sounds harsh but, is english your first language or you are writing on a iPhone with your penis ?

RoryF 04-28-2012 05:45 AM

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Sorry if it sounds harsh but, is english your first language or you are writing on a iPhone with your penis ?

I thought it was legit finger typing.

WolfensteinOdess 04-28-2012 07:56 AM

Johnnyk, FeeCo will be hard.

JennyGenesis 04-28-2012 12:06 PM

Don't you guys remember what happened when we went through a phase of creating nothing but hard levels...

kapteeni13 04-28-2012 12:24 PM



Wow! :p
This guy handle editor too like master... ^^



But, anyways my other level variation is soon ready... http://www.oddworldforums.net/images...icon10_odd.gif

Takeshi 04-28-2012 03:45 PM

Im going to try this

WolfensteinOdess 04-29-2012 05:00 AM

Just 2 or 3 paths to edit and my level is ready :)

skychase2rebirth 04-29-2012 10:21 PM

Great. ^^ Finally, I'm working on bonewerkz, I did the two first screens, you gotta see this ;)

http://i281.photobucket.com/albums/k...birth/bone.jpg

Edit: New level piece pack !

Bonewerkz

http://i281.photobucket.com/albums/k...piecespack.png

http://i281.photobucket.com/albums/k...rth/bgpack.png

WolfensteinOdess 04-30-2012 04:29 AM

You don't need help ? I wanted to do that.

Paul 04-30-2012 03:12 PM

Custom sounds should be possible soon, I'm close to figuring out the formats :)

Music is another beast though.. its a type of MIDI.

BlackVenom 04-30-2012 03:14 PM

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Custom sounds should be possible soon, I'm close to figuring out the formats :)

Music is another beast though.. its a type of MIDI.

That sounds interesting, not entirely sure what sort of applications would be possible for that though. Unless we had the ability to create entirely custom content.

JennyGenesis 04-30-2012 03:48 PM

Blackvenom! Nice to see your back, it's been ages, how is your work on AE?

Never Sleeper 05-01-2012 12:04 AM

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Custom sounds should be possible soon, I'm close to figuring out the formats :)

Well I've tried to open the sounds.dat with Audacity with some quierly sounds, depended on the kbps rate. Sadly I didn't find more time to explore this topic more.

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Music is another beast though.. its a type of MIDI.


I thought the music are finished samples with different speed times, depending on the action of the player?

I really hope to see fast pogress =)

xXxrenhoekxXx 05-01-2012 05:15 AM

my level
 
Hello
I've been lurking these forums every now and then and have finally summed up the courage (see oddworld's is my favourite game.)
So here's one of my levels

oddworld adventures remake
Difficulty: easy
map: paramonia temple
Download: http://www.mediafire.com/?hk6tgnl2zt71346
Editor: pauls

keep in mind this was one of the first time using the editor so there are glitches
so I recomend using dd-cheat.

also not everything's the same

incase you need a video





and I've just uploaded another video for the level I was making currently
(see kapteeni13's post)

kapteeni13 05-01-2012 07:01 AM

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Custom sounds should be possible soon, I'm close to figuring out the formats :)

Music is another beast though.. its a type of MIDI.

Wait, are you trying to say that editing sounds is soon possible too...? O.o

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Hello
I've been lurking these forums every now and then and have finally summed up the courage (see oddworld's is my favourite game.)
So here's one of my levels

oddworld adventures remake
Difficulty: easy
map: paramonia temple
Downloadhttp://www.mediafire.com/?hk6tgnl2zt71346
Editor: pauls

keep in mind this was one of the first time using the editor so there are glitches
so I recomend using dd-cheat.

also not everything's the same

This level was interesting. :p

Paul 05-01-2012 12:30 PM

Editing all sounds should be possible...

For the music it currently looks like this:

1. Can't change the "size" of the music data (not related to the length of the track).
2. Its "like" MIDI.
3. Each MIDI instrument is in fact a sound (which can be edited).

So the music is a bunch of MIDI commands that say things such as note on,off, change pitch, change instrument at time X where an instrument is a sound from a .VB or sounds.dat file.

I'll create a basic tool that allows easy replacement of sounds to begin with, then add support for viewing SEQ tracks and basic editing of them.

JennyGenesis 05-01-2012 02:43 PM

Hey xXxrenhoekxXx

I'm not goona quote your post because it is rather lengthy, but I just wanted to say, that when you said Oddworld Adventures remake, I thought you meant recreating all the same levels using the graphics from the PC version. But what you did, that was really interesting, and well done for the work.

BlackVenom 05-01-2012 03:32 PM

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Blackvenom! Nice to see your back, it's been ages, how is your work on AE?

Thanks. Right now I'm not working on it as I have alot going on right now. I'm not even sure if I could get back into it at all because of my job....

johnnyk89 05-01-2012 03:54 PM

Hey xXxrenhoekxXx i send u a message on youtube to tell u about download the rupturefarms level. are u able to send a level post?

xXxrenhoekxXx 05-01-2012 04:56 PM

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Hey xXxrenhoekxXx i send u a message on youtube to tell u about download the rupturefarms level. are u able to send a level post?

watch the end of my latest video and you'll see why I haven't released it

I'll release a demo (plan on making this a full mod) once I've finished rupture farms.

EDIT: I've come up with a level concept for a future level what do you think? (replaces an elum segment in paramonia.)

skychase2rebirth 05-01-2012 05:39 PM

First five cams of Bonewerkz ! (not whole first path)

http://i281.photobucket.com/albums/k...irth/bonez.jpg

President Odess (;P), if you want to help feel free to do it but I'll keep working on this version because I feel really motivated for now. Oh and how's feeco developpement ?

Tadimo 05-01-2012 07:50 PM

Hey Paul would it be possible to include support for importing actual MIDI files (or parts of given the size limitation) into a SEQ track?

WolfensteinOdess 05-02-2012 12:43 AM

Feeco is finish, and I edit stockyards, but if you do Bonewerks, you have to edit the door of the train (path 4 of stockyards), but it's finish :)
So, I will post a link to download this level :)

Paul, we can edit LCD screen message ?

johnnyk89 05-02-2012 02:48 AM

hey WolfensteinOdess will u send the level post to me by tomorrow morning? so i want to check what it is so i'll be happy to see what u made so that's all i'm going to say. i've been waiting for this for a long time.

WolfensteinOdess 05-02-2012 03:54 AM

Hey, I have to correct some bugs, but 98% of edit is finish :)

JennyGenesis 05-02-2012 04:01 AM

Skychase, what .lvl are you using? Because clearly the platform in that picture is not a factory one.

WolfensteinOdess 05-02-2012 04:16 AM

I think he don't use r2.lvl because FeeCo and my secret project are in r2.lvl.

e1.lvl

r2.lvl

Phylum 05-02-2012 05:30 AM

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Editing all sounds should be possible...

For the music it currently looks like this:

1. Can't change the "size" of the music data (not related to the length of the track).
2. Its "like" MIDI.
3. Each MIDI instrument is in fact a sound (which can be edited).

So the music is a bunch of MIDI commands that say things such as note on,off, change pitch, change instrument at time X where an instrument is a sound from a .VB or sounds.dat file.

I'll create a basic tool that allows easy replacement of sounds to begin with, then add support for viewing SEQ tracks and basic editing of them.

Didn't we decide a while ago that the music was put together dynamically by the engine? I recall a discussion about the percussion tracks responding to scrab jumps and that kind of thing.

Not that it really matters. I'm sure people will figure out ways to do things that work even if we can only replace sounds.

skychase2rebirth 05-02-2012 07:47 AM

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Skychase, what .lvl are you using? Because clearly the platform in that picture is not a factory one.

I'm working on f2.

WolfensteinOdess 05-02-2012 08:52 AM

And why ?

skychase2rebirth 05-02-2012 11:13 AM

There's a lot of collision lines that I can use for background platforms, lots of paths, and because Scrabania will probably become a bee level, Monsaic Lines and Stockyard (return) are too short, Rupture Farms (beginning and return) and Stockyard escape are already used and because Paramonia can be edited beyond path 1 so Paramonian temple seems a good choice.

Edit: 6th cam.

http://i281.photobucket.com/albums/k...titled-1-2.jpg

JennyGenesis 05-02-2012 12:18 PM

Is that floor to the right of the slig a trap door?

skychase2rebirth 05-02-2012 01:27 PM

No, just planks. It may change soon.

WolfensteinOdess 05-03-2012 01:43 AM

There is one thing I don't understand, you can place Electrics walls where you want but me no. Why ???