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In case you're bored of the level creation rate so far. Just please, don't turn into a gishygleb. |
hey guys maybe it's time to make a very hard mod level like something different and similar it's seem's to me u guys have any idea's.
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ah actually i haven't made a level only u guys have any ideas and i download the level u make so only i make my levels myself and with out posting online
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I like the part where he says he's 20.
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Johnnyk, FeeCo will be hard.
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Don't you guys remember what happened when we went through a phase of creating nothing but hard levels...
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Wow! :p This guy handle editor too like master... ^^ But, anyways my other level variation is soon ready... http://www.oddworldforums.net/images...icon10_odd.gif |
Im going to try this
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Just 2 or 3 paths to edit and my level is ready :)
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Great. ^^ Finally, I'm working on bonewerkz, I did the two first screens, you gotta see this ;)
http://i281.photobucket.com/albums/k...birth/bone.jpg Edit: New level piece pack ! Bonewerkz http://i281.photobucket.com/albums/k...piecespack.png http://i281.photobucket.com/albums/k...rth/bgpack.png |
You don't need help ? I wanted to do that.
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Custom sounds should be possible soon, I'm close to figuring out the formats :)
Music is another beast though.. its a type of MIDI. |
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Blackvenom! Nice to see your back, it's been ages, how is your work on AE?
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I thought the music are finished samples with different speed times, depending on the action of the player? I really hope to see fast pogress =) |
my level
Hello
I've been lurking these forums every now and then and have finally summed up the courage (see oddworld's is my favourite game.) So here's one of my levels oddworld adventures remake Difficulty: easy map: paramonia temple Download: http://www.mediafire.com/?hk6tgnl2zt71346 Editor: pauls keep in mind this was one of the first time using the editor so there are glitches so I recomend using dd-cheat. also not everything's the same incase you need a video and I've just uploaded another video for the level I was making currently (see kapteeni13's post) |
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Editing all sounds should be possible...
For the music it currently looks like this: 1. Can't change the "size" of the music data (not related to the length of the track). 2. Its "like" MIDI. 3. Each MIDI instrument is in fact a sound (which can be edited). So the music is a bunch of MIDI commands that say things such as note on,off, change pitch, change instrument at time X where an instrument is a sound from a .VB or sounds.dat file. I'll create a basic tool that allows easy replacement of sounds to begin with, then add support for viewing SEQ tracks and basic editing of them. |
Hey xXxrenhoekxXx
I'm not goona quote your post because it is rather lengthy, but I just wanted to say, that when you said Oddworld Adventures remake, I thought you meant recreating all the same levels using the graphics from the PC version. But what you did, that was really interesting, and well done for the work. |
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Hey xXxrenhoekxXx i send u a message on youtube to tell u about download the rupturefarms level. are u able to send a level post?
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I'll release a demo (plan on making this a full mod) once I've finished rupture farms. EDIT: I've come up with a level concept for a future level what do you think? (replaces an elum segment in paramonia.) |
First five cams of Bonewerkz ! (not whole first path)
http://i281.photobucket.com/albums/k...irth/bonez.jpg President Odess (;P), if you want to help feel free to do it but I'll keep working on this version because I feel really motivated for now. Oh and how's feeco developpement ? |
Hey Paul would it be possible to include support for importing actual MIDI files (or parts of given the size limitation) into a SEQ track?
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Feeco is finish, and I edit stockyards, but if you do Bonewerks, you have to edit the door of the train (path 4 of stockyards), but it's finish :)
So, I will post a link to download this level :) Paul, we can edit LCD screen message ? |
hey WolfensteinOdess will u send the level post to me by tomorrow morning? so i want to check what it is so i'll be happy to see what u made so that's all i'm going to say. i've been waiting for this for a long time.
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Hey, I have to correct some bugs, but 98% of edit is finish :)
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Skychase, what .lvl are you using? Because clearly the platform in that picture is not a factory one.
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Not that it really matters. I'm sure people will figure out ways to do things that work even if we can only replace sounds. |
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And why ?
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There's a lot of collision lines that I can use for background platforms, lots of paths, and because Scrabania will probably become a bee level, Monsaic Lines and Stockyard (return) are too short, Rupture Farms (beginning and return) and Stockyard escape are already used and because Paramonia can be edited beyond path 1 so Paramonian temple seems a good choice.
Edit: 6th cam. http://i281.photobucket.com/albums/k...titled-1-2.jpg |
Is that floor to the right of the slig a trap door?
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No, just planks. It may change soon.
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There is one thing I don't understand, you can place Electrics walls where you want but me no. Why ???
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