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-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

JennyGenesis 09-01-2011 01:06 AM

Thank goodness for that! It was great seeing you beat the levels, but here are a couple things I'd like to point out.

-Setting off the alarm for the electric gates to switch off is ridiculous especially without a visual clue

-The Zulag 3 room with the 2 slogs and the wells, I actually made the mistake if going into that room first, so I had no grenades and therefore it was impossible to beat since you can't actually leave the level, you should make it so that the door doesen't shut behind the player so they can get grenades.

Tadimo 09-01-2011 06:16 AM

Nice levels though I must agree with Jenny that there should be more visual cues, especially for things like setting off alarms to deactivate electric gates.

kapteeni13 09-01-2011 07:56 AM

I finished Scrabanian Temple editing. :)
It will be released in new version of HardMode or i will upload lvl here also... :fuzsmile:

MeechCrunchies 09-01-2011 07:58 AM

:

()
Thank goodness for that! It was great seeing you beat the levels, but here are a couple things I'd like to point out.

-Setting off the alarm for the electric gates to switch off is ridiculous especially without a visual clue

-The Zulag 3 room with the 2 slogs and the wells, I actually made the mistake if going into that room first, so I had no grenades and therefore it was impossible to beat since you can't actually leave the level, you should make it so that the door doesen't shut behind the player so they can get grenades.

I beat it without grenades.
Want a recording of it?

kapteeni13 09-01-2011 11:21 AM

I released level in another level topic... :)

gishygleb 09-01-2011 12:13 PM

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()
I released level in another level topic... :)

:fuzconf::fuzmad:

SligValet 09-01-2011 01:12 PM

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()
:fuzconf::fuzmad:

Your useless post is truly a contribution to the society, thank you sir.

A simple search could have revealed the information you asked for: http://www.oddworldforums.net/showth...241#post512241

JennyGenesis 09-02-2011 03:09 PM

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()
I beat it without grenades.
Want a recording of it?

The room with the slogs? I would love to see a recording of that, I knew what I had to do, pull the level next to the slig on the lower screen, but I couldn't really see how on earth you get through the room without killing the slogs.

RECORDING PLEASE!!!

This is the 2nd time I've had to request a recording for the same level, this R2.lvl variation is certainly something special.

I think I will go back and attempt to beat the entire thing sometime...

I have a question for skychase2rebirth, how did you program the flints for Zulag 2? I found it very interesting the way it was done, (Especially the room with all the mudokons) I can only assume that the flint properties were kept as they originally were but the exit door in each room would lead to the entrance of the next room.

skychase2rebirth 09-02-2011 04:48 PM



I throw my grenade to the wall to show how to do this room without it. at 4:13

JennyGenesis 09-02-2011 04:58 PM

I've been proven wrong again :( This makes me look silly...

skychase2rebirth 09-02-2011 05:47 PM

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I've been proven wrong again :( This makes me look silly...

No. ^^ This room is just hard, so it's normal.

Tadimo 09-03-2011 12:51 AM

skychase2rebirth, There appears to be more electric walls than normal in that last video that you posted. Have you added in your own electric walls? If so then how did you do it?

MeechCrunchies 09-03-2011 02:09 AM

How do you record with hypercam?
Through 6 hours of torturing myself,
I managed to finally pass that damn door,
with no grenades and both sligs alive.
If I had hair It would have been yanked out..

JennyGenesis 09-03-2011 03:02 AM

GUESS WHAT!
VIDEO PLEASE!

MeechCrunchies 09-03-2011 07:19 AM




Here's your damn proof.
you're lucky it wasn't 30 minutes
of exasperated and insane rage cackling... o_o

skychase2rebirth 09-03-2011 08:59 AM

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()
skychase2rebirth, There appears to be more electric walls than normal in that last video that you posted. Have you added in your own electric walls? If so then how did you do it?

Each time I start editing a path, I put an electric wall in each cams to see if they appear, they did, pure luck ^^

Edit: Hell yeah, Hardest Zulag door ever :D

SligValet 09-19-2011 04:15 AM

How does one add the appropriate files to the .lvl file in order to have for example a Slog appear in the first RuptureFarms 1 path? Is there a tutorial or something anywhere?

skychase2rebirth 09-19-2011 02:55 PM

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()
How does one add the appropriate files to the .lvl file in order to have for example a Slog appear in the first RuptureFarms 1 path? Is there a tutorial or something anywhere?

If I remember, add DOGBLOW.BAN, DOGE1PAL.BAN, DOGKNFD.BAN and SLOG.BND

RoryF 09-19-2011 10:44 PM

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How does one add the appropriate files to the .lvl file in order to have for example a Slog appear in the first RuptureFarms 1 path? Is there a tutorial or something anywhere?

I think there was... somewhere.

Here's what I did:
  1. Use the Extract.exe from the .lvl files thread to unpack the level into a folder.
  2. Use Extract.exe again on the level that contains the thing you want.
  3. Move the file over into the folder.
  4. Finally use MakeLVL.exe to repack the level with the added files.
Sucess!!

SligValet 09-20-2011 05:04 AM

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()
If I remember, add DOGBLOW.BAN, DOGE1PAL.BAN, DOGKNFD.BAN and SLOG.BND

Thanks

:

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I think there was... somewhere.

Here's what I did:
  1. Use the Extract.exe from the .lvl files thread to unpack the level into a folder.
  2. Use Extract.exe again on the level that contains the thing you want.
  3. Move the file over into the folder.
  4. Finally use MakeLVL.exe to repack the level with the added files.
Sucess!!

Thanks to you too. Would you happen to have a link to the page it was posted on in that thread?

kapteeni13 10-04-2011 11:26 AM

*Editing new Scrab-Run Level with some idealist traps* :)

BoneStorm 10-09-2011 10:14 AM

Hi all :) i done a variation of most of Slig Barracks in AE..
Difficulty is a quite hard in some parts and medium in others as you could see in testing it =)
I used Paul's Editor 0.6 (*_* paul *_*) and it took to me a few hours >.<

Here the download link:
http://filesmelt.com/dl/BA.zip

I have 2 question (sorry but i can't reply in the help and tutorials thread so i would post here >.<)... Some sligs, in falling from an edge, freeze and they do not shoot or shout freeze nor jump off of a platform or whatelse...

Here a screen: http://imageshack.us/photo/my-images/80/abe3.png/

How can i solve it?

Then the second question: i would program a slig to stop and turn to an opposite direction but in using the slig left/right bound or the enemy stopper it fails. How can i solve that and use them properly? >.<

Thank you :)

skychase2rebirth 10-22-2011 04:15 PM

No new levels, but 2 walkthrough + 1 bonus (Scrabania Temple's first Paths (coming soon))




JennyGenesis 10-22-2011 04:19 PM

Are these levels that have been released?

Sorry it's just that I haven't visited this thread in a while.

skychase2rebirth 10-22-2011 05:12 PM

Yes, except Scrabania temple. ^^

JennyGenesis 10-22-2011 05:14 PM

LINK ME!

skychase2rebirth 10-23-2011 08:18 AM

Scrabania: (D1 alone because temple isn't finished yet, coming soon)

http://www.mediafire.com/?shcshqrp1363hqm

Rupture Farm I:

http://www.mediafire.com/?4pt5r48gm38ilpj

JennyGenesis 10-23-2011 09:33 AM

The links are not working.

skychase2rebirth 10-23-2011 09:52 AM

And now ? (They worked for me ô_ô...)

JennyGenesis 10-23-2011 09:53 AM

I just get 404.