Thank goodness for that! It was great seeing you beat the levels, but here are a couple things I'd like to point out.
-Setting off the alarm for the electric gates to switch off is ridiculous especially without a visual clue -The Zulag 3 room with the 2 slogs and the wells, I actually made the mistake if going into that room first, so I had no grenades and therefore it was impossible to beat since you can't actually leave the level, you should make it so that the door doesen't shut behind the player so they can get grenades. |
Nice levels though I must agree with Jenny that there should be more visual cues, especially for things like setting off alarms to deactivate electric gates.
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I finished Scrabanian Temple editing. :)
It will be released in new version of HardMode or i will upload lvl here also... :fuzsmile: |
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Want a recording of it? |
I released level in another level topic... :)
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A simple search could have revealed the information you asked for: http://www.oddworldforums.net/showth...241#post512241 |
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RECORDING PLEASE!!! This is the 2nd time I've had to request a recording for the same level, this R2.lvl variation is certainly something special. I think I will go back and attempt to beat the entire thing sometime... I have a question for skychase2rebirth, how did you program the flints for Zulag 2? I found it very interesting the way it was done, (Especially the room with all the mudokons) I can only assume that the flint properties were kept as they originally were but the exit door in each room would lead to the entrance of the next room. |
I throw my grenade to the wall to show how to do this room without it. at 4:13 |
I've been proven wrong again :( This makes me look silly...
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skychase2rebirth, There appears to be more electric walls than normal in that last video that you posted. Have you added in your own electric walls? If so then how did you do it?
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How do you record with hypercam?
Through 6 hours of torturing myself, I managed to finally pass that damn door, with no grenades and both sligs alive. If I had hair It would have been yanked out.. |
GUESS WHAT!
VIDEO PLEASE! |
Here's your damn proof. you're lucky it wasn't 30 minutes of exasperated and insane rage cackling... o_o |
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Edit: Hell yeah, Hardest Zulag door ever :D |
How does one add the appropriate files to the .lvl file in order to have for example a Slog appear in the first RuptureFarms 1 path? Is there a tutorial or something anywhere?
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Here's what I did:
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*Editing new Scrab-Run Level with some idealist traps* :)
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Hi all :) i done a variation of most of Slig Barracks in AE..
Difficulty is a quite hard in some parts and medium in others as you could see in testing it =) I used Paul's Editor 0.6 (*_* paul *_*) and it took to me a few hours >.< Here the download link: http://filesmelt.com/dl/BA.zip I have 2 question (sorry but i can't reply in the help and tutorials thread so i would post here >.<)... Some sligs, in falling from an edge, freeze and they do not shoot or shout freeze nor jump off of a platform or whatelse... Here a screen: http://imageshack.us/photo/my-images/80/abe3.png/ How can i solve it? Then the second question: i would program a slig to stop and turn to an opposite direction but in using the slig left/right bound or the enemy stopper it fails. How can i solve that and use them properly? >.< Thank you :) |
No new levels, but 2 walkthrough + 1 bonus (Scrabania Temple's first Paths (coming soon))
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Are these levels that have been released?
Sorry it's just that I haven't visited this thread in a while. |
Yes, except Scrabania temple. ^^
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LINK ME!
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Scrabania: (D1 alone because temple isn't finished yet, coming soon)
http://www.mediafire.com/?shcshqrp1363hqm Rupture Farm I: http://www.mediafire.com/?4pt5r48gm38ilpj |
The links are not working.
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And now ? (They worked for me ô_ô...)
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I just get 404.
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