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http://www.luisrey.ndtilda.co.uk/jpe...l/carnsex1.jpg |
It fails to mention that Buick Riviera is also the name of a car, then again only I would know that.
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Tut tut, Nate; You dirty double-poster.
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got Stranger's Wrath Today. Never played it, sadly. looking forward to it.
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Still playing through Metroid Prime 3. I'm trying to get the Acid Rain amour and I cannot for the life of me find a way to get it. I think i need to get another power-up first but I'm unsure.
Anyway; Amazing game, I'm going to buy the Trilogy soon. |
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At the final Dungeon of FF7. I'm so excited. I'm levelled-up enough to be able to take on the final boss rush fairly easily, but I'm going to do all of the inane side-stuff first, just to be sure. I feel like beating this game will do something for me. Just to be able to say to myself 'Yup, you did it. You sure did dud do dat dere.'
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Playing Warhammer 40k: Space Marine. It is a really good game, a tad basic, but really good. Relic have done right by that franchise and have made playing a Space Marine an interesting experiance, quite different from the dudes in Gears Of War.
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*Insert "Gears of Warhammer" joke*
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The demo for Evolva. Still as confusing as it ever was.
NOSTALGIA |
So Stranger's Wrath doesn't work on 360. Dammit. Now I have to wait even longer to play it.
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I bought Munch at a market and it also doesn't play on the 360. Well, I'm not that arsed, its only MO, just another OW game to add to my collection.
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As far as I know, Munch's Oddysee should work on the 360.
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Dyna is right, I played MO on 360.
EDIT: 1000 posts milestone completed |
Yes but I have the 360s and apparently it needs an external 360 hard drive to run. They're not even compatible with 360s'!
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I've been playing some L4D2, I plan on getting back into the Witcher 2 and might pick up MGS1 and the collection soon.
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Anyone try that online game Slender? It's free, a survival horror game based on the Slender Man myth. Pretty creepy in my opinion.
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Marble Hornets mentioned it on his acebook, I haven't played it yet.
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It's alright though, I'll just borrow my cousins original tankbox and play it that way. |
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Ladies and gentlemen, welcome to another informative edition of Professor Meechie's Irregular Rambling About Video Games.
Titan Quest is frickin' awesome. Think of everything that changed between Diablo II and Diablo III. This game put all those ideas out there. Nicer loot, too. My favourite value to see attatched to something has to be "Lower all requirements by #%". Makes that axe designed for a 200-Strength bruiser usable by a 120-Strength roguish type. TQ's socketing equivalent is easier too - monsters have a chance to drop certain elements, combine those elements to increase their strength, embed them into items when you're happy. No faffing about with crafters. Simple. It's all Greek mythology, so you can find pieces of Hermes's sandal leather or Prometheus's torchwood. It looks ruddy nice, too, and I personally prefer the cleaner look over DIII's gloom. The gameplay? Hack, slash, loot, level up. Interestingly, the levelling curve is more of a straight gradient, so you level up at pretty much the same rate all the way through the game, which I like. Again: Flexibility and accessibility. After picking one of the 9 classes, which are all fairly distinct, you can either stick with that one or pick a second at Level 8, making 28 or so combinations. Naturally, there's massive potential for variety inside those classes - you get 3 skill points every level, and most skills max out between 6 and 12, making powering up your basic skills as viable a tactic as reaching upwards for the big ones. Add another class to that and you've basically got a lazy way to double your game's character customisation. Personally, though the skill tree has 6 (I think) levels, I've barely looked above the second. I found a poisoned spider leg that counts as a cutlass, so I ignored crowd control and decided I just want to hit as much angry monster with it as possible. Well, I went for a "Diviner" Spirit/Dream cross-class. I thought it would be a funky, slow, debuffing spellcaster type shindig. I was wrong. I just click everything, as fast as I can. Turns out "Spirit" means "Necromancy" or "Making things die", and "Dream" actually meant "Psionics" or "Making things explode into wobbly purple distortion effects". So I sunk all my points into the bottom rungs of that skill ladder; on the Spirit front I now constantly radiate a cloud of death that weakens things and slowly kills them, an accelerated-aging field that corrodes their weapons and armour, and can suck the life directly from things if I get bored; while on the "Dream" front I have a double-damage "Punch/Big punch/Exploding punch" combo that Phylum would probably recognise (and also has a hilarious tendency to blast ragdolls over the level boundaries, treating me to the sight of corpses tumbling egregiously down the outside of cave interiors), and some kind of mental skulduggery that doubles all my physical, life-draining and electrical damage. Seriously, what all that has to do with dreams is not well explained. I think I'm supposed to not just be punching their body, but also punching their MIND, like it's the fucking Matrix or something. So, yeah: Butcher your way through the world of classical legend with interesting powers, a mythological (i.e. legitimately stupid) story and wacky ragdoll physics. £9.99 on Steam. So is the expansion. If you buy them together, you get £9.99 off. Lolwut in other words the expansion pack is free. It has a demo too (an increasingly rare sight), so knock yourself out. |
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I think watching the first season of Marble Hornets in one sitting kind of robbed me of any fear I'll have for Slender man in the future. I watched gameplay videos of Slender last night and wasn't phased. I'm gonna give the game a shot tonight or tomorrow, see if it's actually as scary as people say.
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Yeah, usually when I bark about games not being scary I haven't bothered going full measure and doing the whole half asleep/midnight/all lights out/headphones deal, but I HAD to do it since everyone at my new place was asleep. I think that there's a certain point where games need to do more to scare me than isolating me in some woods and having an eerie stranger harrang me. If I wanted that experience I'd just hide behind more trees.
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I wouldn't say it's scary. It's just jumpy.
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Horror games would be much better if they all had this noise. Like, all the time.
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That's the most horrific sound I've heard in a game. :crying:
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EEEEEEEEERHRHREEEEEEEEEEERHRHRHEEEEEEEEEERHHRH
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The loud industrial sounds in the music are part of what made Silent Hill terrifying.
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Completed (sort of - I haven't completed all the timed runs etc.) Quantum Conundrum.
The collectibles were intelligently placed, and the game was fun. But it was surprisingly unimaginative with its usage of the basic "shifting" gimmick, all just moving boxes onto buttons. The humour slowly loses its charm over the course of the game. Also, possibly the worst ending to a game I've seen this year. I'm not going to spoil it, but it could be summarised as "♪ Yeah yeah buy some DLC ♫". EDIT: Now I'm playing Aquaria. The cathedral is deeply disturbing. You've got the kind of freaky monster design I haven't seen since the Mega Drive era; Plus a few I've never seen outside of those low-budget Japanese arcade games, like missile-firing tadpole-sperm spawning from a giant eyeball-covered sphincter. |
Playing Spore. It's pretty fun until you get to the tribal ages.
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The space stage seems like it's going to be great at the start, until you start getting called back to your homeworld every five minutes to defend them from raiders.
That's my race as my avatar, in case anyone couldn't tell. He's wearing space goggles. EDIT: Man, Aquaria's secret ending is batshit insane. Shame it's not on consoles, I bet the Wii crowd would love it. Oh, and I made my first purchace of the SSS... Bio-Hazard Battle! Nostalgia! '90s-level difficulty! Truly fucked-up enemy design! |
Okay, now I'm playing SpaceChem. It's probably the most complicated thing I've ever played. If you liked programming robots as a kid, you'll probably like it.
This is level three. There are fiftysomething. I still made it, though! http://cloud-2.steampowered.com/ugc/...4DB1FCA4574D9/ Okay, so there are these little carriers - the coloured rings - that grab atoms and trigger commands that they hit. The "In" commands make the atom or compound on the left appear in that input area. The "Grab" makes the carrier pick up the molecule on that tile. The "Sync" prevents the red carrier from moving until the blue carrier hits another Sync command and vice versa. Those +/- things in the background are bonding areas. When triggered, they form or break bonds (depending on the command) between all atoms over them at the time. So, both loops bring in an atom and pick it up, then the "Sync" holds the red hydrogen in place until the blue carbon gets there. Then they run parallel so that Red drops the hydrogen in the bonding area; just as Blue, carrying the carbon atom, runs over the bond command and bonds the two atoms together. We're not done, we need another hydrogen. So the "Rotate" tile spins our HC molecule to the right and then Blue waits at another Sync while Red goes around to get another Hydrogen. When the Red Sync hits, another Hydrogen gets dropped, Blue moves into position, and another Hydrogen gets stuck to the other side. Methylene complete, it's Red's turn to wait as Blue moves round to drop the molecule and hit "Out", which sends any molecules on that area of the grid off to the next reactor. Back to "Start"! Yep, you only can react two chemicals at a time, so you've got to plot out another flowchart for how you're going to get them to where they're needed. It's simple in terms of the game, but I can't help but feel slightly proud of myself. ScrabTrapMan, play it. |
I got Steam! Now I want the PTI.
oh, and I completed SH2. |
I too played spacechem. I gave up when it came to multiple reactors and stuff.
i gave up because that chemical reactions are too easy and are an insult to my intelligence of course D: ....really |
It gets about this complicated, if anyone cares.
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I've been playing Borderlands. My PC can't run it all that well but it's playable...just.
My impressions so far are very positive, It's such a fun game. I love the huge amounts of weapons you can buy or find and I adore the Artstyle so fricking much. I really can't wait to get a Gaming PC and run this game with the highest settings :D Oh and I got it with all the DLC for £4.99 - I fucking love Steam. |