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Prior to your miraculous (and possibly fraudulent) interview, of course.
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OddChat.
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A question about AE: why aren't the Mudokons in the Zulags 1 and 2 blind?
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Purely gameplay reasons. Blind Mudokons make the most sense storywise in the first level, but the most sense gameplaywise later in the game. Someone with a better imagination will have to come up with a good suggestion why the Glukkons have let sighted Muds mine.
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I mean that I can’t think of an explanation right now.
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I remember reading once, either by Alf or by Max, that the non-blind Mudokons weren't digging for bones, but were digging for other valubles, probably to cover the costs for the mines.
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Didn't the Glukkons get the labor they needed for Necrum mines by getting Mudokens addicted to Soulstorm brew and only giving them more if they worked in the mines? If the Mudokens were all Soulstorm addicts who would do anything for the next can of the stuff, then they would probably dig up their ancestors bones and not think of it as long as they got their Soulstorm, and thus there was no need to blind them. But then again, maybe the normal Muds were digging up something else, I'm not really sure.
So were the sales from Soulstorm Brew not enough to cover the costs of the mine? |
What does the train take to the Slig Barracks? (I'm talking about AE)
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HMMMMMMMMMMMMMMMSLIGS?
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Was it a cargo freighter or passenger train? Personally, I don't think the Cartel sees a difference.
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Slig food/pants/parts to make pants?
who knows? |
Bullets. Those sligs are trigger happy!:D
Or maybe pillows. You never know..... |
I think FeeCo Depot is useless for Slig Barracks...
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Sligs do need supplies, food, ammo, equipment... and they probably come to them trough FeeCo trains. So I doubt the FeeCo Depot is useless to them.
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maybe it is to transport the sligs themselves
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Question: why can't Mudokons jump and roll in the games?
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Do your spend your idle hours thinking of the most mind boggling or laborious questions for us?
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They can... just they don't do it...
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Because the coders were incapable of accomplishing a realistic result. Simple. To make mudukons jump independently would of consisted of many, many tests being run at once(I'm guessing) to see if there were platforms above them to grab onto, if there was a platform with a safe landing space, if there was a platform with a place where the mudukon would end up hanging etc. and that could of caused lag. this is, of course, pure speculation. plus mudukons not being able to jump adds to the puzzle aspect
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I'm often roaring with laughter when I see a Mudokon take both feet off the ground.
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they can jump, but only when you give them a command when the're "wired" out on laughing gas and maybe when you tell them to work then they're under the hanging ring lever thingys, and they can't grab onto ledges.
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Does anyone know how exactly an octigi takes control of its host's mind?:fuzconf:
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