:
|
Yeah, they're likely some of the more powerful ones there to assist Abe, though after he's left the area they're in, they would either teleport or find other means to escape, being the brewery hardly exploded immediately afterwards, they would have had time.
|
:
:
|
:
|
Ok, thank you. I thought it because in AO some Mudokons disappear after a "conversation" with Abe :). But why can't they follow Abe and they interact only for give him the rings, and they don't help him for example to kill some Slig?
|
:
|
Like they do in Munch’s Oddysee?
|
:
|
But the Scrubs also fight Slig guards with their bare hands. Also, I thought abe is now! is talking about the Helper Mudokons, who must be free Mudokons.
|
Okay, you win. I was wrong.
|
:
|
They're free Mudokons anyway, they don't need rescuing. They are there out of their own free will to help Abe. And obviously they're always stuck in some pit in the bakground or something, too, though I'd assume they did that deliberately for their own safety from Sligs etc. that would be in the factory.
|
More practically, OWI decided not to have this as part of the gameplay. Apart from Elum, Abe doesn’t have any assistance in what he does. He gets the occassion power up, like healing rings. The Helper Mudokons are only there to make the sudden acquisition of a power up more believable. They perform much the same role as Shrykull Portals and vendos.
|
Ok, thank you. But I think the gameplay would be the best with the following Mudokons :)! A question: in the Italian version of AE there are some leds with a strange word: the "Vixinex" Labs, but that isn't in any description and I think nobody can't find it. If does anyone know what is it, can he answer me? Thank you!
|
wow, I really would like to see a screenshot of that :)
|
I’m guessing it’s just a translator’s Italian interpretation of ‘Vykkers’.
|
:
|
Well, you can always do it the old fashion way, and photograph it. ;)
|
I searched for my question but I didn't find the answer that I am asking: what does Nod look like and what are the Squeek's and Nod's Oddysees?
|
Squeek's Oddysee was the planned third title in the Oddworld Quintology. Nod's is supposed to be the fourth, but I don't know if that was ever confirmed.
We do not know what either characters look like. |
It's generally assumed that Nod is a myth.
|
Damnit, I know what I read.
|
Oh, it was you who introduced us to that little concept? Where did you read that?
|
An interview with an Oddworld Inhabitant, which I first read before the turn of the millennium, and has never been recovered. The earliest reference to it I can find is by myself, asking (in February 2000) the other members of the Exoddus Club if they knew anything about it (they didn’t). If it all sounds rather tenuous, I’ll forgive anyone for not believing it, especially since the only other person who thought he remembered it (George T Gimp, calling himself enversi on OWF) left Oddworld years ago and never came back to our wholesome community. :(
|
Ok, it was a very quickly question. But I have a curiosity: when in the Rupture Farms you get a Mudokon or a Slig in the hole (I can't explain well, I post a screen) they die. But where do they go? Is there anything that kill them or do they fall down to the floor?
|
To answer this particular question, I engaged in painstaking scientific research.
First of all, what does it sound like when they land? There are only a few death drops where we know there are meat grinders at the bottom, such as those featuring falling carcasses of nondescript species as obstacles. But it does sound like ground. Maybe not flat, uncluttered ground, but an impact with some sort of floor nonetheless. Is this fall alone enough to kill something? By timing the fall, we can calculate the distance of the average Oddworldian death-drop using the formula: d = ½ gt^2 In which d is distance in meters, g is the gravitational constant and t is time in seconds. But we must first make an assumption: that Oddworld's gravity is the same strength as our own. Based upon various interpretations of the planet's given size, this should not be the case. But, for whatever reason, in practice there appears to be very little difference, if any, between the strength of gravity on Earth and Oddworld. For convenience's sake, we shall assume it is the same. By timing the time various characters fall for and taking an avergae, I make their free-fall approximately 2·6 seconds long. So: ½ (9·81*2·6^2) = ~33 Due to errors with the timing I will accept an accuracy of ±5 meters So, both falls of 28 meters and 38 meters are known to be pretty devastating, especially if impact is made with a hard surface. We also know that they die anyway, which makes the above charade completely pointless showing off. Perhaps their remains are gathered up and put into various Rupture Farms products. That might explain the careless provision of deadly trap-doors and their controls: increased accidents=increased output. Rather counter-intuitive, but since when has the Magog Cartel been anything less than short-sighted? |
That might explain why RuptureFarms has so many employees compared with any other factory we’ve seen. Not only would all those trap door accidents cause a huge mess that needs cleaning, the Mudokons are essentially just left to die of their own accord, like some kind of accidental livestock. But then if Mudokons are already put into meat products, Molluck’s new retirement plan for the Mudokons isn’t really as big a stretch as it first seems.
|
The wholesale slaughter and marketing of their race is a tad more extreme than discreetly recycling clumsy employees. We all know the Cartel is wasteful, but even Molluck would not let scraps of free, fresh meat go wasted, regardless of their origin.
|
Ok, thank you. But why in the Rupture Farms, talking about the game and not about the movies, there aren't many slicers? There are only the slicers that can kill you, but they don't slice the meat. Why? There is only a Grinding Area in the Zulag 1. Why this? I think the "Rupture Farms" should have more slicers :)! And why there aren't so many?
|
They do exist in other zulags. But firstly: they were used as a game element, nothing more, as an obstacle to make the game interesting, but made to match the environment. Grinders that deal with meat regularly (such as on a conveyor belt) did not feature heavily, because Abe never needed to go there.
|