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The design for MEC 3 was ready before so I might do that before going onto the beach sequel. EDIT: Gishy your latest level is pretty nice, though I wish there were more continue points and it looks like you left the original FG in some of the screens. |
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If you want to be agressive - your cams seems old. I can't add more CPoints. |
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And yeah, checkpoints are quite annoying. |
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SLOGONIA and SLIGANIA are the next! |
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Slogonai and Sligania sound cool. If it was exoddus you could've put a bunch of crawling sligs around the place :D. |
Those will be changed Scabania and Paramonia (temples).
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I don't know what "Mr. Cap" is referring to and I wasn't being agressive Gishy, just pointing out some stuff on your edit. Also placing continue points is easy, you just need to keep track of the continue zone number.
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Eg. You place a continue point at the start of a path with continue zone number 10. You then place continue zone objects with the continue zone number 10 in the current and subsequent screens. When you want to place down another continue point you do so and set its continue zone number to 11. You then place continue zone objects with the continue zone number 11 in the current and subsequent screens after the new continue point. Keep repeating for every new continue point. Check out my levels for more examples of continue point/zone placement. |
I've never done that. I've always just placed a continue point and it has always worked.
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Never had random crashes. People who played my levels never complained about any crashes relating to checkpoints either.
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Well in either case I have finally completed my latest level.
Here are the new things I learned while editing R2: -The leftmost cams on some paths in R2 (eg cam1 on path 16) do not allow you to replace them with new images in the editor -R2 has the paramite music but not the BND file -Abe's Oddeysey doesn't handle multiple lifts on the same screen very well. As a result the last puzzle on my level is easier than originally intended Here are the level features: *25 brand new cams to enjoy *Variety of conventional and unconventional puzzles *Two different environments to explore Level: R2 - Rescue Zulag 1 (Mudokon Enrichment Center 3) Difficulty: Hard Download: http://www.megaupload.com/?d=ZGOTZ4PD http://filesmelt.com/dl/r2.rar |
Awesome !
2 questions. 1. Is there a way out of the employee lounge ? 2. Is it possible to save the 2 first muds ? |
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The first two muds cannot be saved as they need to be sacrificed in order to progress forward. |
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( Also no infinite grenades for you :P ) |
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I managed to keep them alive, playing with Sligs and Slogs ;P. (without cheats) |
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Thanks Kapteen.Skychase2rebirth after considering it further I suppose it is possible to actually complete that section without killing the muds by making the slog run through the floor switch. JennyGenesis I might make more muds savable in future edits ;)
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I think both Tadimo and gishygleb's levels are truly fantastic! These are how variations should be. :)
@Tadimo: I love the full and proper level, and it has that great 'first-time playing' feeling. The signs + messages make that feeling even better. I haven't made it any further than the Employee Lounge itself (with the three muds), but the whole level is amazing and you have been doing great work with what Oddysee has to offer, adding extra mechanics to the game (like the lever and jumping onto a moving lift bit on 'Door 1'). Well done indeed, buddy. :) @gishygleb: I really like the way you played around with the .CAMs and the way that you advance through all the sorts of levels in one go. I think that is brilliant that you tried it with this game. Again, I loved the general game mechanics, and liked it how you run most of it away from Slogs (like the 'Ender' part of an Exodus level), despite it getting a tiny bit repetitive. But what you did with the .CAMs made the level very interesting to play. Again, well done indeed mate. :) I thank everyone hugely for all of their hard work making levels. I have had the time to play people's variations. @JennyGenesis: Your levels are great! Keep up the good work, I love it how you have made a lot of levels. @skychase2rebirth: Your levels are good too. Everyone (Oddman360, kapteeni, all the guys!) have done excellent work from what I can tell, and I am very proud that this thread has amounted to something so awesome and big! I would make some levels myself, but I don't have the software to make my own .CAMs, and I'm still in the thick of my GCSE exams. Once I have more time, I will certainly try to make something, by playing around with the .CAMs like gishygleb did. Well done guys. :) |
You've shown a lot of support there. :D
Even though I'm still making my level, I'm not doing as fast as my teachers have decided to give me heaps of homework to make up for all the ones they forgot. Also, I had a lot of tests over a week which I spent most of my time revising. I probably won't get much done this weekend as I've got a project to do with my friends. Hopefully I'll get some time. |
Thanks Jango. To be honest I signed up to the forums originally to talk about my Abe's Oddeysey inspired game that I created earlier but I suppose the community grew on me a bit. Anyways this is how you progress to the end in my latest level.
How to progress past the Employee Lounge in Mudokon Enrichment Center 3: -In the screen above the lounge there is an emergency lever, pull it -Backtrack until you come accross the "emergency exit" door that was closed earlier. It will be open now and you can go through it |
No don't tell them!!
You'll spoil the fun D: |
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