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-   -   Oddworld Questions & Answers VII (http://www.oddworldforums.net/showthread.php?t=16599)

Jordan 10-30-2008 05:26 AM

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Ok thank you guys :)!

I have another question about AE: why are there some drills in the SoulStorm Brewery? I hope this hasn't been asked before... if so forgive me XD

SoulStorm Brew uses the bones of Mudokons, so I assume the drills might be used for grinding bones up into a powder for the brew.

abe is now! 10-30-2008 05:29 AM

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SoulStorm Brew uses the bones of Mudokons, so I assume the drills might be used for grinding bones up into a powder for the brew.

That's possible in the Bonewerkz, but not in the SoulStorm Brewery...

Jordan 10-30-2008 05:35 AM

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That's possible in the Bonewerkz, but not in the SoulStorm Brewery...

Oh yeah, completely forgot about that one. Maybe it's for last minute work? Or for Mudokons that misbehave while working at the brewery?

Wil 10-30-2008 05:56 AM

Perhaps a small amount of on-site bone-drilling is appropriate, given a high worker accident rate.

crazysteef 11-05-2008 12:23 PM

I heard that there was a Oddworld video that showed a Sea-Rex swimming around. Does anyone know where I might be able to find it?

Wil 11-05-2008 02:12 PM

http://oddworldlibrary.net/archives/cinema/MOOBD01.htm
Eighth one down.

Rayrockslots 11-30-2008 10:24 AM

Anyone tried playing Munch Oddysee on the 360 latley? Well now you can! But the thing is the in-game voices like the shaman talking or anything is really quiet and I can't hear it over the music which seems to work just fine. The cut scenes work ok, just the game voices. Anyone help me out?

Bullet Magnet 11-30-2008 03:08 PM

You can MacGyver an original XBox together out of sawdust and gum.

kin37ik 11-30-2008 06:33 PM

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Anyone tried playing Munch Oddysee on the 360 latley? Well now you can! But the thing is the in-game voices like the shaman talking or anything is really quiet and I can't hear it over the music which seems to work just fine. The cut scenes work ok, just the game voices. Anyone help me out?


you have been able to play it for a long while now, but as you said, the voices are really turned down, at the moment i do not have a solution to fix the problem with the voices, i also think that microsoft is not going to repair that anytime soon, but i might try to send them another bug report e-mail and see if they churn out anything new, never know, i might be lucky and somehow manage to get the problem fixed for all

Rayrockslots 12-02-2008 08:31 AM

Um, it works ok now...:D

moxco 12-02-2008 11:47 AM

That video needs Jaws music.

lbyrd2 12-02-2008 07:33 PM

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That video needs Jaws music.

but the sea rex dosn't eat them

Wil 12-03-2008 01:03 AM

Sea Rexes eat everything.

lbyrd2 12-03-2008 07:40 PM

I meant in the video

Nate 12-03-2008 07:46 PM

The famous Jaws music plays as the shark approaches the kill, to create atmosphere. Not when the attack actually happens.

lbyrd2 12-04-2008 07:36 PM

yeah but it dosen't eat them at the end of the movie.

Nate 12-04-2008 08:34 PM

That's still beside the point; the music would fit that scene because the Searex is sneaking up behind the Gabbits. Whether we see the eating or whether it happens after the scene cuts is not relevant.

lbyrd2 12-05-2008 10:26 PM

okay,okay.

abe is now! 12-09-2008 06:58 AM

I have always wondered... what the hell is this screenshot? Who and how could he take it? And where did this guy take it?

Jordan 12-09-2008 08:38 AM

I reckon I've seen that picture before. Well, they take it using Print Screen, and it's most likely a cut area from FeeCo Depot.

Bullet Magnet 12-09-2008 11:10 AM

It's the first screen of the FeeCo's hub, from where you an get to the Barracks, Bonewerkz and Brewery. The mines are destroyed by farting, if you remember.

crazysteef 12-09-2008 02:01 PM

Perhaps this is a completely inappropriate question, but how exactly does Abe's farts get such destructive power after he consumes a can of SoulStorm Brew? Is it like the angry ghosts of the dead get something of a tangible form to wreck their destructive vengeance?:fuzconf:

stonetooth 12-09-2008 05:40 PM

Hey, I would like to know what race the outlaws are. Are they just outlaws, or do they have any specific race? thanks.

Bullet Magnet 12-09-2008 06:41 PM

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Perhaps this is a completely inappropriate question, but how exactly does Abe's farts get such destructive power after he consumes a can of SoulStorm Brew? Is it like the angry ghosts of the dead get something of a tangible form to wreck their destructive vengeance?:fuzconf:

It's a personal skill. But just look at those sick mudokons! It's the difference between visiting the toilet, or holding in your diarrhoea. Only more so.

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Hey, I would like to know what race the outlaws are. Are they just outlaws, or do they have any specific race? thanks.

They are a collection of races who fit into the "outlaw" underclass. That's the fifth of the known (and often indistinct) classes of being we know about on Oddworld, after native, industrialist, consumer and wildlife. It's a look at the less subtle side of the criminal underworld. There are at least three species we see among SW outlaws, possibly five or six if the hunchbacks represent more than simple natural variation.

lbyrd2 12-09-2008 07:27 PM

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It's the first screen of the FeeCo's hub

but what about the pit in the middle?:fuzconf:

Nate 12-09-2008 09:43 PM

Levels changed and evolved during the development process. There is nothing strange about that.

abe is now! 12-10-2008 06:12 AM

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Levels changed and evolved during the development process. There is nothing strange about that.

But if that screen shows a different kind of FeeCo Depot, shouldn't be there the whole different game?

Wings of Fire 12-10-2008 06:27 AM

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But if that screen shows a different kind of FeeCo Depot, shouldn't be there the whole different game?

In school do you write a different essay every time you correct a spelling (Or to be more analogous; change your writing style)?

Same kind of rules apply.

Wil 12-10-2008 12:43 PM

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It's a personal skill. But just look at those sick mudokons! It's the difference between visiting the toilet, or holding in your diarrhoea. Only more so.


They are a collection of races who fit into the "outlaw" underclass. That's the fifth of the known (and often indistinct) classes of being we know about on Oddworld, after native, industrialist, consumer and wildlife. It's a look at the less subtle side of the criminal underworld. There are at least three species we see among SW outlaws, possibly five or six if the hunchbacks represent more than simple natural variation.

The consumer class has never been officially acknowledged. The lifestyle that makes for a round five ideologies would be of the Settler type.

Also note that while Lorne’s original idea was that the Outlaws are an assortment of different species who have banded together for their rugged, lawless survival, the developers have said that they are all part of the single ‘Outlaw’ species. Yes, even the ones that are clearly Wolvarks. This is clearly a case where the original intent has become lost through the developmental process. Just consider how Jo’ Momma’s boys are meant to be literally her offspring, when actually only about two or three of the Outlaws in that level have the same body type as her.

Bullet Magnet 12-10-2008 03:00 PM

I thought they all had her body type: hunchbacked and toe-headed. Yes, I know what I said.