Name: AS
Race: Slig Sex: Male Memrible marks: wears no pants, has a metal backpack type thing on his back, wich is a multi-tool..thing... |
Name- Silak
species- Alpha Glukkon. These Glukkons are very different from the Glukkons of Mudos. They actually have long enough legs to walk on. side- Good origin- Silak is native to the mysterious continent of Salis. He was once a slave to the evil Dark Mudokins but was saved by Kluna and Zin of Mudos who of which are normal Mudokins. Silak became a great leader to his people saveing Salis in the early days of the Great wars of the Omega Relec. Now he travles Oddworld seeking wisdom and peace. He is rouge and his arch enamy is Trilas the leader of the Dark Mudokins. sex- male |
This will be my first character. Here goes!
Name: Mayllar 34765 (Given name). Exalmex (Chosen name) Species: Half Paramite, Half Scrab. All Vyykker Creation. Side: Good. Description: Appeares (Don't know how to spell this) to have a scrab torso seated on a paramite body. Paramite legs, and scrab "legs" for arms. A large neck has a Paramite head on it, but it could take a second for you to notice because of the modified slig mask he can always be seen wearing. Scrab Red. History: Created as a test for a better soldier, scrab and paramite DNA were mixed, resulting in Mayllar 34765. He had a modified slig mask attached to his brain, as neither species have eyes, so he could see. A chip was put into his brain for control of the creature. Unfortonately for Mayllar (His creator) the chip gave him sentience, and NO control over him. 34765 killed Mayllar and escaped. When he could comprihend what he was, and why he was, he decided to do something about it. He named itself Exalmex. He went through the temples, and got rewards.One you can always see is a scar on his chest, in the shape of a crudely drawn scrab. The other is a necklace with a symbol that looks like a paramite drawn in web that you can often see. Gender: Male Workforce: I dont know. If someone could tell me exactly what "Workforce" means, i can get you back on that one. Strengths: His raw strength and speed. Weakneses: His agility. He would have troble beating a Scrab because of the speed it would attack at, but he could certanly run faster. Abilities. Because of the paramite body, he can spin webs, but can's climb up it because of his bulk. He can talk to wild paramites, but not scrabs, because of his mouth, but he can understand both. Items: Paramite web necklace Likes: Good charachters, almost all wildlife, prefers paramites over scrabs due to their more social attitude. Dislikes: bees Hates: Industrialists. Hates Vyykkers for makeing things like him and tourchuring creatures. Hates Glukons for killing his breveren (Paramites and Scrabs) and turning them into tastey treats. |
Are these profiles for the whole RPG? If so, I'd like to add mine in:
Name: Sal. Species: Mudokon. Side: Good. Description: Typical green-skinned mudokon, one of his eyes is red and bloodshot while the other one is it's typical color. There are leather ties up and down his arms. Ususally he takes a sluching stance with his legs turned in as though he's bashful. History: For years he was a slave worker in the Slig Barracks until he was rescued. Rehabilitated and integrated into Mud society. He was severly traumatized by the days he spent under constant supervision by Sligs and their constantly firing rifles. Becuase of this, his behaviour is extremely erratic and unpredictable. He has constant mood swings and is generally just a jumpy, phobic Mudokon. However, despite all this, Sal has come to terms with his former imprisonment and has brought upon himself the oddest conclusion: he actually enjoys helping people. He does his best to serve his fellow citizens the best ways possible, asking little in return. Gender: Male Workforce: Former Slig Barracks "Volunteer" now he tries to make himself helpful in any manner possible. Strengths: agile flexible and can roll into a ball. Weakneses: He's not very strong, or even bright. certain sights or sounds can make him go into a panic attack during which he needs to be slapped or restrained until he gets over it. Abilities: A good and hard worker, someone who you can depend on to do a job right. Items: A bucket and washcloth. Likes: Peace, silence and solitude. Being helful. Dislikes: Sligs, gunfire, flashes of light, loud noises, electrical sparks, anything even remotely unsettling. Hates: He's too afraid of everything to bother with something as complex as hatred. |
I have one more character i would like to add.
Name: Hissscreachhiss Species: Paramite Side: Good Description: Looks like a normal paramite, but with many tiny spikes on legs History: A lot like any other paramite, taken, to a new rupture farms at age 5 Gender: Male Workforce: same as Exalmex Stregths: Speed, and strategey Weaknesses: Not as strong as a normal paramite, Reckless sometimes. Abilites: Can spin webs. Items: none Likes: Meat, Chaseing things, Learning Dislikes: His instincts and his concience tearing him in two. Hates: Industialists |
Name: Siak
Race: Shadow Age: 10,000450(Shadows are imortal until there energy is ruptured, then they are sucked into there own body) Likes: Death,War,Evil Dislikes: Anything having to do with peace |
can i join?????
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Sure ya can. This is fantastic people. I love 'em all! Keep it up.
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name: Yonn
age: 585858585858580 (he has neverending life) race: vyker likes: chasing scrubs with a l'l hacker dislikes: sligs who disrupt Yonn: thank you sir |
name: Blink
race: slig gender: male age:17 other: he wears a purple hat like a valet but carries a big-ass gun, and is totally in love with himself |
Slig slinger please! read the rules! The charcters are meant to go in hear ye hear ye! ack!
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Name: Nerian
Race/Species: Glukkon Gender: Female Age: 18 Description: Because she was a test subject at an early age, vykker's decided to check whether a glukkon's body would accept intern's arms, thus providng her with a movable extra set of arms. She is tall and has avid red eyes. Occupation: Surgeon at the lab. Likes: Severing bodies, vykkers, her pet slog Dislikes: Tea and interns Hates: Patients who squirm, Mudokons, tea-drinking interns :D Moohla: Doesn't care Other: Constantly wears a large, black hat. (sorry if I spelt some things wrong) |
Um hello? Hello, did you read Rex Tirano's last post? Someone should close this thread.
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Name:Scrug
Gender: Male Age: 70 (A Vykker's middle age) Species: Vykker Workforce: Owner of the Small-time organisation "Anti-Mudokon Initiative" (AMI) Shop:"Anti-Mudokon Initiative" Bio:At one time Scrug had a great life he was chief scientist of SoulStorm Brewery's labs...until it blew up. Since then Scrug has unending hate towards ABE! After he got a job at Vykkers lab he put together the "Anti-Mudokon Initiative"(AMI) an Organisation dedicated to the destruction of all Mudokons mainly Abe. Using the AMI he will gather a HUGE army to wage War on ALL Mudokons. :fuzmad: Likes:Kiling Mudokons Hates:That Abe guy!!!!! Interests:Finding new ways of Making Moooooolahhhhhh. Moolah:The love of Scrugs life!!! Moooooooolaahhhhhh!!!!!!! :D |
name: Bludernom
age:35 species: something between a paramite and a slig workforce: owner and president of Blud's slaughter house of elums shop: Blud's slaughter house of elums Moolah: don't care Store motto: We don't care about your Moolah here at Blud's, we care about slaughtering elums |
Is it too late for me to join?
Name: Spike Sex: yes please oh wait that wasn't a question. Male. Age: 21 Species: Aromoured Big-Bro-Slig. Workforce: Is a security Guard at Splinterz(and Never misses his target, I just wasn't employed when abe was there) Shop: Also waorks at the splinterz gift shop :P Bio:If I told you, that would be telling. Likes: everything about killing things apart from killing its own kind or team. Dislikes: Missing his target "I never miss". Interests: war war and war. Moolah: Lots of it please Motto: wanna job..? Get one yourself! |
Name: Luri
Sex: Not sure Age: fairly old, but not that old. Species: Big-Bro-Slig. Workforce: Awaiting Assignment (Previously On-Call Security refer to Bio) Shop: Slig-Mart cornershop (PT) Bio: Quite slow-learner, it took years of training to become the mean Big-Bro Slig but had scraped the mark in Big-Bro Security Academy. However, career is slightly in turmoil... Previously On-Call Security, Luri proved to be useless falling asleep with fellow colleague when Abe invaded the vicinity; Luri managed to survive barely and received disciplinary action. Has retrained and is currently awaiting to be assigned. Likes:Shooting anything that moves, sleeping, getting things right, moolah, insulting Sligs, and staff-discount at Slig-Mart. Dislikes: Sligs insulting Luri, concentrating for long periods of time, Going through Disciplinary ever again! Interests: Blitzpackers, sleeping, black and white movies, moolah, Rising through the ranks. Moolah: If it helps. Motto: Huh? zzzzZZZZzzzz |
ok
spiecies:vyyker weapen:saw shop:lasstinnivs (like butt flo) moohlah: |
[new species]
S'alamant
New char: Name: Nico Species: S'alamant Age:25 Sex: Male Height: 2,5 meters Weight: *unknown* ---New native species--- The S'alamant ~Physical Description~ Two legs, four hands, powerful jaws with razor-sharp fangs-- the s'alamant are ruthless creatures that were build for combat and speed. Their skin is protected by small, but tough scales and spikes that are capable of repelling most damage done to the creature. The s'alamant walk by leaning backwards-- so that their longer pair of arms touch the ground, giving support to the small legs-- enabling them to move more faster on any terrain. But when provoked to battle, the s'alamant will drop down it's thick tail for balance and use all of it's four arms to battle. The s'alamant are able to move without the support of their hands or tail, but the moving will be more unstable and slower. S'alamant are very social amongst their own kind, but any other species that invade their space are immediately banished. The s'alamant history is very old-- how old, that is still unknown--, but some mudokon shamans believe that it would easily be more older than the famous mudokon civilization.... ~History~ The S'alamant were discovered by a travelling mudokon bard--Najada Songbearer-- during the Early Ages-- before industry even existed--, and he classified the s'alamant as a new wildlife species... Untill lately--thanks to vykker studies and tests--, the Magog Cartel found out the truth about the s'alamant... Unlike it had been written in old mudokon texts, the s'alamant are not wildlife creatures; they are one of the native species of Mudos. The Cartel wanted to know more about these mysterious creatures-- were they any good for labour or could they be used to make more products to serve the never-satisfied Khanzumers-- a special slig taskforce was sent to search and capture a specimen for the vykkers. The sligs found a cave that had been housing a s'alamant tribe for centuries. The s'alamant-after realizing that they were outnumbered by the sligs-fled, but still one of the s'alamant- an injured juvenile- was caught by the sligs and brought back to the vykkers labs As numerous tests were brought upon the juvenile subject-- the vykkers made a great discovery; The s'alamant were able to re-create missing limbs and to heal dead cells. The s'alamant could just be the next generation it warfare... ~Tribes~ Here are listed some of the most biggest s'alamant tribes... -Azuriels -Salamancsences -Morlocks (more to follow) Okay, that was just bad. Best I could come up with... Here's the picture of the s'alamant; |
Guys, this has been around for ages and has never got started! So I'm going to unsticky it.
If you want to keep a record of any characters that you want to use for multiple RPG's or just some well thought out character designs that you wan t to share with others, please post it in Rules and Charcaters Thank you :D Charlie... |