It's one of those things where you can twist it so it takes on a much more dark and horror-related tone upon playthrough, but in retrospect to the player it's just black comedy ramped up to 11. Like a burping meat grinder that took 12 years and a remake of the game that made it slightly more audible for people to realize burped in the original game.
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The games' audacity to show the player the grim realities of the world, then toss in bizarre humor with no real meaning, is one of the series's key components. What would they do next, take out Asslick? |
I'm playing through Exoddus right now, and I've been kinda hoping they remove the Ghost trap / Spirit lock things. I really hate how weird they look and the whole concept of them. Am I alone on that one?
And I sort of hope the secret areas are revised a bit (If they're even still in the same places). For example, there's a few secrets in Necrum that you enter through a bird portal, and it takes you to the Slig Barracks. Then, to exit the secrets you use a well, which instantly drops you back in Necrum. I know that is literally the most nerdy, nitpicking thing I could've possibly picked out but it doesn't make any sense from an in-universe perspective. Instant travel between inside the slig barracks and necrum via a well doesn't really make sense. Not very important, but little things like that would make me happy haha. Then again, by the looks of it, I highly doubt the secrets will be in the same places in Soulstorm, I guess we'll have to wait and see... |
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Great metaphor. Concerning the well connecting Slig Barracks to Necrum, that never bothered me so much, because I tend to ignore all those gameplay elements that don't make sense on a larger scale. It helps me sleep at night. :p |
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Yeah I sort of agree with that, I think it's more the execution that's the problem, just the oversized padlocks and the comedy rattling. The concept of trapping spirits is in line with the Magog's actions, just think they could be incorporated a bit better.
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That's true. The locks look and feel very Rayman-esque, and I don't think that was they were aiming for.
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I could see the locks getting a little makeover.
It's definitely a very fine line between comedy and serious-business and they'll have to find that perfect sweet spot in Soulstorm. The dark comedy is the essence of Oddworld but I think New 'n' Tasty focused way too much on slapstick goofiness, which maybe made it harder for newcomers to take the themes more seriously. If Soulstorm goes too far in the opposite direction then people will probably think that it's just full of itself, a bit like an arts graduate who likes to be overly philosophical about everything. I doubt OWI will go that far though - after all, they have a character named "Ass-lick". |
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Maybe have the locks completely replaced by Mudombies - undead spirit locks you have to help find peace :) |
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The more I think about it, the more I think the Spirit Locks/Ghost Traps are perfectly in-tune with Oddworld. The oversized padlock only adds to the madness, in my opinion.
I could absolutely see two superstitious sligs, fretting and bickering as they attach this ridiculous device, around a spirit totem. Slig #1: I have a bad feeling about this. Why did we get pegged with Spirit Watch duty? Slig #2: Are we getting paid over-time for this. Slig #1: Time-and-a-Quarter. Slig #2: S'mo BS! Hardly worth getting out of bed. The Spirit Totem howels in torment, and both sligs panic and BS appropriately. Slig #2: Let's get this bastard on here and go get some brew. Slig #1: You looking all right, brother? You're looking a bit pale there. Slig #2: Piss off! I had too much fun writing that. |
I never had an issue with the padlocks but I could see how they would be a little silly in Soulstorm if they're going for a darker tone. I wouldn't have an issue if they were kept and just altered slightly. Honestly I wouldn't have an issue if they weren't changed at all really, but it wouldn't be bad idea.
I fucking hated the knock back whenever you hit them though |
Thinking on the whole time-line thing...More than likely Munch's Oddysee will be swept under the rug, because despite the nostalgia some of us have for it, I think even the game's biggest of fans know it was a fundamentally flawed game in every sense of the word. It did so much wrong, not just in having a weak story but it just wasn't a very good transition for the series from 2D-Platformer to 3D-Platformer. Lord Lorne himself absolutely hates it because in the end it was nothing like what he wanted - it was nothing like those beautiful pre-rendered test films we saw.
They may do a little bit of fan service by keeping the gabbot race or even Munch himself canon somehow, maybe in the form of an easter egg somewhere in Soulstorm. But if we're ever going to get a real reboot of Munch's story, it should have no more than 1% in common with the original game. There was so much that was planned that got scrapped for time, so many ideas... At the end of Abe's Exodus we actually saw a bit of flavor text teasing for the future, I remember seeing a hint about the Mudokon queen followed by an annoying "Don't worry, you'll find out all about that when you meet Munch!" Honestly even when playing Munch's game today as it is you can see the evidence of things here and there that seemed as if they were added at the last second to fill in a gap, or even some evidence of half-baked ideas that were never really explored. For example, in the first Vyker appearance, there's that whole scene where Idiot Scientist 1 is explaining to Idiot Scientists 2 why putting sonar light bulb on a fish frog was a good idea. Honestly when I first played, I thought the game was revealing to me some sort of way that the player could decide to be evil, maybe because the Vykers would offer you some kind of protection or something for doing their chores. I was very disappointed when I realized this never was the case, and the closest you could get in the way of being bad was basically just being a bad parent. Like, you don't watch your precious little stress-balls, and they get killed. That's basically all you can do to defy the game's moral system, and honestly it's a real chore trying to get them all killed if you were hunting for the bad end. If Munch's Oddysee ever gets remade, I think it, like the rest of Oddworld, should be more canon to the original game's roots - it should be darker, spookier, weirderier, and mystical. Imagine the atmosphere of the first game but for this game? That'd be nice. I think Oddworld still has potential for the 3D platforming world. |
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Truthfully you can take all of this and make a completely different game out of it, even if this technically describes the whole game. It just depends on how you execute it. The original game wasn't executed very well. One way or another, I just think the idea of a 3D Oddworld game still has potential, so long as it's not done in the uber kid-friendly style this game was. |
That's something that never sat right with me, regarding Munch. This whole concept of Gabbits being so valuable since their lungs are transplantable, so they've been hunted to extinction.
Then you have the last can of Gabbiar, valuable as food. Surely the Glukkons would see the worth in buying the Gabbiar to hatch in captivity, to raise a captive colony of Gabbits for organ transplants? Surely that'd be far more profitable than just selling the Gabbiar? |
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Doesn't really sound like something a Glukkon would do ;) |
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That looks nothing like Munch we all know and lo... like Munch we all know.
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https://i.imgflip.com/1igdrl.gif I feel as though there are still remnants of this relationship between Abe and Munch in the game though, but it wasn't executed very well, so Abe just ends up looking like a jerk to Munch for no real reason. https://i.imgflip.com/1igdx9.gif https://i.imgflip.com/1ige0c.gif |
You walk up the door, you see someone, that you know and they ask you how you are and you just have to say that you're fine - and you're not really fine, but you just can't get into it because they would never understand...
If that happened today, Abe would be sued for racism and sexual assault. |
I've got an interesting idea how Weirdos could met with Abe in order to tell him about Necrum desecration. This will be dark and creepy as OWI want.
In AE Abe saw them in a "dream", what may mean only he can see the souls of ancient Mudokons. Spirits will haunt main hero for some time after AO - for example Abe can hear or see them every time he goes to sleep, or they try to put Abe into sleep artifically (since Weirdos can penetrate someone's consciousness, they may also have an ability to manipulate it), to reach him. But he fears this "hallucinations " and do not want to listen what spirits try to tell. Or in this case Soulstorm becomes psychological thriller... |
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Raisin could have been an interesting character if they didn't cut out a part of plot. For example he could tell us something about ancient races, Mudokons may be, and old times of Oddworld. Almighty Raisin could become the next creature who will send Abe to new temple. No temple trials in MO very upset me when I played the game.
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Or Abe having visions of himself as a baby getting his lips stitched. He could also become a Mudovampire. That'd be creepy as well.
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http://i.makeagif.com/media/1-29-2017/P6eQ2S.gif |
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Well yeah, the Raisin definitely could have used some more back story and introduction.
Lorne stated multiple times that MO broke his hearth and it's easy to see why, there are way to many narrative shortcuts and shortcomings. |
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The way I envisioned it was us going to see her crumpled up in her depression inside some vault somewhere, hooked up to a bunch of machinery, and Abe would break in to see her to seek advice on what to do to help the Mudokon people and she would show you your destiny or whatever before security comes rushing in which forces you to flee. Imagine the rush that'd give, it'd be for a great slig run level and along the way you'd get to see a lot of really dark scenery. |
By the way, according to Wil, The Shrink was meant to appear in NnT.
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I've found this:
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