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-   -   New Screenshots, finalized prices and release date promise (http://www.oddworldforums.net/showthread.php?t=21587)

Ledeux 04-27-2014 02:36 PM

dont get me wrong this game is gonna be absolutely amazing and detailed

Holy Sock 04-27-2014 02:59 PM

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Slogs did jump whilst running in the original, and it is why jumping over them takes very precise timing (speedruns do it a lot), not really sure why you're trying to be snarky about it when you're wrong.

Could you link me a video? Because I just played through AE and, unless they're different in AO, Slogs only jump at Abe during the kill shot animation which require the player to be within a certain distance from the Slog. Which requires the player to be standing still or running towards the Slog. Whilst in the image above it seems to be jumping at Abe whilst they're in a regular old chase in the opposite direction.

I'm actually curious... not being snarky here...

MeechMunchie 04-27-2014 04:00 PM

I wonder how they'll distinguish "prop" Sligs from ones that can actually shoot at you.

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You can get used to painful diarrhoea every day but that doesn't make it a good thing.

True, but my main complaint about my IBS isn't that it's "out of place".

What I'm saying is that you're complaining about a new feature literally because it's new. It looks "out of place" because that "place" used to be empty.

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Anybody else kinda worried about the meat chunks? Like its just gonna be the same animation everytime instead of random bits flying in random spots and the occasional head or limb boucing off the screen.

Things that have been invented since AO came out:

Dubstep
Realtime 3D physics
Twerking

Nepsotic 04-27-2014 04:11 PM

Yeehhh dubsteeeeep, fuck yeahhhh
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Could you link me a video? Because I just played through AE and, unless they're different in AO, Slogs only jump at Abe during the kill shot animation which require the player to be within a certain distance from the Slog. Which requires the player to be standing still or running towards the Slog. Whilst in the image above it seems to be jumping at Abe whilst they're in a regular old chase in the opposite direction.

I'm actually curious... not being snarky here...

What you just explained is still a Slog jumping while running.

Phylum 04-27-2014 04:21 PM

In the original Slog jumps can miss Abe, but they only jump when they're really close to you.

Holy Sock 04-27-2014 04:27 PM

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What you just explained is still a Slog jumping while running.

It's funny how my snarky comment about nitpicking has turned into a pedantic defense of my snarky comment...

But aye, in the original post on Oddworld.com they said:

"In the last few weeks we’ve evolved the way the creatures of New ‘n’ Tasty behave and interact – it’s now an altogether smarter, more exciting experience;"

So since the Slog was jumping in the screenshot above when it wouldn't have jumped in the original game (since Abe is giving chase instead of standing still or trying to jump over it) I assumed they'd changed the animations. So the Slog now jumps at Abe whilst chasing him.

So I used that as an example of nitpicking. since it seems like they've slightly changed the way the Slog interacts with Abe.

Obviously the lesson here is less snarky comments and more constructive and positive posting for me...

MeechMunchie 04-27-2014 04:30 PM

Constructive? Positive? It'll never catch on.

V_O_T 04-27-2014 07:15 PM

Its our jobs to be picky so that the little things are not missed out when the game is in development. Plus the devs are listening to us rather than the other crazy people on the internet.

While the music notes are new, they really are no different from the number of rocks/meat, Slig sleeping z's and number of farts, etc. I did have a tiny problem with it at first but i've grown within the last 2 days to see that hey, its actually kinda neato. I mean, they wont add the idea in if its shit, so why would they let us down?

Just be glad they didnt make the notes Comic Sans. I swear to Buddha if there is any comic sans font in NnT JAW...

But we need to be open minded about the new things they added. The camera is new but we're getting used to it because of how good the game looks when everything is so vibrant and alive now. But again, we all have to nit pick so that we cant get something perfect, but something that is close to perfect. And that's perfect.

V_O_T 04-28-2014 06:19 AM

Also, if any of the devs see this post, would be be cool if we got an exclusive oddworld forum screen shot of the PS3 version of the game compared to the PS4 version?

Graphics/performance wise, Id like to see if there is much of a difference.

Connell 04-28-2014 06:54 AM

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Stop being picky!

I can't tell if this is an attempt at a joke? I was genuinely being appreciative of JAW's effort to fill the background with goodies for fans to look out for. I think it's a very nice touch.

JennyGenesis 04-28-2014 06:56 AM

I get the feeling that the game may have a few easter eggs.

Crashpunk 04-28-2014 07:05 AM

Here's hoping for some OWF easter eggs. Perhaps poking fun at us for being very picky.

I can almost guarantee they added the two Slig visors into the game because of us.

Xavier 04-28-2014 07:11 AM

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Also, if any of the devs see this post, would be be cool if we got an exclusive oddworld forum screen shot of the PS3 version of the game compared to the PS4 version?

Graphics/performance wise, Id like to see if there is much of a difference.

Just so you know, they already stated there wasn't going to be any significant difference between the different platforms.

JennyGenesis 04-28-2014 07:16 AM

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Just so you know, they already stated there wasn't going to be any significant difference between the different platforms.

In terms of gameplay? I know graphics don't make the game, but I hope that they take advantage of the PS4 and make it look as best as they possibly can.

Xavier 04-28-2014 07:19 AM

Seriously though, it's not like NnT is going to make the most of the PS3's power let alone the PS4's. If I had to guess I'd say processing power never was a constraint in the development of NnT.

Nepsotic 04-28-2014 08:13 AM

June 9th. PFFT
http://www.thetechgame.com/News/sid=...ease-date.html

Also, $30? Is that what it was originally? I'm sure it was less.

RoryF 04-28-2014 08:50 AM

You should remember, after the torrenting joke you made when that price was announced. ;)

Scrabaniac 04-28-2014 08:52 AM

Ok 1) Im loving the obvious animated effects in the foreground! (e.g. Abe running from slog screenshot: Broken pipe is leaking steam)

and 2) Scrabs look so much more intimidating with a tongue!
Shit son I cannot fucking wait to play this!

RoryF 04-28-2014 09:21 AM

Scrabs were always intimidating, especially the jumping sections, I really hope they sorted the jumping itself out though. The input delay on the original games was shocking.

OANST 04-28-2014 09:38 AM

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Awesome news! can't wait.

Was.......this the first you were hearing about it?

RoryF 04-28-2014 09:46 AM

What makes you think he'd hear it before us?

OANST 04-28-2014 10:11 AM

No reason. No reason.

Nepsotic 04-28-2014 10:13 AM

I have an idea maybe it is because he is head of the project

Varrok 04-28-2014 10:18 AM

Way to not get a simple joke, guys.

Nepsotic 04-28-2014 10:20 AM

I love irony.

RoryF 04-28-2014 10:28 AM

I love simple jokes, I should tell you about the one where a project lead doesn't know about his team's announcements, it's a great joke.

Crashpunk 04-28-2014 01:37 PM

I made a thing. Spending far too much time talking about screenshots.


MeechMunchie 04-28-2014 03:51 PM

I watch your videos even though I read all the news you do.

There's a UXB at the right of the last screenshot. I don't know if that's noteworthy, but I've just noted it anyway.

OddYouko 04-28-2014 06:18 PM

Those are some nice screenshots. I'm already loving the stockyards shot; that night time sky is so beautiful~ :D

Really like how the tribal Mudokon has paint and a little mask, too.
Looking really, really good there JAW! :P

Xavier 04-28-2014 11:43 PM

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I'm already loving the stockyards shot; that night time sky is so beautiful~ :D

Yep this screenshot is amazing. I like it so much I included it in the random headers of TOGG :)

AvengingGibbons 04-28-2014 11:52 PM

Everytime I watch a youtube video and there's an ad, it's an ad for CrashPunk's channel. The same ad. I watched it the first time, I don't want to watch it again!

Bullet Magnet 04-28-2014 11:58 PM

It seems that Rupture Farms has bolamites.

Xavier 04-29-2014 12:03 AM

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It seems that Rupture Farms has bolamites.

You base this deduction on the bolamite web?

JennyGenesis 04-29-2014 01:36 AM

Doh, I feel so stupid, I saw the web, but for some reason it didn't click in my mind that it would be a bolamite web, well, I assume it's made by a bolamite, very unlikely that it's a paramite web.

MeechMunchie 04-29-2014 06:06 AM

I wonder if there's any evolutionary connection between the two, being web-spinning quadrapeds with fingerlike mandibles.

Nepsotic 04-29-2014 06:40 AM

It could be a spider, guys.

Scrabaniac 04-29-2014 07:19 AM

Anyone else notice the Mudokon head thing, top left of the screen in the Paramite temple screenshot? Probably not important at all, could be statues, just thought I'd point it out :)

Bullet Magnet 04-29-2014 12:32 PM

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You base this deduction on the bolamite web?

No man, I got flyers through my door about the Bolamite Union.

Connell 04-29-2014 12:48 PM

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No man, I got flyers through my door about the Bolamite Union.

I thought I was the only one that got that. Can't believe they're campaigning for equal rights AGAIN.

Holy Sock 04-29-2014 02:05 PM

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Anyone else notice the Mudokon head thing, top left of the screen in the Paramite temple screenshot? Probably not important at all, could be statues, just thought I'd point it out :)

Aye, looks like a statue.

I was replaying the Free Fire Zone and I forgot it was littered with impaled Mudokon corpses. I wonder if we'll see that grim display in New 'n' Tasty...