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-   -   Gameplay trailer (http://www.oddworldforums.net/showthread.php?t=21538)

V_O_T 03-20-2014 05:17 AM

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what happens during the long winded slog slaughters? There will be corpses piled high!
That sounds awesome! only if they ragdoll abit with jigglebones and maybe slop off the edge of the platform lol.

But yeah, the fizzle decomposing, I definitely think its good to have there. It would save on processing power. Much like when touching the electricity. Burning out into bright nothingness as Abe says "oops" quietly makes me laugh every time.

AvengingGibbons 03-20-2014 05:26 AM

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@AvengingGibbons, i guess it could be a space saving trchnique, but if theres no decomposing, what happens during the long winded slog slaughters? There will be corpses piled high!

That actually crossed my mind before you even mentioned it. Yeah, pile of bloody slogs with their guts spewed out :D...

No... what I thought was that in platform enviroments where there's a drop at either side of the platform, the shot slogs should collapse and be knocked off the edge by the other charging slogs. But still with a slight mound of dead slogs building up, and the slogs behind running or leaping over them.

I'm not a fan of the electrical gates death where the sligs are electrocuted and then explode. Yeah, they should be electrocuted but they should char into a slig shaped burnt crisp, with some black smoke. Would be better IMO. Having them explode just seems like they're reusing the other death animations and lack creativeness.

JennyGenesis 03-20-2014 05:34 AM

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I'm not a fan of the electrical gates death where the sligs are electrocuted and then explode. Yeah, they should be electrocuted but they should char into a slig shaped burnt crisp, with some black smoke. Would be better IMO. Having them explode just seems like they're reusing the other death animations and lack creativeness.

I found it funny seeing them get electrocuted and then explode.

Don't forget that Oddworld is funny to, I prefer the new animations for colliding with electricity.

Scrabaniac 03-20-2014 05:35 AM

Oh you mean in the same fashion when abe gets shot from a background slig? That would be cool, yeah im not a massive fan of the exploding electrical death, but its kind of more realistic than dissolving in the original haha, im just loving the amount of gore in this remake.. Not too little, not too much. The slig exploding from abe's possession looked pretty awesome!!

Oziah 03-20-2014 05:35 AM

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I'm not a fan of the electrical gates death where the sligs are electrocuted and then explode. Yeah, they should be electrocuted but they should char into a slig shaped burnt crisp, with some black smoke. Would be better IMO. Having them explode just seems like they're reusing the other death animations and lack creativeness.

I am also of this opinion :(

Maybe there are multiple animations for each death type?

JennyGenesis 03-20-2014 05:48 AM

What you must remember is that the new animations put into the game are things that Lorne probably wanted to do back in the day but couldn't because of hardware limitations.

Just look at those glukkons heads that rotate, I get the feeling they will be part of the intro where the camera pans from the Rupturefarms sign to the factory, it's something new that we haven't seen before but they look amazing and possibly something he wanted to put in AO (this is my exact opinion on the new exploding animation when someone is electrocuted), it really makes Oddworld or at least Mudos for that matter feel very oppressed and that there is no escape and it creates an atmosphere even more dark and menacing than in the original, no doubt that Lanning clearly took inspiration from Orwell's 1984 with that one.

V_O_T 03-20-2014 05:52 AM

Also the red ring is FANTASTIC. I really dig this.

I hope the portals arnt still cloudy and fluffy like in the old build.

Scrabaniac 03-20-2014 05:58 AM

I just love all the enhanced effects, especially the electrical charges abe holds when he has the shrykull power. As for the bird portals, I can imagine they have changed it, it would look awesome if they use a similar effect to the red rings

JennyGenesis 03-20-2014 06:00 AM

Just because I thought some people would find it interesting.

http://s18.postimg.org/5q8i5utxl/Scr...t_13_59_33.png

Gilrod 03-20-2014 06:06 AM

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We hath faith in thee :)

Hey, will you guys be taking a well deserved break after its release?

Thank you, and I hope so too :)

JennyGenesis 03-20-2014 06:09 AM

No breaks involving Ferrari's or jet fuel though, Lanning stated that at Eurogamer :p

Gilrod 03-20-2014 06:17 AM

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No breaks involving Ferrari's or jet fuel though, Lanning stated that at Eurogamer :p

I'd have neither thanks.

Scrabaniac 03-20-2014 06:28 AM

Man I am so envious of you and the rest of JAW, you get to work and develop ideas with the best gaming franchise in the world. I really hope NnT sells fantastically, which I know it will, because you guys deserve nothing but the best. Respect :)

STM 03-20-2014 07:10 AM

Guys just to say in terms of the *health birds*, remember the puzzles, hell the entire gameplay, has changed. If you got shot and died in one go you'd probably spend 30 minutes just trying to get through one screen.

Pirfsich 03-20-2014 07:46 AM

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You're a terrible person.

You are.

Nepsotic 03-20-2014 09:46 AM

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Guys just to say in terms of the *health birds*, remember the puzzles, hell the entire gameplay, has changed. If you got shot and died in one go you'd probably spend 30 minutes just trying to get through one screen.

This. The entire game is based around instant deaths. With a health bar you could theoretically skip 90% of the puzzles.
It would also be a little disappointing. AO/E were some of the last and best truly retro style games, back when games didn't spoonfeed you. With a health bar it's like they're trying to appeal to the lowest common denominator and in doing so they'd be patronising old fans of the series who played the originals. Wasn't the entire point of AO that you don't have a health bar?

All that being said, everything would be fine if it was simply a difficulty setting for the shitmunchers. Still don't see how it'd solve the puzzle problem but I'm sure they've sorted it all out.

SpAM_CAN 03-20-2014 10:18 AM

The idea of a bird health system makes me cringe, to be honest. Difficulty modes would work there though, provided the harder mode was unlocked from the get-go.

Jordan 03-20-2014 10:46 AM

I am expecting (and hoping) that the puzzles have been altered to accommodate for the health bar, so it doesn't become ridiculously easy.

Either that or the health bar is optional, that'd be nice. I have faith that the old difficulty will be retained.

STM 03-20-2014 11:27 AM

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This. The entire game is based around instant deaths. With a health bar you could theoretically skip 90% of the puzzles.
It would also be a little disappointing. AO/E were some of the last and best truly retro style games, back when games didn't spoonfeed you. With a health bar it's like they're trying to appeal to the lowest common denominator and in doing so they'd be patronising old fans of the series who played the originals. Wasn't the entire point of AO that you don't have a health bar?

All that being said, everything would be fine if it was simply a difficulty setting for the shitmunchers. Still don't see how it'd solve the puzzle problem but I'm sure they've sorted it all out.

You're misreading what I said, I was coming out in defence of the health birds. Remember this is a scroll action game now, it makes more sense to have health. All I would say is just wait and see how the mechanic works out before you pass judgement because I would probably say the puzzles have been built with that new mechanic in mind.

Varrok 03-20-2014 11:36 AM

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No, not switching to Unity5 for NnT... Next projects will likely be U5 though.

Is it hard to transit? I honestly don't know, but I'm curious

A second question: Will some sligs still wear the old visors? I didn't spot any there, and it's probably just a coincidence, but I wanted to be sure

Manco 03-20-2014 11:41 AM

I would be OK with a health system if it worked along the lines of Abe being able to take a glancing hit or two without immediately dying, but isn’t a bullet sponge. So a Slig can catch you with a bullet as you run away and Abe could survive, but you couldn’t just stand there and take a dozen in the gut and walk away.

AvengingGibbons 03-20-2014 11:48 AM

His health system should work like COD, where if Abe is hit a few times within a small amount of time, then he will die. But if he gets hit once or twice, it may impair his functioning for a short while, but he will return to normal. And how can he return to normal? Well, Abe is revived by the birds, so maybe a bird can fly into Abe's body after a short while and Abe's body absorbs it and heals him back to full health.

Varrok 03-20-2014 11:52 AM

That's stupid.

Bullet Magnet 03-20-2014 11:54 AM

Am I the only one who saw the boombat?

AvengingGibbons 03-20-2014 11:58 AM

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Am I the only one who saw the boombat?

Yes :D

Where is it?

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That's stupid.

To justify you saying that, tell me a non-stupid alternative.

Scrabaniac 03-20-2014 11:59 AM

As long as the health system is only applied to sligs im sure i could cope. I wont be able to handle being molested by paramites and scrabs for 5 minutes before finally dying.

JennyGenesis 03-20-2014 12:02 PM

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Am I the only one who saw the boombat?

I actually didn't know it was a boombat till I read the description of the screenshot on the website. Does it actually do anything or is it for decoration?

Crashpunk 03-20-2014 12:04 PM

I always digged the instant death in AO as it made the game very tense at times. So it would be cool to have different difficulties levels with the hardest one being just like Abe's Oddysee.

However I can imagine NnT to be just as hard so perhaps it's not needed.

Scrabaniac 03-20-2014 12:08 PM

I would imagine being a boombat, it would explode on impact of abe instead of just biting him to death

Manco 03-20-2014 12:09 PM

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Am I the only one who saw the boombat?

Is that the thing giving off blue sparks hovering near the spike balls?

AvengingGibbons 03-20-2014 12:50 PM

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I would imagine being a boombat, it would explode on impact of abe instead of just biting him to death

Do they die when they explode? :'( Kinda like a swarm-based species mechanism, like how bees sting the enemy and die, for the survival of the swarm. Poor things...

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Is that the thing giving off blue sparks hovering near the spike balls?

Yeah Manco, but I didn't notice blue sparks. Presumably it'll follow a flight path like the original bats.

Scrabaniac 03-20-2014 12:59 PM

@AvengingGibbons I hope they explode! >:D if they didn't want them to they should have used Thudslugs to knock abe off the platform. Besides there's a trophy for hitting a boombat with a rock, how amazing would it be to be able to use it as a grenade if you knock it out of the air?!

Bullet Magnet 03-20-2014 01:08 PM

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Do they die when they explode? :'( Kinda like a swarm-based species mechanism, like how bees sting the enemy and die, for the survival of the swarm. Poor things...

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bees

Gibbons NO!

V_O_T 03-20-2014 01:29 PM

I like how the boom bat is eating the fire flies as he moves around lol.

But there still is instant death in game with the saw blades and the electricity fields. But taking bullets to a non protected Abe should result in instant death too. I have a feeling it's in game as part of the alpha/beta build so that they can test things and still not die.


Oh! You guys think there will be cheats in this game? Circle, triangle, square, X. Down down down, circle, triangle, square, X. Haha how do I still remember that?

Scrabaniac 03-20-2014 02:14 PM

In a way I kind of hope there is still cheats, I used to put that invincibility cheat on for my younger sister when she wanted to play but was too scared of dying haha!

STM 03-20-2014 02:25 PM

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Gibbons NO!

did someone say...bees?

Jordan 03-20-2014 02:52 PM

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Is it hard to transit? I honestly don't know, but I'm curious

I would have thought it would be difficult/impossible. I'm sure it would be entirely possible to transition from say, 4.5 to 4.7 because it still uses the base program only with several new features/fixes. What with 5 being a completely new edition, I'm not sure the transition would be very smooth if possible at all.

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In a way I kind of hope there is still cheats, I used to put that invincibility cheat on for my younger sister when she wanted to play but was too scared of dying haha!

Do games still use cheats anymore?

JennyGenesis 03-20-2014 03:09 PM

I don't care if they put cheats in the game, cheats are not only used for fun, but mainly used during the age certification process, since the review board needs to see every nook and cranny of the game to give a verdict, cheats are given to them so they can see all the game as quickly as possible, would be a bit annoying that a games release date got delayed because the review board is stuck on a certain part of the game...

As long as it disables trophies when you use cheats then that's fine by me, would be awful to get somebody get that speedrun trophy with the invincibility cheat.

Scrabaniac 03-20-2014 03:20 PM

@Jordan it seems so, Grand Theft Auto uses more than a handful of cheats. As for abe's exoddus using the invincibility cheat, i had lots of fun with it, it adds more gameplay time. I agree with the disabling trophies mechanism though. Not that i know any games that still reward trophies when cheats are used..

MeechMunchie 03-20-2014 05:18 PM

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Am I the only one who saw the boombat?

I saw it. It looked kind of buggy, too; popping in and out. Also, fireflies.

I agree that Abe's iconic frailty is part of his appeal. He's a hapless unhero. That said, anyone who thinks that Abe taking a couple of hits before death is a cop-out evidently doesn't remember Fleeches.

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Ive rewatched that exclusive footage, anyone else notice that when the slig was shot it didn't disappear? I know its only early footage, but i hope they include the classic decomposing from the original in the final cut.

I do not miss that at all. Stack 'em high, and let a few slip off the platform if it gets too much.

I wonder if there are any curved platforms in this version, now that the camera can pan around.