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-   -   N'n'T Box art (http://www.oddworldforums.net/showthread.php?t=21491)

Slog Bait 02-08-2014 09:48 PM

The interior of the first Zulag was orange. We never saw the outside of the factory during the day, but at night it was interesting because there was a gradation from muddied oranges, to pukey greens, to a very rich deep blue.

I'm going to blame the brightness of the box art on the logo, though. I think without it, the orange wouldn't seem so bright and overwhelming, and therefore subtracting from it's atmosphere.

Job McYossie 02-08-2014 10:01 PM

AO was very grey. Sure there was colour, but it was usually only one colour overtone at a time. It usually changes for each temple/zulag. One zulag would be very purple, while one later would be green. I think the orange works on the box, as some areas were orange, though I do feel it'd be better as something else, as orange was a huge colour used in AE

Phylum 02-08-2014 10:52 PM

Only being one colour at a time can probably be put down to technical reasons. All of the backgrounds had colour information stored in pallets to preserve space.

Job McYossie 02-08-2014 10:55 PM

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Only being one colour at a time can probably be put down to technical reasons. All of the backgrounds had colour information stored in pallets to preserve space.

Granted, but regardless, that is how the atmosphere ended up in the game. And It'd nice to see that they are not changing that too much.

Nepsotic 02-09-2014 04:05 AM

Even with Rupture Farms on there all I see on the boxart is Abe's Exoddus, thats all I'm saying. Fair enough if the posters and marketing doesn't communicate AOs atmosphere but at least the boxart has to.

The boxart tells me the game is a cross between Die Hard and Abe's Exoddus. Need to throw a couple more explosions on there, guys.

And if they are aiming squarely at existing Oddworld fans then, isn't all this entirely pointless? I thought all this was to boost the companys image and get them known. What's the point if they're aiming at Oddworld fans. It makes it look like they don't know what they're marketing and who they're marketing it to.

Phylum 02-09-2014 05:41 AM

Abe was very popular back in the day. They can aim it at people who are familiar with Oddworld without specifically targeting fans.

Also, "more explosions"? Have you even looked at the picture? Are you just fucking around now?

e: Also Job, they should stick with one colour unless it makes sense to change it. Simple.

Manco 02-09-2014 06:11 AM

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AO was very grey. Sure there was colour, but it was usually only one colour overtone at a time. It usually changes for each temple/zulag. One zulag would be very purple, while one later would be green. I think the orange works on the box, as some areas were orange, though I do feel it'd be better as something else, as orange was a huge colour used in AE

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Even with Rupture Farms on there all I see on the boxart is Abe's Exoddus, thats all I'm saying. Fair enough if the posters and marketing doesn't communicate AOs atmosphere but at least the boxart has to.

Where exactly is orange used so prevalently in Exoddus, besides the opening cutscene in the desert? The mines were blue, old Necrum was yellow, Mudomo and Mudanchee were purple and red, Feeco and Bonewerkz were brown and grey, the Barracks were green and yellow, and SoulStorm brewery was everything from magenta to blue.

Orange was used much more in Oddysee, I think – Zulag 1 and 2, most of the Stockyards, Scrabania and the Scrabanian Temple. See for yourself.


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The boxart tells me the game is a cross between Die Hard and Abe's Exoddus. Need to throw a couple more explosions on there, guys.

Now you’re honestly just making shit up. Nothing about the boxart looks like an action movie.


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And if they are aiming squarely at existing Oddworld fans then, isn't all this entirely pointless? I thought all this was to boost the companys image and get them known. What's the point if they're aiming at Oddworld fans. It makes it look like they don't know what they're marketing and who they're marketing it to.

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Abe was very popular back in the day. They can aim it at people who are familiar with Oddworld without specifically targeting fans.

What he said. Oddworld was a well-known game series around the PS1 era, so a lot of people will recognize the name when they see it. Their marketing is aimed squarely at getting the name out there as far as possible to call back to as many people who remember them as possible, whether they’re fans like us or not.

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e: Also Job, they should stick with one colour unless it makes sense to change it. Simple.

This as well. It’s generally good from a design point of view to stick to a limited color palette – too many colors and you muddy the message.

Vyrien 02-09-2014 06:20 AM

Manco it's probably because of the original box arts which were predominantly orange.

http://puu.sh/6PFNd.jpg

http://puu.sh/6PFPh.jpg

Orange wasn't used much in the game itself though, like you said.

Fuzzle Guy 02-09-2014 06:45 AM

I do believe he's referring to Grading of Abe's Exoddus, not specific orange objects. AE overall had a much richer look and feel to it - stylistically, it was a much more positive game which reflected Abe's positivity towards saving Mudokon-kind.

The first game instead reflects the desolate, monotonous world Abe lives in. His voice is broken and void of hope. The environments look desaturated - there's not much contrast between colours. The greys of Rupture Farms mix with the Brown tinge of the foggy lighting. The Dark greens of Paramonia mix with the lime and matte greens of the skies. There's nothing in the colour scheme of Abe's Oddysee that clashes, jars, or seems out of place with it's environment.

Not to take away from the artwork of Exoddus, which I find equally beautiful, but for different reasons.

Pirfsich 02-09-2014 07:55 AM

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I wonder what a Abe's Exoddus remake (If they ever make one) would be called. New And Improved, maybe?

It just needs to be "Oddworld: Twice Ze Flavour"
That is an awesome name, god damnit! >.<
It ist just true to some degrees, as Exoddus is much bigger in gameplay screens than Oddysee and it has different areas.

Nepsotic 02-09-2014 10:27 AM

Huh?

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Manco it's probably because of tkhe original box arts which were predominantly orange.

Orange wasn't used much in the game itself though, like you said.

I'm actually mainly thinking of the desert and that shot from outside the brewery, which the boxart reminds me of way too much.
In reguards to the AE remake title thing: New 'n' Tasty was bad enough, if they ever remake Abe's Exoddus they'd better just fucking call it Abe's Exoddus.

Connell 02-09-2014 11:45 AM

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In reguards to the AE remake title thing: New 'n' Tasty was bad enough, if they ever remake Abe's Exoddus they'd better just fucking call it Abe's Exoddus.

I agree. My brain is still coming to terms with the fact they've actually called it New 'n' Tasty. Like people actually made that decision.

What the fuck.

AvengingGibbons 02-09-2014 01:26 PM

A lot of you are complaining, but I havent seen any of you suggesting how you think they should have done the boxart. I'm interested to hear your ideas.

El Dango AGAIN 02-09-2014 01:52 PM

I'm not really 'complaining' like certain others around here, but I did come up with ideas for the box art as well as future trailers. What do you think of those? :)

Nepsotic 02-09-2014 01:57 PM

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A lot of you are complaining, but I havent seen any of you suggesting how you think they should have done the boxart. I'm interested to hear your ideas.

Just because we may not be able to do it, doesn't mean we can't complain. That's like going to a restaurant and getting shitty food, but oh, you can't cook any better so what right do you have to complain? It's a stupid argument I see time and again, people know what's good and what isn't even if they may not necessarily be able to create it themselves.

Slog Bait 02-09-2014 02:12 PM

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A lot of you are complaining, but I havent seen any of you suggesting how you think they should have done the boxart. I'm interested to hear your ideas.

Oi

They shouldn't have completely covered the artist's work with this god awful, painful to look at logo that just completely overwhelms the entire fucking piece

They shouldn't have have made the colours so bright and in your face

The atmosphere should be a lot heavier than it comes across. The biggest factor in this is the fucking logo

That logo is progressively making it's way to the bottom of the "worst piece of trash to come out of this whole ordeal" list

Abe's head is out of place on the cover. Even without the logo, the composition would be fucked up and unbalanced. The box art to me reads like it's supposed to be putting the focus on the center of the piece. Without the obnoxious logo, everyone would just end up staring at Abe's awkward as fuck colourful face.

Atmosphere atmosphere atmosphere it reads more like it's supposed to be an action flick or some shit!

The box art is beautifully painted but it's one bad decision after another and it just ends up looking like a trainwreck of "what the fuck is this supposed to be advertising"

jkdgakskgsdhsdhah

Also, before anyone pins me for "OH BUT HOW WILL THERE BE ANY CONTRAST" you can get extremely beautiful contrast with a minimal use of colours. AO is one of those things that when visually depicted seems like only the focal point should have vivid unearthy colours and the rest should be very dull and uninteresting.

AvengingGibbons 02-09-2014 02:42 PM

I don't like the cliché half face on half face off. It's very cop out for an artist to do this, i think. I'd have liked to see something more like the Abe's Exoddus boxart where Abe is kind of in a pose, rather than it just being a simple, lifeless passport-style photo of his face. I don't like how the deepest blacks in Abe's face are actually grey - it makes the drawing look amateur-ish. The eye is kind of bad too... they should model the eyes like they are on the Abe's Exoddus boxart, with fine blood vessels visible.

I agree with everything slog bait has just said.

Nepsotic, you should offer suggestions though. Also, your restaurant analogy isn't accurate. You havent paid for anything New n Tasty yet. In a restaurant you pay for your food so you can criticise it if it's shit. You haven't paid for this box art. You havent done anything to deserve viewing it. I agree with you about the colours though. I think the original feel of rupture farms was like a dark dusty factory giving out loads of pollution. I liked the isolation of the factory, and the unimportance of it. It seemed like a quietly productive factory. This new box art uses bright glowing orange colours, making RuptureFarms feel dangerous and intense, explosive. I would rather they go with a dull dark green atmosphere for rupturefarms, because it would make it seem like a boring mediocre place to work, something more relatable to all of us, more realistic.. with the added slave labour, which overall gives the impression that it is the norm, that Mudokons accept themselves as an inferior race.

Phylum 02-09-2014 04:13 PM

For his next trick, Nepsotic is going to write me a 500 word essay about how the original box art conveyed the themes and atmosphere of AO.



Go.

Nepsotic 02-09-2014 04:55 PM

While the atmosphere itself isn't entirely captured in the original boxart, the original boxart still doesn't come across nearly as messy as NnT's boxart ( the only think really taking away from the atmosphere on the original is Abe's Face). The focal point is very clear, thanks to the colour usage (most things but the focal point contain muddy and uninteresting colours), and the composition feels a lot more solid, though simple.

The original boxart was also accompanied by other marketing that made it pretty clear what should be expected from the game's atmosphere.

I made direct comparisons on the first page.

The colours, the logo and the textures used all show the spiritual journey protaganist would embark upon, and somewhat has the darkness and gloomyness of the overall story. The New 'n' Tasty boxart has none of this shit, it has a flashy logo and the beautifully painted background has this poor clusterfuck of a composition. It's a shame because the art is nicely done, it's just so poorly put together.
I actually just asked my friend what she got from just the poster, she doesn't know anything about Oddworld, except the atmosphere AO is supposed to have, she said "it looks like some intense, dramatic, action movie poster that someone has just stuck an infomercial sticker on top of".

I could go into a shit tonne of more detail about how the original conveys these themes but right now I'm tired and want to sleep.
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, your restaurant analogy isn't accurate. You havent paid for anything New n Tasty yet. In a restaurant you pay for your food so you can criticise it if it's shit. You haven't paid for this box art. You havent done anything to deserve viewing it.
Well, that may be the stupidest thing you've ever said. I can criticise whatever the fuck I want, whether I paid for it or not makes no difference.

AvengingGibbons 02-09-2014 05:28 PM

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Well, that may be the stupidest thing you've ever said. I can criticise whatever the fuck I want, whether I paid for it or not makes no difference.


What I mean is you CAN criticise, but unless you throw in a compliment or some positive sugestions for improvement, you just come across as an ass. The general feeling i get from here is that you in particular moan about a lot about what is wrong but don't give any positive feedback. I might be wrong, but that's what I've gathered from reading the forum.

My first post earlier was a call for people to suggest how they would have designed the boxart for New 'n' Tasty. So, pretending you haven't seen this boxart OI/JAW have released, how would you design it? I do like the original AO cover, with Abe's head through the circle. It is a visual representation of like 'Hello, I'm Abe, and I wanna tell you my story'. It reveals nothing, other than Abe himself. His quirky appearance is enough to get your attention. Simple and very nicely painted. I think there's a lot of detail in the background on the new boxart. The whole piece feels too busy.

Fuzzle Guy 02-09-2014 05:39 PM

http://imageshack.com/a/img835/4442/4pxy.png

Connell 02-09-2014 05:45 PM

Give that man a fucking job. Our prayers are answered.

Yet again, comic sans saves the day.

sam250 02-09-2014 06:26 PM

Don't mind me, just posting cool box arts so we've got something nice to look at in this thread.

http://media.gamespy.com/columns/ima...8102141027.jpg

http://oyster.ignimgs.com/wordpress/...ravityRush.jpg

http://oyster.ignimgs.com/wordpress/.../Xenoblade.jpg

http://cdn.tutsplus.com/psd/uploads/...ecovers/23.jpg

http://pics.mobygames.com/images/cov...5108106-00.jpg

By the way, I don't think the box art has to have some dark, edgy, oppressive atmosphere, or even has to reflect the atmosphere in the game at all — which was, remember, as optimistic or goofy as often as gloomy (the Abe in the N'n'T box art looks apprehensive, and that's appropriate, but the Abe in the original box art is grinning, and that's appropriate too).

It just has to look good. Unfortunately, JAW does not employ any graphic designers.

I do think it would be nice to have a focus on the "world" part of "Oddworld".

Job McYossie 02-09-2014 06:28 PM

This isbpartly why I say they should have focused less on orange overtone. While the bottom there has a golden glow, a lot of it is dark blues and purples.

sam250 02-09-2014 06:55 PM

http://img.gawkerassets.com/img/196a.../ku-xlarge.jpg

http://img.gawkerassets.com/img/196a.../ku-xlarge.jpg

http://static.giantbomb.com/uploads/...-resievil4.jpg

http://www.tuexpertojuegos.com/wp-co...ham-Asylum.jpg

Okay I'm done.

Now look back at the first page.

...

LOL

STM 02-09-2014 07:43 PM

^ This guy. This fucking guy.

Nepsotic 02-09-2014 11:17 PM

Ahh, I fucking love the RE4 box art.

Manco 02-10-2014 12:12 AM

I dunno man, that awful logo ruins it for me.

Slog Bait 02-10-2014 12:45 AM

Could be worse

Could be......




...... the NnT logo

Job McYossie 02-10-2014 01:28 AM

http://s10.postimg.org/uik5ibei1/youaskedforit.png

Oh?

Slog Bait 02-10-2014 01:30 AM

THANK YOU IT'S ABSOLUTELY HORRIBLE I LOVE IT

Fuzzle Guy 02-10-2014 02:04 AM

Replace that with the silhouette of Abe's "I No Know" pose and you've got yourself a winner.

Job McYossie 02-10-2014 02:26 AM

This joke is getting out of hand already. I'm not going to post another, because I don't want to lead the thread too far off topic. Not that that's really evadable.
http://s17.postimg.org/wxrgx9srz/youaskedforit2.png

Vyrien 02-10-2014 02:38 AM

http://puu.sh/6QN6N.jpg

e: goddamn speedy shit

V_O_T 02-10-2014 02:45 AM

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This joke is getting out of hand already. I'm not going to post another, because I don't want to lead the thread too far off topic. Not that that's really evadable.
http://s17.postimg.org/wxrgx9srz/youaskedforit2.png


god fucking damnit. I giggled at Fuzzle Guys HD comic sans fiasco, then lost my shit at RE cover lol.

I wanna hate you guys, but there is too much sadistic love.

Job McYossie 02-10-2014 02:46 AM

And I was on a laptop. I hate using the mousepad for graphical editing. To be fair though, you added the "S" and the OWI logo. You also used abe from AO (I think I see 4 fingers), I used N'n'T, which would be easier because he isn't as fuzzy around the edges. I was super happy when I learned they gave him back his fingers while I was outlining them.

MeechMunchie 02-10-2014 03:14 AM

TBH I prefer Resident Abe to the actual NnT boxart. But then, I'm a stickler for minimalism.

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I can criticise whatever the fuck I want, whether I paid for it or not makes no difference.

Yes it does. It's literally the difference between "entitlement" and "false entitlement".

Nate 02-10-2014 05:14 AM

This thread has jumped the shark.

*closes*