Did not expect to see some Kinto. Great job on surprising me, I actually had to go look it up to remember what it was.
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Meech meech meech meech
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Hrmm?
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Get 'Im!
So I took a little break for the weekend, decided to relax and take some time actually playing games. Monday night I sat down and decide to draw up some concepts for industrial enemies, since I'd mainly been focusing on the Native and Wildlife characters. I was originally going to use the sprites that I had drawn for Slig Suicide, but then after comparing the sizes side by side the slig seemed too small and unimposing, so I redrew them. The far left is the Slig from Slig Suicide, compared to the redrawn sprites and the height of Kip.
Sligs will appear in a number of variants, ranging from different visors, to different skin tones. It's also important to note that not all Sligs you encounter will be hostile, just as not all Mudokons you meet will be hospitable. http://s16.postimg.org/jgog3i79x/Sligs_Concepts.png |
That last one is pretty freaky looking. I like how the sligs are actually smaller than a Mudokon, like how they are in the other games. The maskless Slig looks almost adorable.
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I have to say, I find your graphics wonderfully crisp and nice-looking. It's very clear and yet it retains that pixel-y charm. That you can then code something to go along with it makes me rather envious.
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http://i1270.photobucket.com/albums/...psfc0bd262.png :
Not too much I can really say on the update front without giving too much away. I've been including more of the story into the first part of the game, though I can't continue much without finishing up some sprite so here's what I'm working on at the moment. http://i1270.photobucket.com/albums/...ps2f29963f.pnghttp://i1270.photobucket.com/albums/...psd39887d1.png Pants Pending. |
Double post, but unrelated to previous update.
The very first areas I made for the game (Though currently unimplemented) were an underground cave segment filled with ruins and creeping industrial influence, along with a matching preserved version, with Mudokon inhabitants. This gave me ideas to have the player go backwards in time somehow. Though I didn't want it to be a key element of the game, and also make sense somehow within the lore of Oddworld, soo... Just like every good oddworld game the hero needs some kind of spiritual guide, whether Big Face or Raisin. Upon achieving certain requirementa you must visit the elder of your tribe in order to learn new techniques. Ofcourse just looking at him you can see he's much too old and frail to teach you anything with any great degree of effectiveness. The only reasonable course is to possess him and search his memories ofcourse! In order to learn new techniques, or learn more of the past you must play as the Village Elder in the past. http://i1270.photobucket.com/albums/...ps0a217ec5.png Here he is displaying the Spooce Shield ability, this allows you to block incoming projectiles. http://i1270.photobucket.com/albums/...psd340be38.png |
I rather like the idea of possession giving access to memories and past experiences in this way.
I also adore those big-bro slig sprites. I just hope they look good moving too. |
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Dashing through the plains. http://i1270.photobucket.com/albums/...ps0d9d64b9.gif |
One of the main thing I look forward to, is the movement. It was something that felt great in stranger's wrath, because you didn't feel as confined anymore. Yeah, it was linear, but movement felt free. It looks to me like movement in Kip's will be very free feeling too.
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Also I'm working on the face sets, and yes Kip snores with his eyes open. (For now) http://i1270.photobucket.com/albums/...ps54c44504.pnghttp://i1270.photobucket.com/albums/...pse1e2acf8.png http://i1270.photobucket.com/albums/...ps393f7554.pnghttp://i1270.photobucket.com/albums/...ps167f5db8.png |
I imagine the addition of pupils will make the face look considerably better. The face looks good, but the soulless eyes could give someone nightmares.
I also love how they have unique hair, that is still fairly subtle. |
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http://i1270.photobucket.com/albums/...ps4f64599c.pnghttp://i1270.photobucket.com/albums/...ps9b390571.png Left is Eli, Right is Kip. |
The pupils are probably a good addition. They add a degree of emotion that doesn't come with the pure white eyes. That said, I kind of strangely liked those.
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http://i1270.photobucket.com/albums/...psec0cf418.png Mudohawker (If it wasn't clear from earlier sprites of the tomahawker, I've been using the concept art design which featured hair more similar to dreads than a mohawk) |
Those eyes are beautiful. Good texture, could maybe be a bit darker.
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I'd like to be able to pretend that I've been working tirelessely on this over the last few days but I've been in a bit of a creative slump, so that's fun. However everything's on track so far and looking good, I'm probably 80% of the the way towards a demo.
You want demo's? You want playable content? We got Glukkons. http://i1270.photobucket.com/albums/...ps86cf2880.gifhttp://i1270.photobucket.com/albums/...ps55b87aef.gifhttp://i1270.photobucket.com/albums/...psb1e9e1b7.gifhttp://i1270.photobucket.com/albums/...ps354a2c2e.gif |
Glukkons that change frame exactly when I look away, which freaked me out when I was just scrolling through.
Looking forward to a demo! |
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The demo is (if everything goes to plan) less than a month away. Here's a little peek at an unfinished cutscene that unfortunately won't make it into the demo. http://i1270.photobucket.com/albums/...ps022d9e13.png |
ODD... DAMN IT.
This is gorgeous. Tis all. |
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If you any of you remember the Mysterious Nomad from Meet The Mud picture I did... well he's had a redesign. He's set to play a now somewhat larger role in the story than he had previously. http://i1270.photobucket.com/albums/...ps5f088489.png |
A marvellous piece.
Shall it be for android too? |
Is that... A Mudokon with a beard? It looks like it. I hope it is. That is really cool looking.
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I thought it was a muffler.
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I guess they'd technically be facial feathers. A muffler is neat too, just in a different way.
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This looks amazing, fantastic work with the art and general style... looking forward to getting my hands on this one more than any other Oddworld fangame
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It's been a decent chunk of time without any updates so here's what's been happening:
http://i1270.photobucket.com/albums/...ps4e3ac020.gif |
That grenadier Slig sprite animation is sweet, brother! :O
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I've forgotten to comment recently, but even so, I might as well just quote myself from my past replies. I'm pretty much just constantly and consistently impressed with not just your dedication, but also how much effort you're putting into this.
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http://i1270.photobucket.com/albums/...psfbdcca11.png :
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The Slig with the rifle, he looks like he's suspended. Will there be Sligs hanging from ceilings shooting you?
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While I don't think that's the intended effect here, it does sound like a potentially interesting idea.
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The furthest right slig, with the tube things.
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