Meh, I don't look carefully on here much.
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I'm not denying that what they've done so far is great but there's still obvious room for improvement, and ass kissing isn't really helping. |
I don't mind the new portal design, I just wish it weren't so fluffy and cloudy. As has been mentioned before, the edges especially look too soft.
Although the intention is to contrast sharply with the surrounding environments, and they have done a good job in that respect, it contrasts so much it looks totally out of place in the game. |
The one thing they confirmed will stay the same is the one thing everybody else completely opposes.
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However. Graphics and particle effects aside, My only worry is the gameplay. Judging the trailers, I've noticed Abe's movement to be a bit slower (For example, Abe climbing up a ledge) But I guess it's hard to compare because the original used sprites and a grid-like system. I'm sure it's going to be fine and play a lot like Abe's Oddysee. |
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You’re judging the game by comparing a few pre-release screenshots to a game that you’ve been playing for over a decade and probably have idealized in your head. So how do you automatically know that every difference between the two is automatically bad? You don’t. And nobody here is ass-kissing, we’re just looking at the positives instead of fixating on the negatives like you are. I agree with Crashpunk, I’m not going to make any final decisions on the game until I see the gameplay in action. I do, however, know that they have done a great job so far in being faithful to the original; and I also know that for the most part, differences between the old and the new are most likely intentional, necessary, or placeholder content – remember that the JAW team are fans of the games, and they also have Wil keeping them on task. |
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It seems perfectly clear to me that the original portal design is never going to translate to 3D graphics without looking both contrived and shite. The original sounds are fine, though.
What I would like to see, if the code and engine will support it, are rippling distortions around them. |
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About judging pre-release screenshots: the game is going to be released between 2013 and 2014. It's only two months from now. You can safely assume it's at least close to final... Personally, I'd be dissapointed if they didn't fix the animation from here so their feet won't go through the ground when they jump. Is it minor? YES. Is it indifferent to gameplay? YES. Should it be fixed? Again, YES. The idea for every good game developer is to fix all of the bugs, and not just fix the biggest ones and go "eh fuck this, they'd buy it anyway". Imagine you've made a calculator app that works perfectly except when you try to multiply 15 by 3, then it crashes. Of course, you can multiply it without the app (it's 45, guys), but would you recommend it to anyone? |
We've already had a long argument about the bird portals, and JAW didn't care. We don't need another one. Besides, my design was the best.
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This is an example of a minor “bug” that would slip past anywhere else in the games industry, but because you demand absolute perfection you’ve picked up on it as an example of JAW failing to live up to the original game. :
Let me tell you something about my opinion: I’m not 100% convinced on NnT. There are a few changes that I’m not too keen on (birdportals.jpg), and some of the character animation on display in the early trailers didn’t impress me. But the screenshots they’ve been putting out recently have shown me that they have absolutely nailed a lot of what I love about the original game – the lighting, the individuality of each location, the depth of the environment backgrounds, the creature designs, etc. I’m willing to give the game a shot based on that. So while there are some things that haven’t 100% wowed me, I know enough about the development team to know that any changes we do see are most likely intentional — such as the bird portals — or are a result of legitimate limitations with their engine — such as clipping on some models. I know that they’re probably aware of the issues we spot and they’ll be fixing whatever they can. What I am sick of is people on these forums nitpicking the most asinine little details they can find, and downplaying everything good we’re seeing to accentuate the things they don’t like – the wrong shade of green, the desert isn’t desert-y enough, this animation has a clipping error, etc. This game is being made for us, for fans of the original game, and yet threads like this — which should be celebrating what I think are some pretty damn good screenshots — instead have posts full of petty little snipes. It’s like a mini No Mutants Allowed, and frankly, I’m sick of it at this point. |
I'm prepared to file the bird portals under "creative differences". I may not like it, but it's JAW's choice rather a fault. Which means literally my only issue with the game now is the un-moist eyeballs. Which is probably just a lighting thing anyway.
Well, we could complain about the logo's neck again but seriously who gives a fuck about that any more If I had to pick a favourite thing about the game so far, it'd be the fidelity of Abe's walk SFX. It sounds exactly how a sweaty piece of meat peeling off hot metal should. So what's going on with those end-of-game rewards? Wil mentioned that they weren't going to give out the same concept art again for the good ending. I hope they keep the bad ending genocide prizes, too. |
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The more I read this thread, the more I find myself turning in to OANST.
*lights bong* |
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Making artistically rich games costs lots of money and isn't usually something that's done this well by small teams. Most of the things we've seen look fantastic. Some of it doesn't look fantastic. Moaning about it here isn't productive. I'll agree that the foot-in-platform thing is pretty dodgy though. |
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Don’t actually do this, you’ll die of alcohol poisoning. :
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A calculator crashing on a specific function is a functionality-breaking bug, even if it’s unlikely to be experienced by a user. They’re not comparable. :
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Praise has an important role in criticism, because it helps the creator know what they’re doing right, and communicates positivity and encouragement. For the JAW folks that do read OWF, how do you think it affects their work when they come in and see a bunch of posts that focus on the minor flaws and nothing else? If you were in that position, would it encourage you? |
Am I the only person that doesn't give a rat's arse about any of this shit? I just want to play the game already, looks all right to me so far. I've got so many more things to actually think about than 'what if the game is released and Abe's foot goes through the floor!?'
That's what gets me, how do you guys have enough time on your hands to worry about this shit? |
Like I said before.
The Oddworld Forums: Overly critical about the smallest details. |
I think it's fair to say that after 8 years of praisng every aspect of the original Abe games, praising the exact same aspects for resembling those of their forebears might seem a bit redundant. It's the polite thing to do, however.
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I generally don't care that much, I just want to play the game. Waited long enough.
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There's the right spirit.
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The only reason I'm being so negative and overly-critical is because nobody else is. I could talk for hours about the good things and what a great job they're doing but that's what everyone else seems to be doing.
Difference doesn't equal bad, that's not what I was saying, but changing big things like the shade of green (and yes, it was big) is like taking part of the game's soul. Fuck, that's way deeper than I intended it to be. |
I don't care about people complaining about genuine, game-breaking things. A shade of green changes nothing!
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NO YOU DON'T UNDERSTAND it changes everything
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To cut a long story short, Lorne wouldn't have allowed JAW to remake this classic if he didn't trust them, but he does, and they know exactly what they are doing and I'm sure Lorne knows what's best. It has to be run past him before it gets published anyway so he would ask for changes if necessary. So please stop worrying about such minor things, I'm sure they are under control :)
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Maybe Lorne's vision isn't the same as the fans'.
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You're right. If Lorne doesn't agree with every nitpick this place can throw at him we should totally alienate ourselves from the series.
But seriously what are you actually trying to say there? |
Wait, wait, wait.
Are we actually talking about what Nepsotic thinks? Like it's important? |
Was that really called for in the slightest
Would it kill you not to be a massive douche |
Even if you like him, you can't deny it's odd that everyone dismisses everything he says apart from in this one thread.
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No, I don't find it odd. Something he said just so happened to spark a discussion, big fucking deal. What bothers me is how conversation was a thing that was happening and your immediate response was "why are you guys talking about something someone said like it matters"
Clearly it mattered to them if they sat there and had a full on discussion that stemmed from it The more often you dismiss someone in a discussion, the more it's going to negatively affect them and their ability to participate and properly discuss something. And he's not the only person I've seen people on here do that to. I still don't see why you thought it necessary to make that comment. All that invites is more hostility and LORD KNOWS we don't need any more of that shit on the forum, much less in Odd Discussion, much less this thread. And, I wouldn't have said anything had you not said something similar to that in a different situation before. Whether I liked him or not, I would have still called you out on it. |
Gee, lighten up.
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Current status: A literal feather
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Wow some of you really need to calm down.
Personally I think both attitudes here are good for JAW. It's good for them to have some positive feedback and having some people showing either via comments or via videos that they appreciate the work they are doing. It's motivating stuff, and it can give them the motivation to make the game even better. And on the other side, the game is not final yet, so it's okay that some people want to point out every little detail they think could be fixed/improved, because with some luck it actually will be improved if JAW sees that some people care about it and if time and budget allow it. This would make the game even better. So respect each other's opinions. goddammit |
Thank you.
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That's a really extreme example of what I'm trying to say. Maybe it's important to Lorne that that number of Slogs coming out of that one kennel stays at a hundred (which was way too much) but he couldn't give a shit about the Scrabania sky colour. That's probably another extreme example but do you see my point. |
I can see your point, but really I don’t think something like a specific shade of background color is a deal-breaker, be it green or desert.
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The background is just one example, and it's not a deal-breaker, but it'd nice to get it right.
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But that is where it gets tough. What is "right" and what is copying the original? If Lorne turns to Stew and says "dude, we need to lighten up that green" then he probably has a damn good reason for saying it.
We still don't know what the green is going to look like in game iirc because we EVENTUALLY figured out that photos of magazine prints aren't an accurate way of depicting colour e: How much involvement does Lorne even have in this project by the way? Everything I said above would still apply if it was TGA (or whatever his name is) rather than Lorne. |