BM only won because he found that OP sniper wasp gun and stood at the top of the Mongo Dam picking everyone off below.
You cheated, dude. You cheated. |
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The Last Legs map had too many Boombat spawns too, I'll remind you.
Fuckers. |
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Right. That's enough drudging up of ancient history. Get back on topic.
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An online mode ?
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You're kidding me right? That's exactly what we were just talking about.
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Didn't I read an interview about that.....
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I don't think you would read an interview about Oddworld.
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I think he might be making a snide, sarcastic reference to SimCity. Maybe.
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OANST's trolling is getting so up-market it's hard to tell what it is he's trying to troll now. Man, he's changed.
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I hope they'll have Abe saying "I don't know!"
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^^^ same! And his little hmm hmm hmm! Laugh after he farts
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I want to see a slig combust after you De-posses them. I always thought that sound was ridiculous.
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Two words: Elum Chubs.
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I wonder if abe's voice will change depending on how many mudokons saved/killed like in exodus...
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^^^ That will be intresting to see if that happens.
Also i will like to see how the secret areas work. Ive always love that about oddysee. |
Will N'n'T have a motif that signifies a secret area (like Brew bottles in Exoddus)?
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If NnT is going to throw out some hints, stacks of meat or rapture farm barrels would be the hint. But for originalities sake, better to not have the hints so players found them on their own. To me it feels like much more of an achievement. |
You'd rather crouch down behind every rock, barrel or piece of metal than just have some small signifier? The word tedium must be entirely lost on you.
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Super Mario had invisible blocks that you had to jump on to or that blocked your jumps and caused your deaths. Difficulty, repetition and tedium is what built this industry and I''l be damned if anyone is going to liberate us from it.
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I also wonder if they will find a use for that lever in one of those secret areas that never actually did anything..
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I wanna see how the shading and lighting techniques be applied to remade level in HD 3D, Especially the zulags and scrabania.
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I guess you can't really judge a game by its graphics, but the graphics, combined with the overall atmosphere, are what made the old Oddworld games stand out not only as sidescrollers but as games of their time overall and since this is, as I understand it a revamp with three-dimensional graphics while retaining the original 2D gameplay, it is probably this graphical update that I am most excited above. I already found the original games enthralling enough with their overall feel, and this project promises to enhance said feel even further.
On a related note, I am also quite eager to see how autoscrolling will affect the smoothness of the environments as a whole. For example, I recall that the transition from the factory level to the stockyards in the first game occurs between two screens; I would definitely be interested in seeing that same transition in a smoother form. |