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-   -   Abe HD (http://www.oddworldforums.net/showthread.php?t=20676)

sheridanm962 01-12-2012 12:50 PM

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He clearly made that to keep the thread on-topic.

Ah, nope!

DarkHoodness 01-12-2012 12:51 PM

Eurgh, how NOT to make artwork. They look terrible.

Also, spam much?

Varrok 01-12-2012 01:04 PM

Ok, let's go back on topic... but... what's the topic now? There was a whiteboard with text before, but now it's clean (except "BOOBS")

MeechMunchie 01-12-2012 01:39 PM

It's the name of the next Oddworld game, scheduled for a winter release. And then we'll all start whining about when Boobs' Exoddus is going to get made.

AvengingGibbons 01-12-2012 01:49 PM

Do you lot agree that it says 'Multiplayer' beneath the unblurred 'Abe HD' text?

Manco 01-12-2012 02:06 PM

Multiplayer? I ‘ardly know her!

MeechMunchie 01-12-2012 02:20 PM

I rimshot'd IRL.

Havoc 01-12-2012 02:20 PM

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Boobs' Exoddus
I took a sip of my drink as I read that and ALMOST sprayed it all over my screen.

sheridanm962 01-12-2012 02:22 PM

Boob's Oddysee, now there's a start.

I do hope more screenshots are released, can't wait for them artworks!

Phylum 01-12-2012 02:24 PM

Fucks sake, guys. If you're going to spam at least be funny about it.

Havoc 01-12-2012 02:26 PM

Well excuse me, but I thought Boob's Exoddus was pretty goddamn funny.

Manco 01-12-2012 02:33 PM

I’d say this thread is certainly full of tits.

Havoc 01-12-2012 02:47 PM

Nice change of pace if you ask me.

DarkHoodness 01-12-2012 02:52 PM

EDIT: I'm good at misreading. And digging a hole for myself to fall down.

Lemme contribute so people don't start yelling "Pot kettle!" at me.

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Do you lot agree that it says 'Multiplayer' beneath the unblurred 'Abe HD' text?

Yeah, although it's hard to see. I do wonder what that box-like diagram above where it (might) say "Story" is, though. Referring to an FMV shot perhaps? But then maybe that's just too much of a wild stab in the dark.

While I'm at it I'd also like to say that the idea of putting up a blurred out whiteboard was a genius one - But it seems fans can't be trusted to not take wild speculations as gospel, which is the downside of that.

sheridanm962 01-12-2012 02:55 PM

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Oh boy, here come the buns.

EDIT: Oops, nearly made a boob of myself.

There I fixed it.

Havoc 01-12-2012 03:13 PM

Puns? I made a pun??

Xavier 01-16-2012 05:07 AM

Wow guys, what the hell? Cut the spam and let's get his thread back on track.

Havoc 01-16-2012 05:12 AM

I blame Wil and everyone else at JAW for not giving us enough information to keep this topic on track. I say we give them a warning.

Crashpunk 01-16-2012 05:27 AM

We've pretty much ran out of ideas. All I want it Abe's Exoddus remade and a co-op mode.

sheridanm962 01-16-2012 11:36 AM

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We've pretty much ran out of ideas. All I want it Abe's Exoddus remade and a co-op mode.

Ahh, co-op mode... :happy:

I just can't wait for some developer screenies!

Havoc 01-16-2012 01:01 PM

Same.

Sooo.... question. Since Max has shot my great Euphoric find out of the sky, is Jaw going to build its own engine and if not, which engine are you planning on using?

Glitch 01-17-2012 01:27 AM

That's exactly what I'm attempting to figure out.

Wil 01-17-2012 01:35 AM

We are in the process of determining that very question.

EDIT: Aaaaand sniped again. By 8 minutes. What the hell?

DarkHoodness 01-17-2012 01:45 AM

I imagine you're weighing up the pros and cons for that now. Creating your own engine seems a lot of work compared to using the many, many engines out there... But then again, do any of them do what you want them to do? Maybe you could consider modifying an existing engine rather than building one from the ground up?

Havoc 01-17-2012 01:48 AM

Use the Crysis engine. That should be fun.

DarkHoodness 01-17-2012 01:49 AM

Good luck getting that to run on anything but the fastest computers, though.

Havoc 01-17-2012 01:53 AM

I think it would take considerably less resources when it's only used in 2,5D from the side, but still I was only kidding :P.

Glitch 01-17-2012 02:52 AM

I doubt there's a single (modern) engine out there that couldn't manage AbeHD one way or another. We're certainly not going to make our own engine for AbeHD; that would increase the dev time of AbeHD to the point of ridiculousness.

What ever engine we do use, it needs to be one that is 99.9% script so that I can manage that stuff instead of taking up the programmers time and slowing down production.

sheridanm962 01-17-2012 12:37 PM

The Ioquake3 engine is a good one but that's for GNU licenses only (and you'll hate it probably), I'd use something the likes of the source engine but that's just me. :)

SligValet 01-17-2012 05:43 PM

The Source engine would be awesome - except unfortunately all big-company games made on the Source engine usually come out looking/feeling like your generic any-day Source mod (unless revamped to 100%) and not feeling authenticly like a new actual game, which is a bad thing atleast in my eyes when you're so used to the Source engine

Unreal engine perhaps?

Sekto Springs 01-17-2012 07:26 PM

Would the Unreal engine be appropriate for a 2.5d game though?

sheridanm962 01-17-2012 08:36 PM

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Would the Unreal engine be appropriate for a 2.5d game though?

Depends on how the performance will pan out and if anyone would actually like that. We should at least test out some engines in the hope that you find one that fits everyone's desires.

Nate 01-17-2012 10:02 PM

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Would the Unreal engine be appropriate for a 2.5d game though?

Shadow Complex used Unreal Engine 3.

From my limited knowledge, there are no specially-built (other than custom, of course) 2.5D engine games. They just use a 3D engine and restrict camera movement.

Strike Witch 01-17-2012 10:26 PM

I don't care about how good the engine looks, I just hope they can keep the controls as tight as the original.

Varrok 01-18-2012 12:47 AM

I care about perfomance - UE3 isn't the best example of a good one, and Abe games put much importance on doing things smoothly :P

Glitch 01-18-2012 02:10 AM

Unreal is a little pricey. Source is the opposite of what we need, in that it's 99% C++ and 1% script based.

I'm looking at an engine right now that ticks most of the boxes, I just have to go off and learn me some Lua so that we can see what it can do.

moxco 01-18-2012 02:25 AM

Would using a 2D engine - where you just break down the movements of the models into sprites - be restricting? I would imagine doing thus would be much less demanding on hardware.

Glitch 01-18-2012 02:34 AM

That's essentially what AO is already. If we were just redoing that there wouldn't be much point :P

Varrok 01-18-2012 02:50 AM

Is AO in 1920x1080 (or more)?

Nate 01-18-2012 02:58 AM

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Would using a 2D engine - where you just break down the movements of the models into sprites - be restricting? I would imagine doing thus would be much less demanding on hardware.

Are there even any commercial 2D engines these days?