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-   -   Level editor issues/planned features (http://www.oddworldforums.net/showthread.php?t=20271)

skychase2rebirth 12-02-2011 04:31 AM

He's at 150% (zoom)

Paul 12-02-2011 06:52 AM

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He's at 150% (zoom)

Correct also the old ones are extremely hard to select. I attempted to create a custom level with 0.6 and moving collision lines was driving me insane.

Edit: Some extra zoomy stuff.

kapteeni13 12-07-2011 07:15 AM

So yellow's are collision items and those square thingy's are objectshttp://www.oddworldforums.net/images.../icon6_odd.gif

Does that image remind thumb up? :D

Edit:
Here is text file by macska8800 (also known Nitroeus)

This text file contains some properties when editing level. I'm not sure have you found something already what contains inside this .txt file :)

Edit2:
I accidently sent wrong version. Fixed.

Paul 12-08-2011 10:17 AM

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So yellow's are collision items and those square thingy's are objectshttp://www.oddworldforums.net/images.../icon6_odd.gif

Does that image remind thumb up? :D

Edit:
Here is text file by macska8800 (also known Nitroeus)

This text file contains some properties when editing level. I'm not sure have you found something already what contains inside this .txt file :)

Edit2:
I accidently sent wrong version. Fixed.


Correct :)

Not sure what you mean by "Does that image remind thumb up?" ?

Also I think I do already have the property names for those bytes. I can provide a list of incomplete ones if you're working on figuring them out :o?

kapteeni13 12-08-2011 10:27 AM

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Not sure what you mean by "Does that image remind thumb up?" ?
I have dysfasia + i'm finnish guy with half bad english and i can be hardly understood http://www.oddworldforums.net/images.../icon4_odd.gif

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Also I think I do already have the property names for those bytes. I can provide a list of incomplete ones if you're working on figuring them out :o?

ok http://www.oddworldforums.net/images...icon10_odd.gif
You can try send incomplete ones! :p

Nitroeus 12-08-2011 10:43 AM

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Correct :)

Not sure what you mean by "Does that image remind thumb up?" ?

Also I think I do already have the property names for those bytes. I can provide a list of incomplete ones if you're working on figuring them out :o?

:)
currently i'm searching for more bytes
can you send me the newest byte list or an upgraded editor ?
then i can search for values that aren't already in your editor :)

Paul 12-08-2011 11:20 AM

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:)
currently i'm searching for more bytes
can you send me the newest byte list or an upgraded editor ?
then i can search for values that aren't already in your editor :)

Heres the latest xml files for AE. If you replace your current editor versions XML files with these ones it should work.

Nitroeus 12-09-2011 05:33 AM

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Heres the latest xml files for AE. If you replace your current editor versions XML files with these ones it should work.

thanks :)
if i figure out unknow bytes i send them in private message or in somewhere on forum ?

Edit 1 :
i found new values
downloadable from this comment :)

Paul 12-11-2011 09:04 AM

I'm trying to figure out the secrets of the FeeCo fart fans. Somehow one of them is added to the FG1 yet the others are not :o

Edit: Seems the missing link was a property that I didn't notice for some reason.. hey ho

JennyGenesis 12-11-2011 09:28 AM

That screen is FDP01C02 right?

You saying that the original fan there is on the FG1 layer?

Why in the hell would they do that?

Paul 12-11-2011 09:39 AM

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That screen is FDP01C02 right?

You saying that the original fan there is on the FG1 layer?

Why in the hell would they do that?

The one in FDP01C01, I moved it to FDP01C02 but its hard to see with all the "extra" fans.

JennyGenesis 12-11-2011 09:48 AM

That would be the little mini fan thats on front of the tunnel that Abe rolls through to get to the secret area.

Makes sense now, because the tunnel is part of the FG1 layer therefore that fan would be to.

WolfensteinOdess 12-14-2011 06:22 AM

When we can donwload PLE 7 ?

kapteeni13 12-16-2011 07:04 AM

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When we can donwload PLE 7 ?
Dont know, waiting for it also...

...

I guess "Foot Switch" is really "Slig Left Bound" in Exoddus

http://www.oddworldforums.net/attach...1&d=1324051272

Really cannot see Foot Switch there, but Slig alway's turns on that point.

Paul 12-16-2011 09:44 AM

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Dont know, waiting for it also...

...

I guess "Foot Switch" is really "Slig Left Bound" in Exoddus

http://www.oddworldforums.net/attach...1&d=1324051272

Really cannot see Foot Switch there, but Slig alway's turns on that point.

Was that in the zip I'm sure I fixed that ages ago :s

WolfensteinOdess 12-17-2011 05:45 AM

And in this new version, we can change AE backrougnds ?

Paul 12-17-2011 08:14 AM

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And in this new version, we can change AE backrougnds ?

I'm 80% sure my plan for that will work, so yeah ;)

WolfensteinOdess 12-17-2011 08:16 AM

Cool :)

RoryF 12-17-2011 09:18 AM

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I'm 80% sure my plan for that will work, so yeah ;)

Thus begins me adding AE support to my level installer. :p

WolfensteinOdess 12-20-2011 07:22 AM

There is a little problem !! In AE, you have inverted Emotion and Blind :)

WolfensteinOdess 12-21-2011 03:46 AM

Can you send me DLL (to change AE backgrounds) ?

Paul 12-21-2011 07:23 PM

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Can you send me DLL (to change AE backgrounds) ?

I wouldn't bother as it only works on certain versions of the game. The new editor version won't require this dodgy dll injection/api hooking stuff.

WolfensteinOdess 12-21-2011 11:03 PM

Ok but can I help you to change Byte to Text ? Because I know a lot of bytes in a lot of objects :)

JennyGenesis 12-22-2011 01:58 AM

I'm quite sure that BlackVenom already has a list of them given his progress on his Abe's Exoddus level.

kapteeni13 12-31-2011 04:41 AM

Ive tried to get real background trap doors, but when i choose "Half" or "3/4ths" it just changes sprite size and not be in background, instead trap door is small sized and in foreground...

Tried change size of object too. Is there help? :)

Paul 12-31-2011 06:24 PM

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Ive tried to get real background trap doors, but when i choose "Half" or "3/4ths" it just changes sprite size and not be in background, instead trap door is small sized and in foreground...

Tried change size of object too. Is there help? :)

Are there any other screens that have em in the background? If not it may not actually be supported by the engine :o!

kapteeni13 01-01-2012 04:16 AM

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Are there any other screens that have em in the background? If not it may not actually be supported by the engine :o!

Not though that :(
But seems you are right again... :fuzgrin:

And i've not seen any background trap doors in Abe's Oddysee and in Abe's Exoddus. http://www.oddworldforums.net/images...icon12_odd.gif

Never Sleeper 01-01-2012 05:18 AM

I've seen one in Abe's Exoddus in Bonewerks. There is a "open" trapdoor in the background.

I can't find a picture but it was this level here:

http://ui17.gamespot.com/560/screenshot114_2.jpg

Paul 01-01-2012 06:20 AM

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I've seen one in Abe's Exoddus in Bonewerks. There is a "open" trapdoor in the background.

I can't find a picture but it was this level here:

http://ui17.gamespot.com/560/screenshot114_2.jpg

Could be an undocumented value of scale or something too. Which BR path is that?

Wil 01-01-2012 06:26 AM

The screen with the background trapdoor is BWP03C10.

#KickarseMemory

Connell 01-01-2012 03:45 PM

There is also a trapdoor in the background of a secret area in the Mudomo vault. You're controlling a Paramite in the foreground who commands 2 other paramites to pull levers to stop rocks falling on top of 2 Mudokons.



About a minute into that you can see it.

kapteeni13 01-02-2012 07:56 AM

Ah, so it's possible to make background Trap Door in AE :D
Edit: I usually think maybe too fast and then do instantly... i must start check closer :D

Now i have to guess "byte"s =/
Sprite hiding trick, scaling, etc :( :)

Thanks for lighting... =)

Edit2: Copied background trap door and standing on it... :)
Now only Sprite trick and image editing is needed =)

http://www.oddworldforums.net/attach...8&d=1325524483

Paul 01-02-2012 11:51 AM

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Ah, so it's possible to make background Trap Door in AE :D
Edit: I usually think maybe too fast and then do instantly... i must start check closer :D

Now i have to guess "byte"s =/
Sprite hiding trick, scaling, etc :( :)

Thanks for lighting... =)

Edit2: Copied background trap door and standing on it... :)
Now only Sprite trick and image editing is needed =)

http://www.oddworldforums.net/attach...8&d=1325524483

What about just putting the rect "off" the screen so you can't see it? AE might not allow you to offset the sprite.

Also its still going to be a while till the next editor version, got tons of stuff to sort out with CAMs and not much time to do it!

Scraby 01-02-2012 01:19 PM

I also know that there is an background trapdoor at the final levels of AE when you run in the background from that flying slig,the trapdoor closes when you fall near a door.

kapteeni13 01-06-2012 05:58 AM

I got maany answers ^^

Okay, only one question left related for editor: When Paramonia CAM bug get's fixed in editor? :o

Paul 01-06-2012 03:24 PM

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I got maany answers ^^

Okay, only one question left related for editor: When Paramonia CAM bug get's fixed in editor? :o

Hmm what bug is that? :s

gishygleb 01-07-2012 01:21 AM

hmph
I WANNA EDITOR!!!!

RoryF 01-07-2012 01:30 AM

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hmph
I WANNA EDITOR!!!!

You couldn't get any more rude if you tried in that comment.

Tadimo 01-07-2012 03:00 AM

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hmph
I WANNA EDITOR!!!!

You don't happen to play Men of War under the account ctfom by any chance?

kapteeni13 01-07-2012 05:56 AM

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Hmm what bug is that? :s

Disappearing CAM's after saving Paramonia in editor.