He's at 150% (zoom)
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Edit: Some extra zoomy stuff. |
So yellow's are collision items and those square thingy's are objectshttp://www.oddworldforums.net/images.../icon6_odd.gif
Does that image remind thumb up? :D Edit: Here is text file by macska8800 (also known Nitroeus) This text file contains some properties when editing level. I'm not sure have you found something already what contains inside this .txt file :) Edit2: I accidently sent wrong version. Fixed. |
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Correct :) Not sure what you mean by "Does that image remind thumb up?" ? Also I think I do already have the property names for those bytes. I can provide a list of incomplete ones if you're working on figuring them out :o? |
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You can try send incomplete ones! :p |
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currently i'm searching for more bytes can you send me the newest byte list or an upgraded editor ? then i can search for values that aren't already in your editor :) |
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if i figure out unknow bytes i send them in private message or in somewhere on forum ? Edit 1 : i found new values downloadable from this comment :) |
I'm trying to figure out the secrets of the FeeCo fart fans. Somehow one of them is added to the FG1 yet the others are not :o
Edit: Seems the missing link was a property that I didn't notice for some reason.. hey ho |
That screen is FDP01C02 right?
You saying that the original fan there is on the FG1 layer? Why in the hell would they do that? |
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That would be the little mini fan thats on front of the tunnel that Abe rolls through to get to the secret area.
Makes sense now, because the tunnel is part of the FG1 layer therefore that fan would be to. |
When we can donwload PLE 7 ?
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... I guess "Foot Switch" is really "Slig Left Bound" in Exoddus http://www.oddworldforums.net/attach...1&d=1324051272 Really cannot see Foot Switch there, but Slig alway's turns on that point. |
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And in this new version, we can change AE backrougnds ?
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Cool :)
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There is a little problem !! In AE, you have inverted Emotion and Blind :)
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Can you send me DLL (to change AE backgrounds) ?
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Ok but can I help you to change Byte to Text ? Because I know a lot of bytes in a lot of objects :)
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I'm quite sure that BlackVenom already has a list of them given his progress on his Abe's Exoddus level.
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Ive tried to get real background trap doors, but when i choose "Half" or "3/4ths" it just changes sprite size and not be in background, instead trap door is small sized and in foreground...
Tried change size of object too. Is there help? :) |
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But seems you are right again... :fuzgrin: And i've not seen any background trap doors in Abe's Oddysee and in Abe's Exoddus. http://www.oddworldforums.net/images...icon12_odd.gif |
I've seen one in Abe's Exoddus in Bonewerks. There is a "open" trapdoor in the background.
I can't find a picture but it was this level here: http://ui17.gamespot.com/560/screenshot114_2.jpg |
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The screen with the background trapdoor is BWP03C10.
#KickarseMemory |
There is also a trapdoor in the background of a secret area in the Mudomo vault. You're controlling a Paramite in the foreground who commands 2 other paramites to pull levers to stop rocks falling on top of 2 Mudokons.
About a minute into that you can see it. |
Ah, so it's possible to make background Trap Door in AE :D
Edit: I usually think maybe too fast and then do instantly... i must start check closer :D Now i have to guess "byte"s =/ Sprite hiding trick, scaling, etc :( :) Thanks for lighting... =) Edit2: Copied background trap door and standing on it... :) Now only Sprite trick and image editing is needed =) http://www.oddworldforums.net/attach...8&d=1325524483 |
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Also its still going to be a while till the next editor version, got tons of stuff to sort out with CAMs and not much time to do it! |
I also know that there is an background trapdoor at the final levels of AE when you run in the background from that flying slig,the trapdoor closes when you fall near a door.
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I got maany answers ^^
Okay, only one question left related for editor: When Paramonia CAM bug get's fixed in editor? :o |
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hmph
I WANNA EDITOR!!!! |
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