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-   -   OFFICIAL Oddworld Models (http://www.oddworldforums.net/showthread.php?t=19922)

NovaMan 01-05-2011 09:14 AM

Too low poly count :(

SligValet 01-05-2011 11:05 AM

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Too low poly count :(

Would be nice if someone would take the time to smooth them up a bit. They look way blockier in that close range in MO I've noticed. So might it be some smoothing groups(?) error you get when you import the models into whatever program it is you're using?

ODDWORLDisTHEbest! 01-05-2011 11:19 AM

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I got bored
http://img521.imageshack.us/img521/1...truct0003a.jpg

I'll make more Oddworld/GMod Pictures :D

thats actually amazing, despite the blockyness, but weve already discussed that. scrab doesnt seem to have that problem!

SligValet 01-05-2011 03:15 PM

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thats actually amazing, despite the blockyness, but weve already discussed that. scrab doesnt seem to have that problem!

The default blur (shown in picture) looks like shit. Don't use it.

Namida 01-09-2011 04:43 AM

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Demo One.. remember that 'Overboard'?? :) And that... kurushi? The one with them cubes, like a puzzle game. Demo One was awesome!

Kurushi, or IQ Final as it was released as, is one of the awesomest games of all time. =) Can't say I cared much for Overboard though.

metroixer 01-09-2011 09:56 AM

Just going to say that this thread is incredible and thanks so much for releasing a gary's mod pack, now i have to reinstall it....

EDIT: is it possible to put the level files into gary's mod? Or is that too much effort/bordering on a lawsuit of some sort.

Sekto Springs 01-09-2011 12:38 PM

I look forward to seeing some Gmod videos with these guys. Gm-ODDs if you will. :)
Any chance of ripping the Glockstar model?

Fred The Fuzzle 01-09-2011 03:53 PM

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Any chance of ripping the Glockstar model?

I don't think anyone has been successful yet.

SligValet 01-09-2011 05:35 PM

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Just going to say that this thread is incredible and thanks so much for releasing a gary's mod pack, now i have to reinstall it....

EDIT: is it possible to put the level files into gary's mod? Or is that too much effort/bordering on a lawsuit of some sort.

Wouldn't work unless you convert the levels to whatever Model format Source engine uses. Since MO (from what I've seen) uses models to build the levels, it's not up to par with the Source engine which uses brushes to build worlds.

Trust me, I'm a Doctor :D

AlexFili 01-13-2011 03:06 PM

Crashpunk, you should definitely make some good movies on gmod with the Oddworld characters :) (Maybe something like Full Life Consequences)

Crashpunk 01-15-2011 09:27 AM

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Crashpunk, you should definitely make some good movies on gmod with the Oddworld characters :) (Maybe something like Full Life Consequences)

I have plans to do just that. just not the Full Life Consequences bit :D

Software Bug 01-23-2011 09:28 AM

Hey guys!

For the last two days I've been very busy :) Like literally 16 hours per day.
I extracted all 34 textures of the Sloghut 1027 out of NifSkope (If you tell me it can be done at once I will punch you! :)) I then imported the .obj models in 3ds max and assigned each texture to its correct poly and made some adjustments in the mesh in the progress.

Here are some screens, don't know yet what I'm gonna do with the models but I'm sure I will figure out something fun.

For the record, These are not just screenshots of the sloghut loaded into NifSkope, these are imported models in 3ds Max :)

Extra notes: I know the transparency on the fence is shit, gotta redo that :) Also, the door is indeed missing, It still needs to be added as its a separate part, for anyone interested you can find them in the Munch Oddysee "mechanics/door" folder.

http://www.oddworldforums.net/attach...1&d=1295903183
http://www.oddworldforums.net/attach...1&d=1295903186

MojoMan220 01-25-2011 12:30 AM

I extracted all the textures about a year ago if you want em... took forever clicking on all those little flower icons. Now if only we could figure out how to edit and create our own playable levels in Munch.

Fred The Fuzzle 01-25-2011 01:39 AM

That's some EXCELLENT work there Tim. Well done.

Crashpunk 02-12-2011 01:21 AM

Any progress? I'm itching to know :D

SligValet 02-26-2011 02:35 AM

Fred, are you planning on finishing the rest of the models anytime soon? Or has this been abandoned?

Steamer_KING 02-26-2011 08:10 AM

This really sounds good. If someone starts doing new MO levels, that would be really nice.

Bullet Magnet 02-27-2011 06:26 PM

If you can make the slig and other models available for use as player characters in the old Unreal Tournament, you will realise a childhood dream of mine.

Phylum 02-28-2011 01:29 AM

Or someone could rig them as Quake 3 models.

MeechMunchie 02-28-2011 07:56 AM

And now Quake 3 Arena is basically free, that's probably the better option.

Phylum 02-28-2011 08:34 PM

Actually, I don't believe you can have custom models in Quake Live.

MeechMunchie 02-28-2011 11:19 PM

Shit.

Phylum 03-01-2011 12:35 AM

Quake 3 is still a brilliant game with a fanbase.

I won't comment on it's quantity, but it's certainly there.