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-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

Paul 01-09-2011 08:59 AM

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Then no one forever is able to completely reverse it propely with the worlds best executable decompilers.



Quicksave and Quickload is what is left in Abe's Oddysee.
Without it, my oddworld levels is going to be impossible to beat.

That makes no sense, you can't add something that isn't there. I've wasted enough of my time RE'ing these games. If you want to make these things happen there is nothing stopping you..

NovaMan 01-09-2011 09:03 AM

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If you want to make these things happen there is nothing stopping you..

The game will instantly crash without any crash messages or crashlogs = Bug tracking is impossible = Problems can't be solved as wanted:(
Then something is wrong in the executable file in the first place. Mostly because it was ported from playstation to pc:(

Chubfish 01-09-2011 09:10 AM

I bet I could do any level without quiksave/load.

Also I'm going to point out that Paul is correct; you ask way too much for something that's only just coming to light, at least in my opinion. Silly things like Quiksave or Quikload aren't all too necessary; you could just add checkpoints anyway where you see fit. Sure, it's not Abe's Exoddus (and never will be) but deal with what you have in front of you, I'm pretty sure you wont need half the things you want.

NovaMan 01-09-2011 09:22 AM

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I bet I could do any level without quiksave/load.

Then you hate Half-Life:fuzwink:

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you could just add checkpoints anyway where you see fit.

Checkpoints can only be used one time and then it is driven:(


And if i can't delete, add and replace cams in abe's exoddus with bitmaps without crashes.
Then i would want to have quicksaving and quickloading in abe's oddysee. And then i maybe will go back to use pauls editor but with shift to duplicate objects and delete key to delete objects and such.

Chubfish 01-09-2011 11:47 AM

I'm going to waste no more time stating the same things over and over and making up excuses; just no.

Anyway, I'm progressing on the Harder Oddworld levels (Hardworld) by adding touching up of some of the screens. I might have screens tomorrow and the first level (not a beta!) fully playable by Friday or whenever my exams get out of the way.

BlackVenom 01-09-2011 06:51 PM

Got some progress now. The map went from this:

http://i686.photobucket.com/albums/v...g?t=1294631423

To this:

http://i686.photobucket.com/albums/v...g?t=1294631395

Scraby 01-09-2011 09:35 PM

nice map,cant wait for you to release it

Chubfish 01-09-2011 09:58 PM

I really love the style you've done your level BlackVenom, it's pretty wonderful!

BlackVenom 01-09-2011 10:49 PM

Thanks everyone, I can't wait to see the completed project, although I still gotta get a story for this to follow along... still nothing... xD

SligValet 01-09-2011 11:13 PM

http://img190.imageshack.us/img190/3863/newrf1.png

Looks much more interesting than the first version eh?
I love Photoshop, the limited knowledge I have is perfect for these kindof things

Credit to griever m3n for the RuptureFarms logo found on Google.

Feel free to chip in your ideas on what you'd say would make it look even more interesting!

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Thanks everyone, I can't wait to see the completed project, although I still gotta get a story for this to follow along... still nothing... xD

You could go to the Fan Courner for some excellent stories, ask them if they can let you build levels out of their story :p

BlackVenom 01-09-2011 11:36 PM

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You could go to the Fan Courner for some excellent stories, ask them if they can let you build levels out of their story :p

I'd rather have one made for my game, rather than work on something that's already made... xD

Something unique, Something new.... I'm still not sure though...

SligValet 01-10-2011 02:01 AM

I found more unused collision paths if anyone needs some. They're in the first Mudomo Vault level in Exoddus.
http://img43.imageshack.us/img43/911...collisions.png
It spells "Web" for those who can't see, lots of hidden messages left from the level editors :p

Jango 01-10-2011 06:57 AM

@SligValet, your new .CAM images look really good, but I think that you ought to change the level itself a little in order to make it more interesting to play. :)

MeechMunchie 01-10-2011 07:06 AM

Can someone just tell me quickly - how do I set a picture of my choosing as a level background?

SligValet 01-10-2011 07:09 AM

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@SligValet, your new .CAM images look really good, but I think that you ought to change the level itself a little in order to make it more interesting to play. :)

Yeah, I want to but yet, whenever I tend to add alot of things my game just freezes when I go to the next screen, and most things don't even show up if I manage not to crash.

Example: Adding things to first and second screens of R1 > Start game > Nothing on first screen > move to second screen > I crash.

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Can someone just tell me quickly - how do I set a picture of my choosing as a level background?

If you're using Paul's level editor, make sure you're using version 0.5 or higher, then right click the Screen you want to change the background of, hit Replace CAM, and find a .bmp you want as the new background. Note: the backgrounds need to be in the dimensions 640x240 or it won't work good I'm sure.

Jango 01-10-2011 07:26 AM

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Yeah, I want to but yet, whenever I tend to add alot of things my game just freezes when I go to the next screen, and most things don't even show up if I manage not to crash.

Example: Adding things to first and second screens of R1 > Start game > Nothing on first screen > move to second screen > I crash.

In R1, it doesn't like it when you add items. However, if you copy/paste items that are already in the level, then it should work fine. Also, make sure that you set each item to load on the correct screen.

SligValet 01-10-2011 08:38 AM

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In R1, it doesn't like it when you add items. However, if you copy/paste items that are already in the level, then it should work fine. Also, make sure that you set each item to load on the correct screen.

That never seems to work for me either.
I do set it to the screen it is on.

Paul 01-10-2011 08:45 AM

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That never seems to work for me either.
I do set it to the screen it is on.

Got any exact instructions for anything that doesn't work? Chances are it has a bad property which crashes the game :/

NovaMan 01-10-2011 09:04 AM

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Got any exact instructions for anything that doesn't work? Chances are it has a bad property which crashes the game :/

More than it.
Saving a (readonly) = (Re Done Ly) lvl may cause a crash = You can easily get it by overwriting the same lvl file many times by making minor changes for debugging stuff and so on screen for screen. Adding and deleting objects here and there. Change their position and so on. The level editor will 100% show you what you can't see in the game while testing it by using Alt+Tab to oddworld process:(

I never shutdown oddworld for a minor screen change, like replacing a cam with a bitmap and then deleting and adding objects and so on. For debugging. And then when i get bored. I lose interest. = The lvl file got corrupted by pauls editor:(

So overwriting a lvl that is in use will cause the lvl file to get corrupted and no undo:(
and maybe the same if i do everything offline:(

Paul 01-10-2011 10:31 AM

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More than it.
Saving a (readonly) = (Re Done Ly) lvl may cause a crash = You can easily get it by overwriting the same lvl file many times by making minor changes for debugging stuff and so on screen for screen. Adding and deleting objects here and there. Change their position and so on. The level editor will 100% show you what you can't see in the game while testing it by using Alt+Tab to oddworld process:(

I never shutdown oddworld for a minor screen change, like replacing a cam with a bitmap and then deleting and adding objects and so on. For debugging. And then when i get bored. I lose interest. = The lvl file got corrupted by pauls editor:(

So overwriting a lvl that is in use will cause the lvl file to get corrupted and no undo:(
and maybe the same if i do everything offline:(

I've fixed the read only issue. Use the newest version and you won't have those problems. Obviously you can't save a file that's locked by another process. The editor will handle that as best it can now (saving to a temp file and telling you about it).

Edit: You should try to be more clear when explaining a bug, your post is extremely hard to understand

Jango 01-10-2011 11:32 AM

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Edit: You should try to be more clear when explaining a bug, your post is extremely hard to understand

Yeah, I agree, try to arrange your problems into bullet-points to break it down properly and clearly.

NovaMan 01-10-2011 12:40 PM

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Yeah, I agree, try to arrange your problems into bullet-points to break it down properly and clearly.

Have you had any problems with pauls level editor and still having problems after fiddling a bit with obejcts and collisions? Then you should describe my problems better if you can.

BlackVenom 01-10-2011 03:43 PM

I save my maps so many times, even for the smallest changes and they still work fine. There might be something with bad properties in your map or an item that dosn't exist for that sort of map.

Like, if you try to add a Slog to r1 without adding it through the LVL extractors. It will either not exist or crash your game as you try to move to the next scene.

Same thing with bad properties, aparently. There's something labeled "Disabled Resources" and there needs to be a specific number in there for the object to work. Just look around the map for that same object and use that same number there.

SligValet 01-10-2011 06:55 PM

Security Orbs, which already are in R1's first path. It's all I added to the first and second screens. Results in a crash.

Security Orbs already exist in the first path in some of the secret areas.
I compared properties to the pre-existing ones and the ones that I placed, they're exactly the same. Only difference? X and Y coordinates, and the screen to load them in.

BlackVenom 01-10-2011 07:43 PM

I'm not quite sure what it could be, Have you set 'Disable Resources' to 6?

SligValet 01-11-2011 07:46 AM

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I'm not quite sure what it could be, Have you set 'Disable Resources' to 6?

It's at 6 as default by the looks of it. That's a yes :p

Jango 01-11-2011 08:26 AM

Please can all questions and problems be posted in Chubfish's Help Thread, because this thread is only for posting, downloading, giving feedback for and talking about variations that have already been made.

Paul 01-11-2011 10:45 AM

I'm just wondering if its a good idea to make a new thread for level editor bugs which has a description of HOW to report bugs. See my last post in LVL files, ideally I want a step by step guide of how to reproduce your issue. And make sure you've tried it on a "clean" retail lvl file etc.

At the moment people are saying things like "I change some stuff and do a few things and it doesn't work" which is useless to me and means the problem will never get fixed :)

Namida 01-15-2011 04:16 PM

I just beat the hard mode one (up to partway through Stockyards), while mostly this was pretty fun, I am going to have to say that I found the overuse of UXBs to be tedious after a while, especially without QuikSave...

Jango 01-16-2011 02:29 AM

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I just beat the hard mode one (up to partway through Stockyards), while mostly this was pretty fun, I am going to have to say that I found the overuse of UXBs to be tedious after a while, especially without QuikSave...

Yeah, I did use a lot of UXBs, simply to make that variation last longer in a way. Glad you found most of it fun though. :)

Also, which bit did you stop/end at? The screen that you are meant to use the Shrykull on (the one with lots of moving bombs)? Or did you get even further and get to the one full of landmines? You're meant to reach the one full of landmines.

LIJI 01-16-2011 12:02 PM

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Its impossible in exoddus, they are all called bytes.

It's irrelevant if they're called bytes or not. You could name them Chicken McNuggets and they'll have the same effect.

NovaMan 01-17-2011 06:37 AM

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It's irrelevant if they're called bytes or not. You could name them Chicken McNuggets and they'll have the same effect.

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Namida 01-18-2011 05:59 AM

I didn't even realise the Shrykull was available. o_O
I look forward to playing this when it's finished though, that way I'll know the whole game is possible. =P

Jango 01-18-2011 07:33 AM

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I didn't even realise the Shrykull was available. o_O
I look forward to playing this when it's finished though, that way I'll know the whole game is possible. =P

Yeah, you get the Shrykull by saving the mudokon that normally gets killed by the scrab (screen 2), then you need to use it on the screen that you originally thought was the final screen.

My variation is finished. It's simply an alternative to the usual escape from RuptureFarms (ie: higher security).

I'm looking forward to the variations that we have been shown previews of, and Chubfish's variation. Can't wait for them to finish it. :)

Chubfish 01-19-2011 09:37 AM

Still too many things seem to be happening for me to finish my main project...I started work on something else I'll have up soon though. So sidetracked :P

Crashpunk 01-20-2011 02:16 AM

I've gone back too look at this lvl editting after about a month and my god i'm impressed.
I really want to learn how to make lvls now. Make my own fan game out of Exoddus :D

Jango 01-20-2011 07:54 AM

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I've gone back too look at this lvl editting after about a month and my god i'm impressed.
I really want to learn how to make lvls now. Make my own fan game out of Exoddus :D

Brilliant! Take a look at the following thread for the download locations of .lvl editing tools, and for help with editing:

Chubfish's help thread!

There's a link to it on the first post. :)

Paul 01-20-2011 10:32 AM

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What was the point of posting an image proving his point? :s

NovaMan 01-20-2011 12:28 PM

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What was the point of posting an image proving his point? :s

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It's irrelevant if they're called bytes or not. You could name them Chicken McNuggets and they'll have the same effect.

They are all called bytes.

Phylum 01-20-2011 10:42 PM

That's what he said.