Unreal 3 engine FTW?
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Hey nowtun, great job indeed.
I had the idea of remaking the Oddworld in 3D, and was searching whether anyone thought of this before I start from scratch. Your post was among the search results, and was stunned by your modeling skills. I have to admit, I have no experience in modeling (well, I tried but my modeling skills are not that good). However, programming is a really easy task for me (being both my major and something I love). I just registered to see if you want any help with the programming part. I had tried several gaming/3d engines, and even tried making my own engine from scratch when I first started learning gaming/3d programming (which made me appreciate the effort made in those ready-made engines). If you are interested, then I can help you, and I can suggest Unity3D for this kind of games. That engine has a great features, and has a nice scripting language. You probably might know this already, but you don't need to model the entire level scene by scene. You just need to model all the components of the level, and then we can put them together in the engine to build the level. For example, different sets of mid-platforms, different sets of edges of platforms, different sets of bridges, pillars, stones... etc. Then you can arrange them in the scene to look like the one in the game, and reuse them in other levels with minor modifications. Let me know what you think, and keep up the great work |
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[QUOTE=TriA;449848]Hey nowtun, great job indeed. Thanks man :) |
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http://www.newtek.com/forums/showthread.php?t=103991 |
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UDK also supports .fbx files.
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NICE what engine are you using
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Munch on 360 Sound problems
Can some1 help me plz, will be helpful :D
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Lulu Fund
LOL lulu is awsum
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Stop double posting Gabbits Own, you can just use the edit button, also you can't just advertise your posts on someone else's thread.
@ Fartuess .fbx being? |
.FBX is some kind of 3D graphic format developed by Autodesk (3DS, Maya and a lot of different CAD's), but other 3D apps should have plugins for doing that (I saw lightwave plugin in same place with ASE exporter). I don't know which file format is better. I'm using ActorX plugin with .ASE for Static meshes, and .PSK for skeletal meshes (characters for example), because i'm used to it (Unreal Engine supports .FBX for something around 3 months).
If nowtun want to use Unreal Engine and import characters to it, then he have to use .FBX (again - .ASE doesn't support skeletal meshes) |
Check out this link
Its just a test shot of Abe in Rupture farms, not game play tho yet. http://www.youtube.com/watch?v=Hh-bNZXnFUY Nowtun |
:D that is truly awesome nowtun :) now for the constructive critism :p .. make abe's head bob a bit more naturally.. it sort of bobs up and down like something floating on water.. there has to look a bit more rigid if u get me.. And.. have abe's head turn towards 'areas of interest', like the hand sign for example, or mudokons (when u get that far).
But that what you've done so far is amazing :) keep it up, it will be superb! |
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I agree with you the animation needs fine tuning its all rough for now and this is not yet on a game engine still only in lightwave. So hopefully will get his head to to turn and look at certain focal points in the game. |
Shit... that was good, I mean, I'm impressed.
ALTHOUGH His left arm/hand is animated near enough perfectly, it's the right hand side I'm worried about. |
Ridg3 is right, the way the right hand twists behind his back is a little odd (but it's Oddworld isn't it?) but overall, it's an impressive model.
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Thanks for the constructive comments tho Nowtun |
Whoa; your path designs are already making me shit bricks, good luck with completing the demo. I'm sure many Oddworld fans are dying to try it out; I know I certainly am. :D
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I can't wait to sneak past Sligs in 3D!
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Nowtun, you should definately study how Metal Gear Solid uses 'sneaking' in their games.
The surface Abe walks on should have an effect on his stealth. If Abe walks through a puddle, the noise it makes is louder, and will be heard by a slig about 15meters away. If Abe runs through a puddle, the noise can be heard by a slig 25meters away. If Abe's sneaks through a puddle, the slig can't hear Abe even when Abe is only 5meters away. Is this the kind of thing you have in mind? |
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oooh i like the moving light idea.. are you welcoming new ideas? let me think... I like the second to last zulag in Abe's Exodus, where Abe is on the upper platform, and there are 5 laughing mudokons on the lower level, and there are floor buttons with blockades that get opened and closed. I was playing on it yesterday :) completed the games with all 300 mudokons saved in like 3 days.
Ive got a question though.. u know the very VERY last part of the game where you turn that wheel and drop to the last screen? You drop past a screen with 3 tap bombs, and a bird portal i think? What's that screen for? |
That question has absolutely nothing to do with this thread. The answer is that it's for the Bad Ending.
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you can only reach that screen if you have save all the mudokons up until that point and there are 3 more to be saved there so you must have made a mistake becuase if you've never been in that screen then you've never saved all the mudokons
Edit:woops i read that wrong never mind what i said |
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that screen was used for the bad ending I think, havnt completed Exoddus in years. so im not entirely 100% sure. oops i didnt see max the mugs, comment about the bad ending. |
I can find a vast amount of examples where 'heavy users' have said something in a thread which is completely irrelevant to the title of the thread.. a VAST amount. And thanks for the answer.
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I think I may have asked this before, but have you made a game engine yet or are you still in the process?
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that is amazing but the background needs abit more to it and i know you havnt finished but well done so far
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WOW!!!
HAHA, NIICE!!! this is epic and I can't wait to see it finished. I would like to suggest doing the complicated stuff last but the long stuff first. It's an easier way of doing 3d games. Do you think you would be able to make paramite's and scrab's controllable like in abe's Exoddus?
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How are you going to make the paramite and scrab temps?...
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controllabe paramites and scrabs are something I'm thinking about, puzzle wize, but i cant really comment on much at this stage.... will keep you all posted when there is more to tell.... :
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If it's an Ao remake, I wouldn't expect scrabs n paramites to be chantable, it was what made it so hard.
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If it does change it would be better I think, some of the puzzles are BORING!
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How can you say that, excommunicate him from the oddworld church this instant! No but seriously unless you are changing the puzzles don't do it because Scrabania and Paramonia would be so easy if the scrabs n paramites could be chanted.
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Oh wait... I forgot about the chantin part... thanks
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lol so'k
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