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-   -   Abe's Oddysee Remake (3D) (http://www.oddworldforums.net/showthread.php?t=19297)

Fischkopf 07-18-2010 04:16 AM

Unreal 3 engine FTW?

TriA 07-18-2010 05:36 AM

Hey nowtun, great job indeed.

I had the idea of remaking the Oddworld in 3D, and was searching whether anyone thought of this before I start from scratch. Your post was among the search results, and was stunned by your modeling skills.

I have to admit, I have no experience in modeling (well, I tried but my modeling skills are not that good). However, programming is a really easy task for me (being both my major and something I love). I just registered to see if you want any help with the programming part. I had tried several gaming/3d engines, and even tried making my own engine from scratch when I first started learning gaming/3d programming (which made me appreciate the effort made in those ready-made engines). If you are interested, then I can help you, and I can suggest Unity3D for this kind of games. That engine has a great features, and has a nice scripting language.

You probably might know this already, but you don't need to model the entire level scene by scene. You just need to model all the components of the level, and then we can put them together in the engine to build the level. For example, different sets of mid-platforms, different sets of edges of platforms, different sets of bridges, pillars, stones... etc. Then you can arrange them in the scene to look like the one in the game, and reuse them in other levels with minor modifications.

Let me know what you think, and keep up the great work

nowtun 07-18-2010 12:55 PM

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I really wanted to have a good playable alpha ready in June but unfortunatly my school had other plans and took up all of my time. However I have a 2 month break from school so I am going to get back up to date on the forums and try to contact Griever M3n and see what he is up to... :)

Anyway, do you plan on releasing a playable demo or something like it? :) again, great job!

Edit: Just read the whole thread and now knos thst you dont have a choice of engine yet, so my question is answered haha!

Good luck with contacting Griever M3n to get your project up and running again.

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Unreal 3 engine FTW?

Maybe!!! I don't have much knowledge of this package and whether Lightwave objects can be used on this programme.

[QUOTE=TriA;449848]Hey nowtun, great job indeed.

Thanks man :)

Fischkopf 07-20-2010 12:46 PM

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Maybe!!! I don't have much knowledge of this package and whether Lightwave objects can be used on this programme.

if this does help:
http://www.newtek.com/forums/showthread.php?t=103991

nowtun 07-20-2010 03:34 PM

thanks, this is a good help.

Fartuess 07-21-2010 10:09 AM

UDK also supports .fbx files.

GABBITS OWN 07-21-2010 09:56 PM

NICE what engine are you using

GABBITS OWN 07-21-2010 10:03 PM

Munch on 360 Sound problems
 
Can some1 help me plz, will be helpful :D

GABBITS OWN 07-21-2010 10:09 PM

Lulu Fund
 
LOL lulu is awsum

STM 07-22-2010 01:20 AM

Stop double posting Gabbits Own, you can just use the edit button, also you can't just advertise your posts on someone else's thread.
@ Fartuess .fbx being?

Fartuess 07-22-2010 03:49 AM

.FBX is some kind of 3D graphic format developed by Autodesk (3DS, Maya and a lot of different CAD's), but other 3D apps should have plugins for doing that (I saw lightwave plugin in same place with ASE exporter). I don't know which file format is better. I'm using ActorX plugin with .ASE for Static meshes, and .PSK for skeletal meshes (characters for example), because i'm used to it (Unreal Engine supports .FBX for something around 3 months).

If nowtun want to use Unreal Engine and import characters to it, then he have to use .FBX (again - .ASE doesn't support skeletal meshes)

nowtun 07-22-2010 10:42 AM

Check out this link

Its just a test shot of Abe in Rupture farms, not game play tho yet.

http://www.youtube.com/watch?v=Hh-bNZXnFUY

Nowtun

AvengingGibbons 07-22-2010 11:21 AM

:D that is truly awesome nowtun :) now for the constructive critism :p .. make abe's head bob a bit more naturally.. it sort of bobs up and down like something floating on water.. there has to look a bit more rigid if u get me.. And.. have abe's head turn towards 'areas of interest', like the hand sign for example, or mudokons (when u get that far).

But that what you've done so far is amazing :) keep it up, it will be superb!

nowtun 07-22-2010 11:28 AM

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:D that is truly awesome nowtun :) now for the constructive critism :p .. make abe's head bob a bit more naturally.. it sort of bobs up and down like something floating on water.. there has to look a bit more rigid if u get me.. And.. have abe's head turn towards 'areas of interest', like the hand sign for example, or mudokons (when u get that far).

But that what you've done so far is amazing :) keep it up, it will be superb!

Thanks AG

I agree with you the animation needs fine tuning its all rough for now and this is not yet on a game engine still only in lightwave. So hopefully will get his head to to turn and look at certain focal points in the game.

Ridg3 07-23-2010 03:53 PM

Shit... that was good, I mean, I'm impressed.

ALTHOUGH

His left arm/hand is animated near enough perfectly, it's the right hand side I'm worried about.

Lord Stanley 07-23-2010 04:27 PM

Ridg3 is right, the way the right hand twists behind his back is a little odd (but it's Oddworld isn't it?) but overall, it's an impressive model.

nowtun 07-24-2010 05:55 AM

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Shit... that was good, I mean, I'm impressed.

ALTHOUGH

His left arm/hand is animated near enough perfectly, it's the right hand side I'm worried about.

Yeah I agree Abe needs fine tuning all over. Need to make his head and shoulders move more fluidly too.

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Ridg3 is right, the way the right hand twists behind his back is a little odd (but it's Oddworld isn't it?) but overall, it's an impressive model.

Yeah this is just a rough animation for now.

Thanks for the constructive comments tho

Nowtun

Stranger4002 07-25-2010 04:08 AM

Whoa; your path designs are already making me shit bricks, good luck with completing the demo. I'm sure many Oddworld fans are dying to try it out; I know I certainly am. :D

Crashpunk 07-25-2010 03:13 PM

I can't wait to sneak past Sligs in 3D!

Abe Chump 07-25-2010 03:19 PM

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This is awesome, keep it up, the graphics are stunning.

I give 10/10 for graphics, I am very impressed...

nowtun 07-26-2010 09:16 AM

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Whoa; your path designs are already making me shit bricks, good luck with completing the demo. I'm sure many Oddworld fans are dying to try it out; I know I certainly am. :D

lol thanks trying to vary the puzzles a little from the original but keeping as true to the original as possible.

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I can't wait to sneak past Sligs in 3D!

Got alot to think about when it comes to working on how the stealth aspect of the 3D version will work.

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I give 10/10 for graphics, I am very impressed...

Cheers man :)

AvengingGibbons 07-26-2010 10:06 AM

Nowtun, you should definately study how Metal Gear Solid uses 'sneaking' in their games.

The surface Abe walks on should have an effect on his stealth. If Abe walks through a puddle, the noise it makes is louder, and will be heard by a slig about 15meters away. If Abe runs through a puddle, the noise can be heard by a slig 25meters away. If Abe's sneaks through a puddle, the slig can't hear Abe even when Abe is only 5meters away.

Is this the kind of thing you have in mind?

nowtun 07-26-2010 10:23 AM

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Nowtun, you should definately study how Metal Gear Solid uses 'sneaking' in their games.

The surface Abe walks on should have an effect on his stealth. If Abe walks through a puddle, the noise it makes is louder, and will be heard by a slig about 15meters away. If Abe runs through a puddle, the noise can be heard by a slig 25meters away. If Abe's sneaks through a puddle, the slig can't hear Abe even when Abe is only 5meters away.

Is this the kind of thing you have in mind?

yeah it is, I was thinking about shadows and how abe blends into the darkness and having to manouver through some shadows pretty quick before the light shines back on that area. things like that. and maybe avoiding puddles all together, maybe evon on sme parts use "hanging" just like in metal gear solid

AvengingGibbons 07-26-2010 10:50 AM

oooh i like the moving light idea.. are you welcoming new ideas? let me think... I like the second to last zulag in Abe's Exodus, where Abe is on the upper platform, and there are 5 laughing mudokons on the lower level, and there are floor buttons with blockades that get opened and closed. I was playing on it yesterday :) completed the games with all 300 mudokons saved in like 3 days.

Ive got a question though.. u know the very VERY last part of the game where you turn that wheel and drop to the last screen? You drop past a screen with 3 tap bombs, and a bird portal i think? What's that screen for?

Wil 07-26-2010 11:13 AM

That question has absolutely nothing to do with this thread. The answer is that it's for the Bad Ending.

THE ALMIGHTY RAISEN 07-26-2010 11:18 AM

you can only reach that screen if you have save all the mudokons up until that point and there are 3 more to be saved there so you must have made a mistake becuase if you've never been in that screen then you've never saved all the mudokons

Edit:woops i read that wrong never mind what i said

nowtun 07-26-2010 11:42 AM

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oooh i like the moving light idea.. are you welcoming new ideas? let me think... I like the second to last zulag in Abe's Exodus, where Abe is on the upper platform, and there are 5 laughing mudokons on the lower level, and there are floor buttons with blockades that get opened and closed. I was playing on it yesterday :) completed the games with all 300 mudokons saved in like 3 days.

Ive got a question though.. u know the very VERY last part of the game where you turn that wheel and drop to the last screen? You drop past a screen with 3 tap bombs, and a bird portal i think? What's that screen for?

yeah im welcoming any ideas that people may have :-)

that screen was used for the bad ending I think, havnt completed Exoddus in years. so im not entirely 100% sure.

oops i didnt see max the mugs, comment about the bad ending.

AvengingGibbons 07-26-2010 12:36 PM

I can find a vast amount of examples where 'heavy users' have said something in a thread which is completely irrelevant to the title of the thread.. a VAST amount. And thanks for the answer.

STM 07-27-2010 03:56 AM

I think I may have asked this before, but have you made a game engine yet or are you still in the process?

odd_escapist 07-27-2010 04:11 AM

that is amazing but the background needs abit more to it and i know you havnt finished but well done so far

nowtun 07-27-2010 09:27 AM

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I think I may have asked this before, but have you made a game engine yet or are you still in the process?

keeping everything under wraps at the mo.

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that is amazing but the background needs abit more to it and i know you havnt finished but well done so far

Still early days but any suggestions are welcome

slig44 08-15-2010 11:06 PM

WOW!!!
 
HAHA, NIICE!!! this is epic and I can't wait to see it finished. I would like to suggest doing the complicated stuff last but the long stuff first. It's an easier way of doing 3d games. Do you think you would be able to make paramite's and scrab's controllable like in abe's Exoddus?

GABBITS OWN 08-16-2010 12:01 AM

How are you going to make the paramite and scrab temps?...

nowtun 08-16-2010 10:35 AM

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HAHA, NIICE!!! this is epic and I can't wait to see it finished. I would like to suggest doing the complicated stuff last but the long stuff first. It's an easier way of doing 3d games. Do you think you would be able to make paramite's and scrab's controllable like in abe's Exoddus?

we're making everything in stages.

controllabe paramites and scrabs are something I'm thinking about, puzzle wize, but i cant really comment on much at this stage.... will keep you all posted when there is more to tell....

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How are you going to make the paramite and scrab temps?...

everything is being modeled in lightwave

STM 08-16-2010 12:26 PM

If it's an Ao remake, I wouldn't expect scrabs n paramites to be chantable, it was what made it so hard.

nowtun 08-16-2010 02:33 PM

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If it's an Ao remake, I wouldn't expect scrabs n paramites to be chantable, it was what made it so hard.

but if the puzzles were to change....

GABBITS OWN 08-16-2010 09:30 PM

If it does change it would be better I think, some of the puzzles are BORING!

STM 08-17-2010 02:36 AM

How can you say that, excommunicate him from the oddworld church this instant! No but seriously unless you are changing the puzzles don't do it because Scrabania and Paramonia would be so easy if the scrabs n paramites could be chanted.

GABBITS OWN 08-17-2010 02:53 AM

Oh wait... I forgot about the chantin part... thanks

STM 08-17-2010 02:55 AM

lol so'k