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Here's another series of weird screenshots: http://oddworldlibrary.net/archives/...E/SSAE0085.jpg http://oddworldlibrary.net/archives/...E/SSAE0086.jpg http://oddworldlibrary.net/archives/...E/SSAE0087.jpg There are a few wrong things with these: 1. The Greeters are bigger than usual. 2. They lack their sensors. 3. Not only are they placed in locations where they don't appear in in the final game, they appear in locations that make no sense to put them. (For example, places with a very little places, and a place with a lot of Muds to save. They're not going to avoid the greeters, are they?) 4. It could be just me, but the LCD looks a bit funny. This could mean a few things, either that: 1. These are not "real" in game screenshots but are edited, but it's unlikely since they look very different from the other "fakes". 2. These are taken from a development stage where greeters were just created and required testing, so they were placed in a few places (To see if they can handle many targets (Muds) at once for example. Personally I'd love seeing this! :P) to see if they behave correctly. (Later on they implemented the sensors and made them smaller) or 3. Greeters used to have a different behavior which didn't use sensors. That different behavior made it logical to put them in these locations. Later when the behavior changed they were replaced. |
I think 3 is very likely. I wouldn't be surprised if OWI were prone to making size changes, as they used 3D models and this is easier to change than re-spriting in 2D.
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Rebuilding the game is not a simple "press a button" operation!! It would require obtaining all of the source code, a visual studio 6 license (not possible since no longer supported) and working build environment.
Since MSVC6 is outdated they would have to use a newer c/c++ compiler, the end result of this is that the code won't build and will require maintaince. Once it finally builds it would then require more QA/testing etc. Assuming someone actually poured a lot of money in and did this.. they would then need maya license and whatever whacky crazy scripts they have to render the game sprites and scenes..make all that work have a big rendering farm so it doesn't take 10 years to finish... And finally the game formats would need updating for the higher res graphics.. why? Not because "computers back then couldn't handle it" but because these games where designed for the PLAYSTATION which means they only had a 1024x512 frame buffer! PC's at the time could have done 10 fold the resolution if required. So how about those high res screen shots? Likely just rendered out directly from maya for marketing/publication purposes if you ask me(would also explain why you would make the objects huge) |
Given that they are trying to tweak the Abe games to add in acheivements, it's likely they're already performing the first three paragraphs of your post.
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But the biggest task would still be re-rendering all sprites/videos/everything to be higher resolution and make the game beable to use them. To do that they would have to come up with updated or new file formats and rewriting the psx emulation stuff.. so in other words almost a complete rewrite apart from the game logic! |
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